[/quote] What should happen is we let players swap all they want, but they don't get rewarded for doing so. If you want to x-realm, then feel free to do it. But you won't receive ANY Renown or War Crests for the first hour after doing so. [/quote]
That is a really simple and effective way to stop ...
Search found 7 matches
- Tue Dec 30, 2025 6:40 pm
- Forum: Suggestions & Feedback
- Topic: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
- Replies: 29
- Views: 2784
- Tue Dec 30, 2025 3:24 pm
- Forum: Suggestions & Feedback
- Topic: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
- Replies: 29
- Views: 2784
Re: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
No, just no. Punishing the players for stacking their numbers in the game that is oriented for mass PvP is not the way to go.
Stacking numbers is fine to a point, 40% is okay. I am not suggesting stopping people having five WB's in a zone. Just not Five WB's v's One WB. You are missing the fact ...
- Tue Dec 30, 2025 11:08 am
- Forum: Suggestions & Feedback
- Topic: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
- Replies: 29
- Views: 2784
Re: [Proposal] Local Overpopulation Pressure (LOP) – A Soft Anti-Blob System for Open RvR
Thanks for taking the time to present your ideas. I am sure we all appreciate the effort. It’s well presented and thoughtful.
I think there’s a simple(ish) solution to the blob issues. Players need to be trained, just like anything else, to behave in a way that you want. They have proven incapable ...
I think there’s a simple(ish) solution to the blob issues. Players need to be trained, just like anything else, to behave in a way that you want. They have proven incapable ...
- Fri May 24, 2024 12:28 pm
- Forum: Addons
- Topic: [UI Pack] UI6
- Replies: 67
- Views: 81285
Re: [UI Pack] UI6
Really nice UI , loving it!
I changed the HPbars modules values. They were just a too big for my screen. Otherwise it was just moving stuff around. It looks clean and I really like the aesthetic.
Thanks for the work, appreciate it
I changed the HPbars modules values. They were just a too big for my screen. Otherwise it was just moving stuff around. It looks clean and I really like the aesthetic.
Thanks for the work, appreciate it
- Mon Mar 22, 2021 3:28 pm
- Forum: Addons
- Topic: [UI] VinyUI
- Replies: 1574
- Views: 1720524
Re: [UI] VinyUI
Hey!
New to the game and I was trying VinUI, everything else was fine, but your own unitframe just does not show all the time, like normal unitframe, its always on, but with vinui it just hides it.
I know that there is those vertical hp/ap bars, but I kinda want to see my own unitframe all the ...
- Mon Jun 25, 2018 11:52 am
- Forum: Technical Support Center
- Topic: New Launcher Issues
- Replies: 669
- Views: 326070
Re: New Launcher Issues
Just ran the new launcher on both myself's and wifes PC. I am running both on 64 Bit. I ran the launcher, logging into to character selection after the first update. Exited the game and restarted the launcher. After the second update everything is running fine. I even logged out a couple of times ...
- Tue Jun 06, 2017 11:11 am
- Forum: News
- Topic: Live Event [T1] : Battle Of Heroes
- Replies: 77
- Views: 48527
Re: Live Event [T1] : Battle Of Heroes
Moonrise Tower Crate is bugged, clicking it does not update the quest. Otherwise the rest of the crates seem to work.
I am also unable to interact with the Moonrise Tower crate. I abandoned the quest and tried again but still nothing, all other crates in the event questline have worked just fine ...
I am also unable to interact with the Moonrise Tower crate. I abandoned the quest and tried again but still nothing, all other crates in the event questline have worked just fine ...



