Patch Notes 16/12/2017

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Hotfix Notes

[Careers]

Natherul
- Fixed a rare issue where BGs would not see the correct hate value

[Abilities]

Natherul
- Sigmars Shield no longer heals if you dont have enough RF for it.
- Sigmars shield now only drain 10 resource on heal (down from 20).
- Fixed an issue where falling cancels stealth cast when having a hostile target

Torquemadra
- Set mount dismount event chance to direct damage received instead of on attack.
- Sigmars Shield duration lasts for 10s down from 20

[Pets]

Natherul
- WL and BM Pets now deals less damage if too far away from a player or if the height difference is too big. It scales as follows:
Full damage if within 40 feet.
30% reduction if between 40 and 65 feet.
50% reduction if between 65 and 100 feet.
75% reduction if over 100 feet away or if the height difference is greater or equal then that of a keepwall.

[Abilities]

Natherul
- Added option so that abilities can be immune to pushback
- Fixed so that Sigmar's Shield properly only drains resource on healeffect
- Fix for Bugmans best to again only heal party.
- Some work for Self-destruct.

Torquemadra
Squig Herder/Shadow Warrior
- Restructured Sticky Squigz and Whirling Pin in order to prevent the jump back from failing if nearest player is snare immune. NOTE it will still fail to knock you back if you are rooted, this is INTENDED behaviour.

Chosen
- Removed the -10% damage debuff effect from the tactic Crippling Strikes and replaced it with Wasteland Ruse a curse which (on critical hit) increases the recipients chance to be critically hit by 10%. This is non self stacking and non refreshing so you cant set up a permanent debuff chain with additional chosens.
- Tactic Oppressing Blows now additionally causes the melee channel ability Relentless to deal Spiritual damage.

Player activated pet CC
- Reduced Squig Herder pet disarm to 3s duration
- Reduced White Lion pet KD Brutal Pounce duration to 2s

[Scenario]

Natherul
- Losing a SC will now reward a 1 emblem minimum
- Salvage should not longer allow mounting
- Narrowed the range needed to interact with the bomb in Talabec dam

[Dungeons]

Grunbag
- Increased Gunbad Healers NPC wounds and reduce their damages.
- Add another dwarf skeleton guard at 'Ard Ta Feed portal
- Set instanced bosses untargetable until you use portal

[Items]

Torquemadra
- Restructured Subjugator Cloak cleanse abilities in order to prevent occasions of it removing 2 of the same debuff type

wargrimnir

- All T1 Weapons and Shields (up to R15), have had their DPS/Block ratings adjusted slightly, along with their ItemLevel updated.
Item Level for this range is based on the difference from white gear (MinRank requirement = iLvl), and the rarity of the item involved, or MinRenown requirement.

Green items = +1 iLvl
Blue items = +2 iLvl
Purple items = +3 iLvl
Renown items = +1 iLvl

A R11 Blue weapon with a R11 renown requirement, would have an effective iLvl of 14.

The scaling for rarity previously had several break points every couple of levels, and scaled up dramatically as you got closer to R50 gear. At very low levels there was no difference between green/blue/purple gear at all. Naturally without any sort of guiding documentation, this has made figuring out approximate power level scaling... difficult, to say the least. Not to mention the inherent power creep that comes from having this constantly upward scaling power level. There are quite a few items that will be taking a larger hit as this aspect is cleaned up in the future.

Harbinger for example has something like +23 iLvl worth of DPS (but not stats).

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