[Abilities]
- Detaunts now reduce the damage of any of your effects on detaunted targets by the detaunt's reduction value.
- The Close Combat tactic now correctly triggers on single target melee ability damage rather than all melee ability damage.
Slayer/Choppa
- Retribution and Bring It On now correctly scale with rage.
Witch Hunter/Witch Elf
- Stealth now correctly has a chance to break when attacked rather than when receiving any damage.
[Renown]
- Backend work on sending renown packages from the trainer correctly.
True Strike
- Costs modified to be in line with crit abilities (5, 10, 15, 15) = 45 total.
Enough people seemed to think TS was an excessive addition that I'll make this tweak, but we will now see how things go.
[Scenarios]
- Fixed the bonus experience gain mentioned in the last patch and increased the value. Scenario XP gain formula is now TeamScore * Math.Pow(Tier, 1.67) * ScenarioSpecificRewardScale instead of TeamScore * Tier * ScenarioSpecificRewardScale. This means 2.5x more win XP in Tier 4.