[Weekend Warfront: Foray of Fate]

Stumbling upon an unusual network of tunnels beneath Praag, a small band of Order finds themselves within the slumbering walls of The Eternal Citadel. Followed by members of Destruction, these two forces clash within Tchar'zanek's throne room... but that is not all that trespasses through this labyrinth of twisted reality.
This weekend Foray of Fate will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Eternal Citadel scenario, and extra rewards from completing the event tasks.
If you complete all tasks you will get the title "Eternal Infiltrator" as order or "Citadel Cerberus" as destruction.
Content

Ranked
The mechanics in the 6v6 scenarios have changed to be best of 3 rounds. Scoring two kills wins the round, and the fight is reset for the next round.
Each round lasts for 5 minutes before going into overtime. When a round enters overtime all players get a gradually increasing wounds debuff that lowers their health pool, until kills are scored and the round is won by either team. The wounds debuff gradually increases all the way to -99% health after 5 minutes of overtime in the unlikely situation that kills haven't been scored before then.
This change codifies the typical strategy already used in organized 6v6 matches, and the overtime mechanic is designed to prevent matches from becoming too drawn out or lacking in action.
New maps have also been added, The Sacellum Arena and Blood of the Black Cairn are now available in ranked.
New Tutorial Quests
New Tutorial Quest: Dragonback Pass: Players who reach level 9 will now get a new Tutorial Quest in the mail that guides them towards the new Dragonback Pass Dungeon.
New Tutorial Quest: Warcamp Bonus Damage: Players who reach level 20 will now get a new Tutorial Quest in the mail aimed at teaching them about the bonus damage taken in RvR if pushing too close to an enemy warcamp. This quest can be completed in either High Pass / Talabecland or in Chaos Wastes, to ensure players have a non-active RvR lake to use. This Quest Starter item has also been added to the Records Keeper in both the Altdorf Library and The Lyceum.
New Tutorial Quest: Heralds: Players who reach level 38 will also now get a new Tutorial Quest in the mail. This quest will guide players to both the RvR and Dungeon Weekly Heralds in Altdorf or The Inevitable City, as well as the Companion Keeper. Completing the quest awards three 1-hour 660 Armor Potions.
Dragonback Pass
Added some invisible barriers to prevent players from scaling unintended mountains in the Dungeon. (Intended Mountain Scaling is still encouraged - just watch out for Trolls.)
Chapter 22
New visual improvements, bug fixes, and quality-of-life updates have arrived for almost all Chapter 22 PQs:
- Gorfang Rotgut (Dwarf Ch 22): When a player is given Gork's Gift, they now gain a visible Skull icon over their head to warn the warband that they will die once the 20 second timer expires, if not cleansed.
- Malus Darkblade (High Elf Ch 22): "Impending Corruption", which triggers AOE Puddles at 75% HP, will once again properly display red lights on all those affected before the puddles appear.
- The Ebon Keep (Empire Ch 22): The Exalted adds spawned upstairs in this PQ have had their abilities toned down in damage and their total HP reduced. The destroyable Game Objects which buff the boss have had their HP reduced. Additionally, Yrilesnirin's the Changer's "Surging Flames" interruptable AOE attack is now always visible, and will display as blue and purple flames.
Tanks near the boss will now periodically gain a new "Swap!" granted ability, which will let them reduce their hatred on the boss in order to help a second tank pick up the aggro.
- All the King's Men (Chaos Ch 22): The Reiksguard Inner Circle adds have had their HP slightly reduced. The destroyable Game Objects which buff the boss have had their HP increased slightly to match closer to the Order PQ. Tanks near the boss will now periodically gain a new "Swap!" granted ability, which will let them reduce their hatred on the boss in order to help a second tank pick up the aggro.
- Glittering Citadel (Dark Elf Ch 22): The "Chilled Mark" skill, which triggers AOE puddles at 75% HP, will once again display red lights on all those affected. Additionally, the furthest target from the raid will also properly see a red light now before their puddle drops.
- White Bags in all Chapter 22 PQs have been upgraded to now offer two +24 or equivalent Talismans, instead of one.
Warband Leader Bonus
New Mount Added: The Ragebeast, the new Rhinox mount that originally debuted during this year's Daemon Moon Bleeding event, has been added to the Exotic Mount Vendor in Capital cities. A 7 day version has also been added exclusively for Warband Leaders. For more information on how to acquire Warband Leader Marks to purchase these limited mounts, check out the Wiki page here.
New Titles Added: Five new titles have been added as rewards for Warband Leader's Marks via the Commander Vendor. They are:
- Herder of Cats (10 Marks)
- Cries in the Shower (20 Marks)
- The Infinitely Patient (30 Marks)
- Rising Commander (50 Marks)
- Lord Commander (100 Marks)
These titles can be earned by any race and any faction.
Bastion Stair
New fixes and quality-of-life updates for Bastion Stair have arrived! These are aimed at fixing Skull Lord Var'Ithrok and making his Infectious Rage more visible for players, balancing some bosses, improving AOE visuals and adding a new teleport for players who get the book-of-binding teleport bug in the Middle Wing.
Dungeon Changes:
- Skull Lord Var'Ithrok now properly turns after punting his targets or changing aggro.
- Skull Lord Var'Ithrok will now eventually reset if players remain too far from him.
- Skull Lord Var'Ithrok's Infectious Rage and Khorne's Affliction now announce the affected player in Center-screen messages again.
- Infectious Rage now also appears in your chat window in yellow text to give players another method to see it.
- Infectious Rage now also casts a visible skull icon over the impacted player while active.
- New Teleport: A new mob named "Kaarn's Bloodfiend" has been added in front of Kaarn the Vanquisher's door. Killing this mob will trigger a new teleport skull at the Dungeon's entrance, allowing players to jump right back to this location in case the book of binding bug hits while leaving Kaarn's room.
- Borzhar Rageborn: This boss no longer has taunt immunity when he spikes aggro to a different target. This is intended to happen when his banner is not destroyed, but given the extra damage this boss gained in the re-launch last year, this mechanic has been removed to better balance the fight for tanks. We may reintroduce this in the future.
- Urlf Daemonblessed's Steaming Skulls have had their damage reduced (~10% reduction per skull). The hardest part of this fight still remains the first 30 seconds or so, but this should make it a little more manageable.
- Visual Improvement: Gahlvoth Darkrage's Lightning Puddle AOE will now always display.
- Visual Improvement: Kaarn the Vanquisher's Blood Puddles will now always display. The Bloodletter trash mobs will also no longer cast this visual effect.
- New Extremely Rare Drop: Wing Bosses now have a very small (~1%) chance to drop a 90-Day version of the new Broken/Captured Ragebeast Mount. Skull Lord's chance to drop this is doubled. If a lucky party hits this jackpot, two mounts will drop instead of just one.
Items

- All Renown Potion descriptions now clarify that their timers will continue when a player is logged out.
- Fixed many armor icons
Misc

- Two Praag fences, one north of Martyr's Square and one near the Manor BO, into which players would frequently get punted and stuck, have had a wall knocked down so the fight can properly continue.
Combat and Careers

General Changes and Fixes
- Fixed an issue where melee power/ranged power was contributing to strikethrough on auto attacks (not on abilities).
- All item procs that proc 'On Hit' have been reworked to function properly.
- All item procs that proc 'On Heal' have been reworked to function properly.
- All item procs that proc 'On Being Hit' (and other similar effects) have been reworked to function properly.
Some more information:
With the ability rework, all the item procs were reverted to how Mythic designed them, which in many cases didn't make a lot of sense. For example, simple damage procs such as Concussion had one global internal cooldown (ICD), which meant they could only be triggered on one target if you do an AoE attack. But they were even worse, because instead of getting a 5% chance on every target, you only got a 5% chance on one target. This was the case for many procs, but has now been fixed for all of them.
- The following "On Hit" procs now have an internal cooldown (of 250 ms) per target hit:
- Hemorrage I - XI
- Blight I - XI
- Burn I - XI
- Agony I - XI
- Concussion I - XI
- Decay I - XI
- Shock I - XI
- Judgement I - XI
- Impairment I - XI
- Affliction I - XI
- Chill I - XI
- Anguish I - XI
- Dissolve I - XI
- Steal Potency I - XI
- Steal Fervor I - XI
- Lesser Corrosion
- Corrosion
- Erosion
- Domination
- Aggravation
- Bewildering
- Overwhelming
- Superiority
- Aim
- Marked
- Depleting
- Guile
- Suppressing Fire
- Vicious Strikes
- Aggression
- Savage Blasts
- Ferocious Shots
- Fierce Bullets
- Implacable Resolve
- Precision (ID = 28402, 28453)
- Focused Affliction
- Vulnerability
- Impede Movement