Highlights

Weekend Warfront: The Siege of Praag

These are dark times for the city of Praag. The Raven Host have summoned a daemon and are planning on feeding the innocent souls of the townsfolk to the foul beast! For generations, the sons and daughters of Kislev have fought and died to protect their lands from Chaos invasions. Can they hold Praag once again?
This weekend the Battle for Praag will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in this scenario, and extra rewards from completing the event tasks.
Realm versus Realm

City Sieges
- Damage, healing or other abilities can no longer pass through the barriers protecting spawns.
- The champions in stage 3 will be removed when there is 6 minutes left rather than when there's 16 minutes left.
- For each champion your side lost before the timer ends, 6% of your Kings health will be removed.
- Supreme Patriarch Thyrus Gormann will no longer take a detour after passing the Khorne War Quarters objective.
Scenarios
- Adjusted positions of some scenario guards to cover less area outside of the actual spawn area.
- Fixed bolster in Ironclad Scenario
- Fixed bolster in The Undercroft Scenario
- Fixed bolster in Altdorf War Quarter Scenario
- The barriers protecting the spawn in Battle for Praag & Blood of the Black Cairn can now be passed through one-way, without clicking on them. They will also block AoE abilities.
Combat and Careers

General Changes and Fixes
Guard now only uses block & parry for defense checks. So ranged attacks guard damage can be defended using parry. The attackers offensive stat and strikethrough stat for the attack type is still used though.
Blocking guard damage works just like before.
More info:
Blocking Guard Damage:
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If a random roll between 0-100 is lower than the result of the formula and the tank is wearing a shield, the guard damage is blocked.
min(<block rating> / <attacker offensive stat> * 0.2 * 100, 50) + <block stat> - <attacker block strikethrough>
Parrying Guard Damage:
Code: Select all
If a random roll between 0-100 is lower than the result of the formula, the guard damage is parried.
min(<weapon skill> / <attacker offensive stat> * 0.075 * 100, 25) + <parry stat> - <attacker parry/dodge/disrupt strikethrough>
For example if the attack is a magical spell, attacker offensive stat is intelligence, and the attackers disrupt strikethrough stat is used to reduce defenses.
An offensive stat of 0 is counted as 1 for the purposes of defense checks.