Hotfix #2
[Forts]
- The ramp up time and value for flags is increased to 90s, but the max value they contribute is greater than before.
Several UI improvements to forts:
- Time left and objectives are shown on each stage
- A "WinOMeter" is displayed in each stage showing the health of the doors/fort lord (it is the UI element that Mythic used in Thranquol's Incursion).
- In stage 2 the WinOMeter shows the current damage/healing each realm is doing to the inner sanctum gate by holding flags.
[RvR contribution]
- Fixed an issue causing zone rolls to sometimes bug out.
- A few tweaks have been made in how players with low contribution are handled.
[Scenarios]
- Fixed an issue with objective locations not updating on map in murderball scenarios in some cases.
[Tickets]
- [17785] Training requires you to be near a trainer again