Patch Notes 08/07/2020
Reikland Hills, a key point of defense in the guarding of Altdorf, have come under assault by the forces of the Raven Host. Those hills afford an excellent position from which a siege could be launched on the city. Make…
Reikland Hills, a key point of defense in the guarding of Altdorf, have come under assault by the forces of the Raven Host. Those hills afford an excellent position from which a siege could be launched on the city. Make…
Karak Drazh was once among the mightiest Dwarf strongholds of the World Edge Mountains, but was taken by the Greenskins during the Goblin Wars. Strategically placed at the western end of Death Pass, it guards the…
The Phoenix Gate guards the entrance to the inner lands of Ulthuan; soft rolling landscapes where in more peaceful ages the Ellyrion Horselords bred Elven Steeds. Now the plains are filled with signs of war – siege…
- Respeccing while in queue for city siege should no longer stop you from entering.
- Twisting Tower: If the realm holding the flags fails to use the detonator at the top and their score reaches 0, both flags will unlock.
- Keep lords & Fort lords now only display self buffs or debuffs that you have casted on them. This significantly reduces the client lag when targeting them.
Things have degenerated in the Marshes of Madness. As both sides struggle for dominance of the crucial battlefield, unable to establish control, veterans of the battles at the ruins of Mourkain conflict return to the…
Along the rain-scoured coast of Nordland, spring is not a blessing. For while the end of winter signals a return of the growing season, it also heralds the thawing of the Sea of Claws. Now all eyes turn to the white…
- Should have fixed issues which caused a scenario or round 1 of a City Siege to end prematurely.
The land of Ulthuan seems to have been built on tragedy. Some tragedies come from without, and are guided by neither malice nor whim. Others are manufactured and forced upon their victims like deadly poisons. The tale…
- Tweaked match making algorithm to try to give more pops without making them unbalanced.
- Fixed an issue with how guard damage and absorption was calculated. Neither took damage multipliers into account, which meant that they could take less or more damage than intended from multipliers like Challenge…