Patch Notes 01/04/2022

Today we will be opening up our new 6v6 Instanced battle PvE defence scenario. In this scenario you will compete against your opposing realm to defend your base from waves of Skaven.

If a Skaven makes it past your defences your opposing realm will be granted 1 point. You will need to defend all 5 lanes from exponentially increasing amounts of Skaven in each wave. The first team to get 500 points and thereby the opposing realm having conceed 500 Skaven will win the scenario.

This game will be free to all existing Alpha testers of Return of Reckoning.

We are also releasing a Live Event with the release of this new Scenario with some awesome rewards for everyone to enjoy in the main Return of Reckoning game. The Live Event will last until Monday night.

Here is a short gameplay video.

Click here to watch on YouTube

Realm versus Realm

Item drops

Item drops from players are now randomized according to % damage done to the victim, instead of all of it going to the player that did the top damage. So if another player did 25% of the damage, there's a 25% chance that player gets the loot instead. If you are in a group the loot is rolled on, just like before.

Quest triggers also work just like before, with the group of the top damage contributor getting the quest credit.

Against All Odds

AAO is now calculated using the maximum population in the region in the last 15 minutes for each realm. So if you wipe a large enemy force, it no longer immediately swings and give less renown for the last few kills.

Rewards from objective captures and supplies are now affected by AAO.

Against all Odds now affects loot drop chance. From -100% drop chance when enemy has 400 AAO, to +100% chance when you have 400 AAO.

For crest drops in the old system, it was 75% chance, but if enemy had above 200 AAO you stopped getting any loot drops.

Additionally the AAO malus for the side with more players is now shown as a debuff in the UI called "War-torn Apathy". This malus already existed, but was not visible in the UI.

Graphs with drop rate comparisons:
Red is previous drop chance, blue is new.

Same as above, but zoomed in on the -200 AAO to +200 AAO part

For those interested in the formula, it is: 1 - (1 - <drop chance>) ^ <drop multiplier>

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