Server hotfix notes 06/08/2018

[Abilities]

- Detaunts now reduce the damage of any of your effects on detaunted targets by the detaunt's reduction value.
- The Close Combat tactic now correctly triggers on single target melee ability damage rather than all melee ability damage.

Slayer/Choppa
- Retribution and Bring It On now correctly scale with rage.

Witch Hunter/Witch Elf
- Stealth now correctly has a chance to break when attacked rather than when receiving any damage.

[Renown]

- Backend work on sending renown packages from the trainer correctly.

True Strike
- Costs modified to be in line with crit abilities (5, 10, 15, 15) = 45 total.
Enough people seemed to think TS was an excessive addition that I'll make this tweak, but we will now see how things go.

[Scenarios]

- Fixed the bonus experience gain mentioned in the last patch and increased the value. Scenario XP gain formula is now TeamScore * Math.Pow(Tier, 1.67) * ScenarioSpecificRewardScale instead of TeamScore * Tier * ScenarioSpecificRewardScale. This means 2.5x more win XP in Tier 4.

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