Highlights

Live Event: Wild Hunt

Every year Orion's rebirth in the Wood Elf realm of Athel Loren marks the start of Spring. With Orion's rebirth the Wild Hunt begins, as elves across Athel Loren join the King in the Woods in riding forth and purging the forest of its enemies. This is all done as an offering to the elven God of the Hunt, Kurnous. Enemies of Kurnous beware, for you may become an offering during the Wild Hunt.
The Wild Hunt is upon the Elves, and Ulthuan is already sodden with blood. Hunters stalk the fields and forests in search of rare and savage prey, to demonstrate their skill to the God of the Hunt and perhaps gain his favor. Others seek merely to glimpse the fabled White Stag and gain Kurnous's blessing. But Kurnous is a true hunter, and incurring his wrath carries a price ... of poetic justice.
Kurnous has taken particular interest in the activities of the mere mortals, ever eager to find which hunter is truly worthy. As the Wild Hunt commences, vines from the World Root have sprung up in Ellyrion. Beyond those vines lay the Hunter's Vale, sanctuary of Kurnous. All who dare can enter to see if they are worthy to face the Lord of the Hunt. Though be forewarned, nature itself will turn against those who enter the Hunter's Vale.
Travel to Ellyrion, the kingdom beloved by Kurnous, and find the Vale Vines to his inner sanctum, the Hunter's Vale. During the Wild Hunt, some may be lucky enough to catch sight of the White Stag as it wanders along the southern coast and ranges of Ulthuan. Join the Wild Hunt in honour of Kurnous and prove to the Lord of the Hunt if you are worthy of being a hunter, or the prey.
This event will run between March 21st and March 31st.
Rewards
Basic: [Stag Skull Trophy]
Advanced: [Bleeding Hart Charm] (Check the armoury for other variants)
Elite: [Blessed Hide of Kurnous] Preview here, or the Deepwood Cloak at the top of the gallery here
Quest Rewards: The Stag of Kurnous or the Stag of Isha (or the Daemonwood Disc for the Magus), live-event themed limited time mounts. You can preview the Mounts here and Magus Disc here. ( Note: The Magus disc is temporarily bugged and its appearance will be fixed soon!)
Live Event Quests
This year's Wild Hunt includes new quests to acquire your sacred-stag mounts. These quests are broken up into four brackets based on your character level and have different tasks accordingly. Make sure to read any text in all-caps. Additionally, there is a repeatable quest requiring players to beat the Hunter's Vale, with unique limited-time prizes. All quests are available from Live-Event related NPCs: Hethoac Evertrue in the Altdorf Market Square, or Karalith Raemari in the Inevitable City Apex.
Live Event Shoppe & New Dyes
Ah beautiful colors, what would the world be without beautiful colors? Better without blinding yellow no doubt. This Wild Hunt we are happy to introduce 32 new colors to RoR, two of which are spec-tacular dyes which may make a leprechaun out of a dwarf. Ten of these new dyes are added permanently in the game as drops from the Hunter's Vale bosses; four new optional heroes have been added to Hunter's Vale for those seeking to expand their dye pursuits. The remaining dyes, along with some unique items, are available at the live event vendor. Trophies are displayed in this link for your convenience. In the spirit of the Wood Elves, all good things are fleeting, cherish them while you can. Order players can find Thealyn Rosethorn in the Altdorf Market. Destruction players can find Rakaan Savageblood in the Inevitable City Apex.
Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor, but please note it may take a few days before the add-on is updated. These colors were inspired largely from official publications, such as the Wood Elf 8th Ed. army book.
Healer Patch

Today we are excited to share with you the long awaited Healer patch. In the past months we've been steadily working towards this moment: designing, discussing and implementing all the changes you will find below. By revival of the Balance focus team we have created an additional layer of quality control to deliver the best experience possible.
This new patch has many exciting new features. Most notably the Shaman and Archmage mechanic has been reworked to become more integrated into all of their possible playstyles. Furthermore, we have redesigned how many lifesteal abilities work. This will be most visible on the Grace Warrior Priest and Sacrifice Disciple of Khaine, who have received a significant overhaul.
Due to the feedback we received over the course of the PTS on the changes to the Rituals and Master Runes, we decided to do another redesign of these abilities. While we are excited to share the new designs with the community, the patch came too early to finish the implementation of the new design. For that reason, we have temporarily reverted the changes to the Rituals and Master Runes. But you can expect the release of the new Rituals and Master Runes within the next two weeks.
Overhauling Lifesteal abilities

Let's kick off the patch notes with how these new lifesteal abilities work. These new abilities have a lifesteal part, which works the same as it does now, and a new Base heal. This base heal functions similarly to a direct heal that is based on Willpower, but instead it scales off your damage bonus and offensive critical hit chance. Crucially, this base heal is affected by heal (debuffs). For a full overview, click the spoiler below.
- The healing is split in a Base Heal and a lifesteal part, where only the lifesteal part is based on the damage you deal.
- The lifesteal part of the damage is a separate heal that does not count as direct healing, cannot crit (as the damage can already crit), and remains unaffected by heal (de)buffs.
- Their damage and healing (of the Base Heal) use Damage bonus.
- The Base heal from these abilities can critically hit and uses Melee/Magic Crit for its crit chance and Critical Damage modifier to the critical heals.
- The Base Heal does not scale with weapon damage.
- The Base heal from these abilities has the same 10% additional crit chance as other healing abilities.
- The healing from the Base Heal counts as direct heals.
- The healing from the Base Heal is affected by incoming heal (de)buffs.
- The healing from the Base Heal is affected by outgoing heal (de)buffs.
- Even if the attack gets defended, it will still heal for the Base Heal.