Changelog 27th, June 2016
We took the opportunity to patch while the servers were dead. Here's what's new:
We took the opportunity to patch while the servers were dead. Here's what's new:
- Hitting a keep door with an attack that is too weak will no longer reset the safe timer.
Hello everyone,
A variety of custom event quests have been added to commemorate the two year anniversary of the Return of Reckoning server! There is a quest in each tier, set in a specific zone/area with a certain racial theme. The…
We don't have a full changelog ready regarding anniversary stuff right now, so here's a partial one:
- Artillery weapons inflict more damage against clustered infantry. The implementation boils down to: anyone within 10ft of any person who is struck by an artillery weapon will take half of the damage that person…
Requirements & how to apply -> viewtopic.php?f=46&t=851&p=9013#p9013
- Players will no longer be able to contribute to tier population issues by leeching rewards from a higher tier. Rewards from PQs, Keep sieges and defenses, and zone locks will now be restricted to players of the…
- Keep Door HP in Tier 4 has been adjusted downward sharply (roughly cut in half)
We've been working on th homepage/who's online/armory faction ratio detail.
Due to several broken RvR mechanics, the following items have been wiped:
Since PQ contribution wasn't working properly, people who hadn't actively participated in PQs were rewarded with bags. To make matters worse, some PQs didn't drop people from the contribution list after they left the…