+1 for more fashionhammer
nice ideas
Search found 167 matches
- Tue Jun 02, 2026 8:15 am
- Forum: Suggestions & Feedback
- Topic: Add new trophies that cost warcrests
- Replies: 2
- Views: 869
- Tue May 26, 2026 8:53 am
- Forum: Suggestions & Feedback
- Topic: SC system needs a change
- Replies: 67
- Views: 25330
Re: SC system needs a change
Just some proposals for unique SC-rewards:
- Weapons
All the Weapons like Ferocity, Tyranny, Anathema etc. were originaly SC-weapons for SC-tokens in the past.
So there is a kind of tradition to reward playing SCs with weapons. Even more since the BiS weapons are from PvE these days, wich is just ...
- Weapons
All the Weapons like Ferocity, Tyranny, Anathema etc. were originaly SC-weapons for SC-tokens in the past.
So there is a kind of tradition to reward playing SCs with weapons. Even more since the BiS weapons are from PvE these days, wich is just ...
- Sun May 24, 2026 5:40 pm
- Forum: Suggestions & Feedback
- Topic: SC system needs a change
- Replies: 67
- Views: 25330
Re: SC system needs a change
We have future plans for scenario emblems/crests and a week long scenario quest to get out of the scenarios only matter 3 days a week mentality.
We may see changes to the renown gain on the weekends to compensate more renown during the week. This is all in talks but know scenarios are discussed ...
- Fri May 15, 2026 2:30 pm
- Forum: Changelogs
- Topic: Patch Notes 14/05/2026
- Replies: 81
- Views: 24212
Re: Patch Notes 14/05/2026
was scenario rp bugged? its was around 20k victory and now its 3-4k not worth doing at all, and no warcrests buff
Yes, i dont know if this is intended or not.
It was increased a lot, as announced, and now set back to low rewards again. Why?
If you think the increase was too high, ok, but ...
- Thu May 14, 2026 8:09 am
- Forum: Changelogs
- Topic: Patch Notes 14/05/2026
- Replies: 81
- Views: 24212
Re: Patch Notes 14/05/2026
Increasing the rewards of Scenarios is a good step in the right direction.
Not sure if this will be enough of an incentive for players to queue, but its good to see some efford and that voices are heard! <3
Good changes all in all, good patch, thank you
Not sure if this will be enough of an incentive for players to queue, but its good to see some efford and that voices are heard! <3
Good changes all in all, good patch, thank you
- Sat May 09, 2026 11:16 pm
- Forum: Suggestions & Feedback
- Topic: Gender Swap for Character at Barber
- Replies: 10
- Views: 3899
Re: Gender Swap for Character at Barber
Emissary wrote: Sat May 09, 2026 8:43 pm For our knowledge it is not right now as the genders do not have the same 1 to 1 changeover when it comes to hair, skin color, etc etc ... i have one on dev that when i gender swapped my white male kotbs turned him to a her and she looks like She Hulk now
Screenshot please xD
- Thu May 07, 2026 11:53 am
- Forum: Suggestions & Feedback
- Topic: SC system needs a change
- Replies: 67
- Views: 25330
Re: SC system needs a change
The System itself is very fine imo. The matchmaker works and improved the qualitiy of battles. Also the new Lobby is a great new feature, and that you can see the the people who are in current queue. I think it improved the base for Scenarios in a very good way.
The only problem left is, that there ...
The only problem left is, that there ...
- Mon May 04, 2026 2:01 pm
- Forum: General Discussion
- Topic: New Player Experience: Reward Scenarios
- Replies: 24
- Views: 5916
Re: New Player Experience: Reward Scenarios
1.The simple truth is that the population on RoR isn't large enough to support both good matchmaking and quick pops. So, our choice is better balanced fights or quick pops, we can't have both. We've been through this before, and im sure we will again, as the community changes its mind on what is ...
- Mon Apr 27, 2026 5:12 pm
- Forum: New Player Toolkit
- Topic: Party composition and picking classes as a group
- Replies: 3
- Views: 1616
Re: Party composition and picking classes as a group
If you can get a 6man group together, sure.
But if there are only four of you, you’ll probably have to plan on the basis of a core group of four.
So you want to have a core wich works fine, even without random fillers
Since there are many small guilds, its pretty common to play groups < 6man ...
But if there are only four of you, you’ll probably have to plan on the basis of a core group of four.
So you want to have a core wich works fine, even without random fillers
Since there are many small guilds, its pretty common to play groups < 6man ...
- Mon Apr 27, 2026 8:00 am
- Forum: Empire
- Topic: [Kotbs] need help with a pve tank spec
- Replies: 3
- Views: 3831
Re: [Kotbs] need help with a pve tank spec
With renown points, go for Futile Strikes, wich lowers the chance to get critical hits. Thats a must have for pve tanks. Rest of the point you can put in block.
you dont need toughness in PvE, so if you go for an extra pve armor set, use wounds Talismans, or Ini if you are on softcap allready.
you dont need toughness in PvE, so if you go for an extra pve armor set, use wounds Talismans, or Ini if you are on softcap allready.



