Patch Notes 13/10/17

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[Hotfix Notes]

Natherul
- If you die under strange circumstances AND get a message about this, please do what the message tell you which is to screenshot the incident and post it on the bugtracker.
- Backend work for dungeon abilities
- Added backend work to hinder people from leaving the world
- No casting while in the air again (idk who or what broke it)
- GMs are now added to gmlist on login and as such if they are online they are on .gmlist
- Panic! now properly removes morale as you are running for your life

Secrets
- Knockdowns, Roots, Disables, and Staggers now disallow turning.
- Autoattack haste is now displayed as a percentage and applies to the paperdoll character window.
- Guards in keep lord rooms should reset a bit more reliably now. Beware dragging them outside of the keep lord's room, for they will surely reset.
- Guards in keeps are now subject to a line of sight check. Hiding around the walls of a keep will result in not aggroing the guards or keep lord. Melee DPS rejoice!
- NPCs that are rooted, disabled, staggered or knocked down will now be unable to move or reposition themselves once engaged in combat.
- NPCs that are disabled, staggered or knocked down will now be unable to perform melee attacks or abilities.
-Pets now require their owner to have LOS when sent in to attack by their owner. This includes when set to aggressive stance. Pets set to defensive will aggro on any attacker as you have to have line of sight initially to be hit.
-NPCs that are hostile to your faction now require LOS to aggro. This applies to any NPC in the game now, not just keep NPCs.
-A bugfix is in this patch to allow for NPCs to leash once again.

Hargrim
- It is now possible to name Game Objects any way we want. Will be mostly visible on portals in game.
- Moved the draw timer to 4 hours after outer was damaged below 20% of health.
- Added draw timer to .rvr command - if it is enabled it will display there.
- Door repairing / respawn thing in RvR should be fixed now.

[Guilds]

Natherul
- Players can no longer accept guild invites to guilds with more then 78 players. Please note that this change is experimental and can be revoked at any point, I do suggest however that any big guilds sort down to 77 players or less as I will ignore any talks from guilds with numbers above this to track down the issue.

Thanks for joining us on the double XP/RR weekend. It has now ended. But the WAR must go on!

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