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  • Patch Notes 05/11/2024
    Highlights
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    Weekend Warfront: Isha's Sorrow

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    The once tranquil grounds of the Temple of Isha are soaked in the blood of WAR. Once again the armies of Malekith have amassed upon the Lost Temple of Isha. In years long past two brothers, Tyrion and Teclis, forced their enemies from the temple. Tyrion it was who slew Poisonblade, the Witch King's champion, while Teclis accomplished a feat matched by no hero then or since.

    The Lost Temple of Isha scenario is open again for characters of all levels! Should the forces of Destruction complete all of their tasks and successfully desecrate the Temple of Isha they will be awarded with the title of "Sorrowmonger" while those amongst the armies of Order who manage to successfully defend the temple and complete their tasks will find themselves dubbed as "Isha's Champion".

    This weekend Isha's Sorrow will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Lost Temple of Isha scenario, and extra rewards and titles from completing the event tasks.



    Realm versus Realm
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    Warband Leader Bonus

    With this patch, we're introducing the new Warband Leader Bonus, which keeps track of players who lead active Warbands and gives the most active players a new currency called Leader's Marks when the week finishes.

    Leader's Marks can then be exchanged for Cosmetic Mounts, Renown Potions, and various other bonuses or cosmetic perks in both Altdorf and The Inevitable City.

    As a bonus for their efforts to create environments for new players, players who lead Public Warbands will earn points at double the normal rate.

    For full details on the specifics of the new Warband Leader Bonus system, and how to earn points, check out this page on the RoR Wiki.


    Keep

    - Keep doors should not self repair from flags.



    Content
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    New Tutorial Mail Quest

    A new tutorial quest has been added for players who reach Character Rank 40, which will guide them to the new Commander Vendors. This quest will arrive in the mail shortly after a player reaches this rank.


    Tier 1 Rare Mobs

    - The Lucky Gobbo for Destruction and the Rare Sprite for Order were granting their XP Boosting items to the first players that found them, but then greedily hoarding their items after respawning later. After considerable violence, we have convinced both to now properly drop the XP Boosting scrolls as intended.


    Tome of Knowledge

    These were fixed in the Daemon Moon Bleeding patch, but better posted later than never...
    The Bastion Stair bestiary tome unlocks were implemented. These include:

    - Flesh Hound : Sins of the Flesh

    - Flesh Hound : Hunters of Blood

    - Daemon Prince: Such are the Gifts of Chaos

    - Beastmen, Gor : Lair of the Brute

    - Tuskgor : Not Trying to Hide



    Bug Fixes
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    [23404] - [PvE] Bosses now properly re-apply Terror to the party after a reset.
    [23475] - [Hunter's Vale] The Eagles no longer explode themselves when spawning after the Puzzle.
    [23478] - [Karak Eight Peaks] Doors in KAK should not be attackable.
    [23394] - [RvR] Oil should not remain if placed and zone gets locked and then opened once more.
    [23432] - [RvR] Keeps should once again be able to attain ranks after a defense.
    [23393] - [RvR] Keeps should once again be possible to repair fully.
    [23443] - [RvR] Keep upgrade of door should now also heal for the added hp and if downgrading keep doors they should not go over 100% anymore.
    [23330] - [RvR] Supplies should no longer be allowed to be carried outside of RvR lakes.
    [23487] - [Fortress] Fell landing lord should now be visible once more.
    [23503] - [Scenario] Fixed problem where people would get a black screen when loading into a scenario after crash
    Tue Nov 05, 2024 9:09 am View the latest post
  • Patch Notes 23/10/2024
    Highlights
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    Live Event: Daemon Moon Bleeding

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    Every year, as the fog covers the land and the autumn nights herald the chill of winter, the Daemon Moon rises. For scholars, the Daemon Moon is a dangerous time of year when the threat of a daemonic incursion is greatest. For the common-folk it is a time of revelry and chaos, all in the spirit of the times. Needless to say, the scholars are right to fear what is to come, for during the time of the Daemon Moon, daemonic forces are unleashed upon the mortal realm to play with the lives of the living as they please. This year scholars have noted a disturbing blood-red hue on the Daemon Moon, an ill omen of Kkorne's power. Khorne has used brute force to shove his way to the forefront of the Chaos forces. This year, the Daemon Moon does not rise, it bleeds.

    This is a time of year when the veil between the Realm of Chaos and the world is dangerously thin, though foolish naïve folk do not always heed the warnings of their leaders, be they pious priests, zealous witch hunters, or wizard lords. The common folk have been been swept up in the dark festivities. They hide behind their masks teasing friend and foe alike, not knowing that lesser daemons corrupt the mind behind the mask. Humans across the Old World, from the bustling streets of Altdorf in the Empire, to the twisted alleys of the Inevitable City in the Chaos Wastes, toy with powers they do not understand. If Khorne is to be held at bay, you and your allies must work together to withstand the Daemon Moon Bleeding.

    The Daemon Moon Decaying will start on October 25th at 12:00 Altdorf time and last until November 4th 12:00 Altdorf time.

    Rewards
    The Daemon Moon Bleedingis a new take on an existing live event for Return of Reckoning, which will be added to our annual rotation of live events. Our artists have made a new mask, three new capes for this live event, a new manticore variant, two new magus disc variants, and a juggernaut variant for Order - all in the Khorne theme. Additionally, our artists have made a new map icon and zone map for Bastion Stairs, which we updated seeing as how this is a Khorne-themed event.

    Our thanks to our artistic contributors for their continued dedication to RoR.

    Basic reward: Bleached Skull, or Ivory Skull, or Dark Skull, or Crimson Skull - trophies in the Blood God's style.
    Advanced reward: the Fiendfang item from live which buffs renown and experience; or the Kulian Raider's Longcloak, Kulian Raider's Shortcloak, or Flesh Hound's Flayed Hide - three new capes. Preview here
    Elite reward: Manticore Binding Collar - an item to trade in for a mount (decay timers based on renown bracket). Mounts can be Previewed here, and magus discs Preview here (mount galleries may have a delay in being updated).

    The Heart of Rage - let the rage consume you - is available from the Daemonic Gifts of Khorne public quest.

    Daemon Moon Masks: There are a total of eleven Daemon Moon masks, they can be acquired through a variety of ways (3 via quest, 2 via PQ, 2 via random 'box' roll, and 4 from player drops) Preview here Masks decay into permanent versions without their buffs.


    Goreslake the Bloodthirster ORvR PQ
    Rage ripples across the Chaos Wastes as Goreslake the Bloodthirster emerges from the Realm of Chaos to harvest your skulls. Join your realm in battling Goreslake the Bloodthirster in the Chaos Wastes, while you hold back the opposing realm. This PQ will include a handful of rewards exclusive to the PQ, such as the new Mask of the Unmuzzled.


    Daemonic Gifts of Khorne PQ
    Resurrected from the days of live, the Daemonic Gifts of Khorne public quest has been reconstructed. This very hard public quest takes place in the Chaos Wastes and pits players against Khorne's daemonic forces. This PQ will include a handful of rewards exclusive to the PQ, such as the Heart of Rage and the Bloodletter Mask.


    Live Event Shoppe
    A Suspicious Masked Peddler has set up shop in the Altdorf Slums, and secluded room near the Apex of the Inevitable City. This vendor will gladly accept your gold and daemon fingers while the Daemon Moon is up, but please be aware that once the Daemon Moon bleeds itself dry, he too will fade from your life. Here players can buy unique dyes, or a bit of Pan de Monium.


    Pan de Monium
    What are Daemon Moon celebrations without a bit of Pan de Monium? This Estalian bread is specially baked during the Daemon Moon, with bakers leaving small gifts, or tricks, for their unwitting customers. Pan de Monium can be acquired either by completing the Imp Games quest, or purchasing it from the Suspicious Masked Peddler. Pan de Monium contains over two dozen possible rewards, ranging from potions and talismen, to dyes and masks, or perhaps even a precious aegis for the lucky few. What does Pan de Monium have in store for you?


    Dyes
    Seven dyes per major Chaos god, for a total of twenty eight new dyes, are available during Daemon Moon Bleeding. As the Daemon Moon Bleeding is Khorne-themed, Khorne themed dyes sell for gold, while dyes associated with other gods require a small additional sacrifice. These dyes are available only during this live event, for those who wish to expand their colorful horizons.

    Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor. These colors were drawn largely from Citadel Paints, with a handful custom colors drawn from Warhammer Online's assets (such as Bastion Stair.) We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.



    Realm versus Realm
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    General

    - AAO now refreshes on a 5 minute history.
    - Apathy now refreshes on a 30 minute history.

    Historically, the AAO and Apathy systems would both pull from active players per side over the last 15 minutes, but this often led to situations where players joining scenarios or leaving zones would continue to impact this, giving numbers for both sides that were inaccurate.

    With this change, AAO now refreshes faster, meaning that if one side is notably outnumbered, they'll be able to gain the bonuses from this three times quicker than before. We've also extended the amount of time it takes for Apathy to appear, meaning that it takes longer to weaponize one realm abandoning a map or keep in order to trigger the Apathy reductions.
    In short: Bonuses appear faster, debuffs appear slower.

    Keep

    - Divine Altar keep upgrade buff now also grants 20% Ballistic skill.
    - Fixed possible unintended behavior with keep self repairing.
    - Fixed possible problem with postern bypass without using skill.



    Combat and Careers
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    Strikethrough stat changes

    Strikethrough is now limited to 50% of the defender’s defenses, calculated after buffs and debuffs.

    Example

    (1) Attacker has a total of 25% Parry Strikethrough and the defender has 30% Parry. The Parry Strikethrough is limited to half of the defender’s Parry, thus to 15%.

    (2) Attacker has a total of 25% Parry Strikethrough and the defender has 30% Parry, but is buffed by 10% to 40% total. The Parry Strikethrough is limited to half of the defender’s Parry, thus to 20%.

    Reasoning

    The rebalancing of Weapon Skill and Initiative in a recent update significantly reduced the Parry chance of many classes, especially MDPS. The team still believes that a strong offensive stat such as Weapon Skill should not also give such a strong defense in the form of Parry. At the same time, however, MDPS should have access to some minimal Parry.

    With the large amount of strikethrough available, the Parry that could be obtained was often completely negated. By limiting the strikethrough, investments in Parry and other defenses will always retain at least half their value. This also helps with the viability of speccing to Deft Defender for non-Healers.

    This change in strikethrough has the most impact when the defender has fewer defenses. Against Tanks with a lot of Parry or Healers with a lot of Disrupt, strikethrough remains as strong as it is now. Of course, we will monitor the performance of the classes most affected by these changes.


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    Balance Changes

    - Tuffer N Nails - Moved to Path of Da Boss and reworked to: Blessing. 30AP. 5 ft range. Instant. 10s CD. Needs da’ Gud Plan!. Leads to da’ Best Plan!! (No longer requires shield). - You slam into your enemy, dealing 150+1.5 * DB+1.5 * WD (unchanged) damage and increasing your defensive targets parry by 10% for 20s.

    - No Choppin Me - No longer affects Savin Me Hide. Now makes Tuffer N Nails additionally affect all group members within 30 ft of your defensive target.

    - Savin Me Hide - Moved to Path of Da Toughest. Now requires shield. Best Plan. No AP cost. Deals 75+0.86 * DB+1.5 * WD damage to all targets within 25 ft and increases your Toughness by 120 for 20 seconds. Group members within 100 feet will take only 80% incoming magic damage for the next 5 seconds.

    The rework of Tuffer ‘n Nails gives Destruction access to a 10% parry buff, increasing the parry capabilities of MDPS who lost a significant amount of parry with the changes to Weapon Skill and Initiative. Savin Me Hide is changed to become easier to use reactivity in situations against ranged DPS with no longer requiring a nearby target to provide the buff to your group. A shield requirement is added, as we feel like Shield tanks should be the counter versus ranged damage.


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    Balance Changes

    - Coordination - Blessing. Shield Rush and Sunder will now increase your chance to parry by 20% for 20s.

    The Knight of the Blazing Sun is the only tank without a source of extra parry in their two-handed kit. This change gives all Knights access to a 20% parry buff by slotting Coordination.



    General
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    Chapter 22 Public Quest Updates

    - White Bags should now always grant a box that contains a single maximum tier Talisman. The Liniment boxes were sometimes overwriting this option, and have been removed from the bags to ensure the Talis appear.

    - The Slayer Keep's Stage III has had the Runic Wards updated so that all 3 properly display on the PQ Tracker. (Previously, only the middle would display, but the other two were still required to progress the stage.)


    World Building: Altdorf Plays

    After almost ten years hiatus, the Actors Troupe has returned to Altdorf! Every even hour GMT (12 PM, 2 PM, etc) on the hour, the Actors Troupe will perform "The Legend of Sigmar" in Altdorf on the stage next to the Auction House. This short play explains the history of Sigmar and the early deeds that led to his alliance with King Kurgan of the Dwarfs.

    With new tools and many hours of work, we manually recreated this in-game event using footage from the original servers. These tools also give us the power to create more cinematic in-game events, with characters speaking and interacting with their world and with players. On the world-building and immersion front, this is an exciting step forward, and is only the beginning!


    New XP Scrolls

    New, rare creatures have appeared along some Tier 1 map roads. Players who find one and are the first to interact with it will acquire a new Apprentice Boon scroll, which boosts XP Gain by 50% for 6 hours. Players who wish to level up their character rank faster can seek these out, but take note: these do not increase your Renown gain.

    Order players should keep their eyes out for the Rare Sprite mob, and Destruction players should look for the Lucky Gobbo. Click either link to visit their Wiki pages for more information.


    Items

    - On the mirror side of XP Scroll boosts, the PvE Instructor's Boon Scrolls, which reduce incoming XP by 75% when not RvR flagged, have had their duration tripled from 1 hour up to 3 hours.

    Interface

    - You will now see other players sheathe weapons and switch between ranged and melee weapons as they do.



    Bug Fixes
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    [23352] - [Marauder] Gift of Monstrosity / IncomingHeal heals for 0%
    [23354] - [Blackguard] Monstrous Ruin description error
    [23362] - [Marauder] Crushing Blows is giving a 25% chance not 10% chance
    [23370] - [PVE] Griffon Footman casting Terminate in quest Seize the Glory for Destro
    [22292] - Fleet Footed Imu doesnt work VS RP slow
    [23380] - Hardly Fast quest reward horse is slower than starting horse
    [23105] - [Gunbad] Spikespore Brew now properly persists when you log out and back in.
    [22958] - [Gunbad] Blaz Da Tamin' Masta will now lose his enraged state if he exits combat.
    [22976] - [Bastion Stair] Kaarn the Vanquisher's Silence will now properly grant CC Immunity on players.
    [22275] - [Dungeon Weekly] Magus, Sorc, and Bright Wizard players can now choose an Intelligence 7-Day Event Item from the Dungeon Weekly's Advanced Rewards.
    [22964] - Tainted Child quest rewards were sometimes granting the wrong buffs. (Fixed previously, noting for records.)
    [23318] - Cant remove people on friends list
    [23318] - Command Error: InvalidCommand - &lockouts when lockout timer expires
    [23377] - Dungeon lockouts persist after expiration without re-logging
    [21785] - [WL] Pet randomly despawning, aggroing, disappearing throiugh walls
    [21803] - WL - Pet move speed / Speed Training
    [21573] - Squig pet bug
    [23402] - Terrible Embrace(Mara) + Fetch!(WL) + Chaotic Rift(Magus) + Magnet(Engi) is broken on NPC's
    [23201] - Get n smarter
    [23390] - Destro can enter Order spawn in Black Crag Keep, guards won't do anything
    [23381] - Tactic not giving the correct heal increase percentage (25%)
    [23386] - Vendor Pricing Issue
    [13936] - Zealot - Storm of Ravens is not function properly
    [23380] - Hardly Fast quest reward horse is slower than starting horse
    Wed Oct 23, 2024 8:25 am View the latest post
  • Patch Notes 02/10/2024
    Highlights
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    Weekend Warfront: Woods of Woe

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    The rugged land of Caledor has long withstood assaults by Druchii and daemons alike. Mighty dragons slumber beneath its peaks unaware of the struggle waged above their heads. The Druchii have arrived on the shores of Caledor once more, but this time led by Malekith himself. The forests of Caledor will know the sound of war.

    Millennia of hatred writhe through Malekith's broken body, rejected by the flames of Asuryan. To this day he curses Caledor Dragontamer for what Malekith sees as a betrayal of his father, Aenarion. Malekith strikes at Caledor with an insatiable longing for vengeance against the kin of Caledor Dragontamer.

    This weekend warfront Woods of Woe will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Caledor Woods scenario, and extra rewards from completing the event tasks.



    Realm versus Realm
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    Campaign

    - Locking all 3 pairings within the timer of the first pairing should now reopen all 3 pairings.


    Fortresses

    - Fortress lords damage now scales with attackers. Baseline is around 50% of what it was and then increases with % of max attackers.

    - Fortress lords AOE abilities have been changed to now ignore global AOE cap and instead hit up to 72 targets.
    - The Queue area for Butcher's Pass defenders has been moved closer to Karak Eight Peaks.
    - The Back Door in Butcher's Pass is now open during Fortress sieges.


    Previously, players without a reservation could still heal / attack players in the fort due to the old design. Likewise, players on both sides getting punted off the wall would sometimes be bugged and unable to get back into the fort until they re-logged. With these changes, we're aiming to fix both issues at once, making the South flag more viable to fight over, and reducing frustration.

    - Tzeentch has added Barrier Spheres to the large chains in The Maw to prevent Order players from jumping up these and then leaping into the inner sanctum.


    Keep

    Defense lock and repair of doors has been changed as noted below:

    - Doors will no longer heal from 0% instantly to 100% with a single supply box
    - Now, if a keep is "safe status" each box will heal X amount more(100% for supplies returned to keep + 100% for each BO held) than the normal amount
    - If doors (both inner and outer) are (during safe time) healed to 100%, this will trigger the defense reward
    - If a door is dead when supplies are returned during safe status it will spawn new doors at a low 10% (to then be healed by the increased amount for subsequent boxes)
    - Supply Boxes turned into the keep now grant Double Renown from those turned into the Warcamp

    Do note that to get bags from a keep defense you still currently need to have 125 kills in the keep. We are looking into changing this, but it was not done for this patch.

    - Doors are no longer degraded (take bonus damage) if they are repaired after being destroyed.

    This was unintuitive and not visually displayed for players.

    - Unlocked New Keep Upgrade: Divine Altar.
    - This Divine Altar is only purchasable by Rank 40 Guilds, and when purchased (and timer has elapsed) will spawn on the second floor of the Inner Keep.

    The Altar spawns with 0 charges and gains a charge every 15 minutes. When charged, a player from the guild owning the keep with the right permissions can activate it, granting all defenders in the keep a 2 minute buff that increases strength, willpower, intelligence and morale regen by 20%.


    Land of the Dead

    - The range of allies in range check for the Diminishing Rations debuff has been reduced to 150ft, the update frequency has been increased and it will now reach the maximum of 50 stacks when there's 84 or more allies within the range.



    Combat and Careers
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    Balance Changes

    - Daemonic Fire - Cast time removed. Cooldown increased from 5s to 8s.

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    Balance Changes

    - Penetrating Rounds - Cast time removed. Cooldown stays at 10s.



    Dungeons
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    Bastion Stair

    - Players can now teleport to bosses they've defeated in Bastion Stair via the skulls at the Dungeon's Entrance.

    This means that if you disconnect, or a bug sends you outside the Dungeon you can now more easily catch up to your group again and parties should spend much less time having to wait or backtrack.

    - Bastion Stair Bosses now each grant individual influence. End bosses are no longer the only bosses which grant influence.

    Live Events
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    Pie Week & Goldtooth's Great Feast

    - The Ingredients for these events have had some of their names updated to make it clear which event they're used for.
    - As an example, "Fresh Pig Meat" is now only used by Pie Week ingredients. The Great Feast equivalent will now be named "Salted Pig Meat" to clearly identify them.


    Bug Fixes
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    [23326] - [Mail] Fixed bug which caused the game to crash when opening certain mail. All expired mail will be extended to allow players to open mail which would have otherwise be lost.
    [23283] - [General] Getting a resurrection should check if you need to get chickened.
    [23249] - [Guild] Purchasing an upgrade to a banner tactic should now replace any prior ranks in banners.
    [23328] - [Tanks] Champ Challenge not removed after death.
    - [Quest] Fixed a small typo from the Mythic days in the quest text for "Legend Has It".


    Addendum - Post-Patch Fixes
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    - New characters bugged: Resolved [23356] & [23358].
    - Stat Doll: Fixed [23357].
    - Resurrection Bug: Resolved [23355].
    - Supply boxes disappearing: This issue has been addressed.


    2024-10-04 Hotfix:
    Realm versus Realm
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    Keep

    - Keeps that has fallen should not be claimable anymore.

    Bug Fixes
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    [23360] - [Campaign] You can no longer turn in supplies at the wrong keep
    [20780] - [Campaign] Zonelocks will now remove keep claims
    [23364] - [Campaign] You can no longer turn in infinite amount of supplies at reclaimed keep.
    [23366] - [Campaign] You should no longer be able to bypass posterns automatically on reclaimed keeps.
    Wed Oct 02, 2024 12:44 pm View the latest post
  • Patch Notes 18/09/2024
    Live Event: Pie Week

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    Pie Week has come! Toll the bells and throw open the city gates! Caravans of halfling bakers and traders ride into cities to sell their wares and earn a good coin off the hungry stomachs of the Old World. Esmeralda blesses all on this special celebration in her honor. The custom, which originated in the town of Saurapfel in the Moot, has quickly spread across human settlements in the Old World, but particularly in the Empire. Loosen those belt buckles, because Pie Week is all about eating your fill of all manner of pies and washing it down with tasty beer, Esmeralda wouldn't want it any other way!

    The Autumn harvest is in full swing in the Old World. Farmers reap the bounties of the earth, as hard work and toil turns into food to feed empires and kingdoms. No where is the Autumn harvest celebrated with greater joy than the Moot. Halflings mark the Autumn Equinox with the celebration known as Pie Week, a celebration of thanks to their goddess of the hearth and home - Esmeralda. Halflings across the Old World use this opportunity to flock to human settlements and earn a quick coin feeding hungry mouths with delicious pies. Of course it wouldn't be a proper Pie Week without some silly games and baking contests, so join in the festive fun while the ovens are hot!

    Pie Week will start on September 18th at 12:00 Altdorf time and last until September 30th 12:00 Altdorf time.

    Rewards

    +Basic reward: Golden Cockerel Stein - a new trophy to remind you that you experienced Pie Week too its fullest, and cannot remember anything after the 5th stein. Preview here
    +Advanced reward: Fiery Cockerel Cloak for Order; Soiled Cockerel Cloak for Destruction - two Pie Week capes.Preview here or a Potion of Acclaim.
    +Elite reward: Battle Ram, or Daemonic Ram Disc mount (decay timers based on renown bracket)
    -Completing the Event Quest 'Applebottom's Pie' (Order) or 'Protector's Fee' (Destro) - Rumster's Rum an event slot item.
    -Unconfirmed reports speak of apple trophies found in bobbing apples

    Pie Week Pies, Picnic Baskets, and Moot Silver Shillings
    What would Pie Week be without pies or a picnic basket full of food? Certainly not a proper Pie Week. During Pie Week you can bake pies (i.e. 1-hour liniments) by gathering food from Picnic Baskets, which drop from players. Get the right combination of ingredients and head to the Pie Week baker merchants in Altdorf or the Inevitable City to buy an oven. Buying an oven will start the baking process (you didn't expect to turn ingredients into a pie instantly with a click did you?), which will say 'decaying in 10min' because changing the text to say 'baking' is complicated. After 10 minutes your express pie will be done and ready for your consumption! However, why bake one pie with one fish and one potato when you can bake 2, 3, or 5? Players will also drop Moot Silver Shillings, and you can buy multipliers with your Moot Silver Shillings to bake more than one pie with your ingredients.

    Two pies have had their bonuses changed, namely the Auld Styrlande and Quinsberry pies that increased range. Due to issues restricting the range increase to range abilities only, and not melee abilities, and feedback that the range increases were too powerful, these bonuses have been changed to range/magic power.

    Taking into account player feedback from previous events, this year we've added Tarts for players who are below level 40. Players can convert their food ingredients with a vendor located near the pigs into "Bits 'n Scraps", which can then be baked into Tarts. Tarts have weaker buffs, but allow players below level 40 to complete event tasks.

    Dyes
    20 dyes themed around the Halflings/Moot are available during Pie Week.

    Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor. These colors were drawn largely from Citadel Paints, Games Workshop publications, and maybe food... We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.

    Live Event Shoppe
    Multiple Pie Week themed vendors have popped up in the Altdorf War Quarters and Inevitable City Slaanesh Chambers (oh those poor lost halflings who stumbled into the Inevitable City... or is it the Slaanesh cultists who are the poor ones?). Four vendors sell pies for ingredients; one sells pies at a basic ratio of 2 ingredients for 1 pie, while the other three sell the same pies but with output multipliers so a single pair of ingredients combined with a multiplier can yield 2, 3, or 5 pies. Please check all four bakers and check what you want to spend your event resources on. Other vendors sell items for the LE currency 'Moot Silver Shillings' (which drop from player-kills), such as beer.

    Pie Week Quests
    A couple custom quests are available during Pie Week. Six of these called 'Quest for A Pie' use our new race-specific portion of the quest system - meaning that each race has different tasks catered to their racial peculiarities. We hope to use this system more in the future, especially during live events so each race has a more unique take on the festivities. There are also two new branching quests for an event slot item - 'Applebottom's Pie' (Order) or 'Protector's Fee' (Destro); one branch focuses on PvP tasks from T1 to T4, while the other is PvE oriented. These branching quests are not required to complete the LE.



    Realm versus Realm
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    Keeps

    - If a keep is claimed the guild name will now be shown in the objectives tracker.

    - Door Hit Points upgrade is now available for claimed keeps.

    - Keep can now fully reset after capture if defenders can hold the keep for 20 minutes and then return a supply box to the keep (Warcamp does not work)

    - Tier 2 keep lords have been reworked to bring more variety and challenge to the battlefield. Instead of being solely tanks, keep lords will now feature a mix of ranged DPS (rdps), melee DPS (mdps), and tanks, each equipped with new flavour abilities to spice up the encounters and create a more dynamic fight for attackers.

    - Each Tier 2 keep lord now comes with a new set of NPC guards, featuring a variety of archetypes that further add to the diversity of the battles.

    - As a side note: Tier 3 and Tier 4 keep lords will undergo similar reworks in upcoming patches, continuing the effort to diversify and enhance the keep siege experience.

    - The name of the guild who has claimed the Keep will appear under the names of guards and other NPCs in the Keep.

    - You can no also claim the Keep for your guild by interacting with the base of the standards on the top floor of a Keep.



    General
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    Chapter 22 Public Quest Optimizations

    Thank you for your feedback and congrats to all the Warbands who have conquered the new Chapter 22 Raid fights thus far!

    Today we're making a few optimizations
    to these fights to fix some bugs and make some slight adjustments to difficulty:

    - Chaos Wastes: The Flame of the Changer and Hourglass of Reversed Time were respawning more often than they should have. This has been fixed. Additionally, the stacking Tank Swap debuff can now be applied at range.

    - Reikland: Kurt Helborg was taking less physical damage than intended, making this PQ quite difficult for Destruction. This has been fixed and he's now properly mirrored to the Order PQ.

    - Eataine: The Game Objects which empower Caradryan can now be targeted properly with Single Target attacks, and don't require AOE to destroy.

    - Caledor: The Damage of Malus Darkblade's puddles has been increased slightly.

    - Black Crag: If Gork Sez "Stop Movin!", players will be granted temporary immunity to pulls. This should also no longer one shot players who get pulled with GTDC during this mechanic.

    There's one more improvement we're exploring for the future, which is updating the contribution for these PQs to prevent players from leeching bags off of the primary warbands completing them. This may still take some, but just wanted to note we're looking into adding this!



    Combat and Careers
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    General Changes and Fixes

    - The +10% parry from dual wield is now shown on the character sheet instead of being a hidden bonus.

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    Bug Fixes

    - Slow Boil - No longer counts as a direct damage ability.

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    Bug Fixes

    - Sapping Strike - No longer stacks with other stat buffs.



    16th Anniversary Celebration of Warhammer Online Age of Reckoning!
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    We’re thrilled to celebrate 16 years of epic battles, fierce alliances, and unforgettable adventures in Warhammer Age of Reckoning! As a token of our appreciation for your continued dedication and passion, we’re kicking off the celebrations with a special boost!

    DOUBLE Renown & Influence Gain is active now until Thursday, 2024/09/26, 12:00 Altdorf time.
    Take advantage of this opportunity to rise in the ranks and strengthen your influence in the ongoing war!

    Thank you for being part of this incredible journey. Let’s make this anniversary one to remember!


    Bug Fixes
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    [22609] - [UI] Moving abilities on the hot bar in combat removes their cooldown timer

    [23192] - "Far From Home" quest cannot be completed since talisman ejection was added

    [23261] - Quest "Far from home" Can't speak with Svengi Grumhammer

    [23270] - Deathwind Pass PQ first stage does unlock in tome

    [23263] - Onslaught setpieces doesnt give vanquisher wards

    [23246] - Scoreboard reset button fails

    [23282] - Pet Name Command

    [23276] - Thunder mountain monsters not figthing back and granting xp + loot

    [23274] - Involving guild into the RVR front should now work once more.

    [23277] - [SM] Sapping Strike Crit Buff

    [23259] - The commands ]bagbonus and ]rvrstatus doesn't work

    [23255] - T2 Quest - Rot'Em! missing rewards

    [23260] - You can not unset bragging rights

    [8846] - The /who command is now working
    Wed Sep 18, 2024 12:51 pm View the latest post
  • Patch Notes 04/09/2024
    Highlights
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    Weekend Warfront: Garden of Deadly Delights

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    In the dark corners of the Empire, the Garden of Morr stirs to life during Hexensnacht. Skeletal hands punch through the soil as they answer the call of their masters. Morrslieb's aura falls upon the Old World, giving power to the wind of Shyish. Enter the dark cemetery of the Empire and defeat the vampires before they grow too powerful.

    This weekend warfront Garden of Morr will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Garden of Morr scenario, and extra rewards from completing the event tasks.


    Chapter 22 Public Quest Re-Launch

    All six Chapter 22 Public Quests (3 per Realm) have been re-added
    and can now be challenged by 24-man Warbands!

    These Public Quests have been fully redesigned and now feature much heavier mechanics than before. As a result of their overall difficulty increasing, the Onslaught Set's item level has been increased and stats generally upgraded, which you can read more on below.

    To note, the final boss of each PQ may provide significant challenge during first attempts. Once you learn the mechanics and decide strategies that work for your warband, they become much easier. We'll be keeping our eyes on the results for the first couple of weeks to see how the difficulty is, and adjusting if needed.

    For more information on the Chapter 22 PQ mechanics, check out the Guide here on the RoR wiki.

    Onslaught Set Updates

    The Onslaught Set, earned exclusively via Chapter 22, is getting some upgrades and rebalancing to pair with the re-launch of the Chapter 22 PQ Raids.

    Ward Upgrade: Conq → Vanquisher

    - This set now grants the Vanquisher Ward, which was already more in line with the item level for the pieces. The Item level has also gone up slightly to align with the Ch. 22 increase in difficulty and mechanics.

    Restriction Removal: Renown
    - This set had a Renown requirement previously, but that doesn’t follow our pattern of not requiring Renown for PvE focused sets. Once updated, this set will no longer require any Renown to wear.

    Onslaught Gear Stat Adjustments
    - We’ve increased the overall item level of this set up closer to Vanquisher, which means that across the board, almost all pieces are seeing an increase in stats and armor granted. Many of these pieces will also grant Initiative.

    - In some cases, we’ve had to make very small reductions to some stats to balance the pieces properly. We’ve also kept the existing unique stats (Armor Pen, Reduction, Power, Range, etc) instead of removing them, to keep this set as close as possible to the way it was, with only minor reductions where needed.

    New Piece Added: Cape
    - A cape, unique in that it grants half Armor and half Resistances, is being added to the set. This cape also includes a Talisman slot. These capes are brand new designs and were created by the artists on the RoR Team! You can find a quest to acquire these capes at the Chapter 22 Rally Masters.

    Click here to view the new capes!

    New Piece Added: Belt
    - A belt is also being added to bring this up to a full 7-piece set.

    New 7-Piece Granted Abilities
    - Equipping a full 7-piece set of Onslaught Gear will now grant an ability that players can activate to benefit their party or nearby allies. These vary between classes, and some will be more useful than others in different situations. As an example, the Tank 7-piece bonus is a 4 second version of "Leading the Charge", which was previously only found on the Tank's Sovereign set.

    Onslaught Gear Drop Locations

    Specific pieces of Onslaught Gear, and the PQ to earn them at, are:

    - High Elf / Dark Elf: Helmet (Gold Bag) + Boots (Purple Bag or Gold Bag)
    - Empire / Chaos: Shoulders (Gold Bag) + Gloves (Purple Bag or Gold Bag)
    - Dwarf / Greenskin: Chest (Gold Bag) + Belt (Purple Bag or Gold Bag)
    - Cloak: Earned via Chapter 22 Rally Master repeatable quest



    General
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    World

    - You will now no longer be debolstered entering Tier 1 PvE areas



    Realm versus Realm
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    Campaign

    - A pairing now unlocks 2 hours after its fortress has fallen. This means that assuming no fort was claimed in the last 2 hours all 3 pairings should be open.

    - The hotspots system has been redone and is no longer using a grid to display them. They will now be centered around the fights. Also the hotspots on the world campaign map are working again.


    Fortresses

    - High Elf and Chaos fortress lord now also gets damage resistance as part of the effect if their helper is not far enough away.



    Combat and Careers
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    Bug Fixes

    - Rune of Power - Changed to not be able to critically hit, just like Daemonic Fury on Zealot.



    Guilds
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    Unlocks

    - Rank 2 of the guild tactics has been unlocked. As a consequence all purchased tactics has been reset.



    General
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    World

    - You will now no longer be debolstered entering Tier 1 PvE areas

    Content
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    T2 PvE Rework Conclusion

    The Tier 2 Hidden Quests have been (re)implemented (quest progress on these has been reset). The Dwarf and Greenskin storylines have 14 hidden quests each; the Empire and Chaos storylines have 15 hidden quests each; and Elven superiority once again sees the High Elf and Dark Elf storylines with 16 hidden quests each. In every storyline there are 5 quests which are specific to that race. The Dwarf, Greenskin, Empire, and Chaos storylines have 8 faction specific quests, while the Elves have 9 faction specific quests. The remaining quest(s) per storyline are universal for both realms. Can you find them all?

    The broken undiscovered map of Troll Country has been fixed.

    The completion of the hidden quests marks the conclusion of the Tier 2 rework, which started back in March.

    Tier 3 PvE Rework

    Wasting no time, we've started working on Tier 3 PvE content.
    What is done:
    - All Tier 3 History & Lore, Achievement, and Bestiary Tome Unlocks have been implemented
    - All Tier 3 Kill Collectors have been implemented
    - All Tier 3 RvR War Story Unlocks (for BOs and Keeps) have been fixed/implemented
    - Tier 3 Map Icons have been fixed/updated
    - Tier 3 zone areas have been fixed in many locations (mainly affecting PQs, but also fixing Hallenfurt Manor's area)
    - Tier 3 Public Quest Fixes/Rework
    - Tier 3 Influence Rewards Rework
    - Tier 3 Quest analysis has begun (over 800 quests!)

    Please note that the wiki or old guides for Tome Unlocks may no longer be accurate. Also please note that a Kill Collector has a hidden counter, and you will not obtain the reward, and associated unlock, until you kill the required amount of hostile mobs.

    What is left to do (in no specific order):
    - Tier 3 Quest Fixes + Reward Updates
    - Tier 3 Armor Rework
    - Tier 3 Hidden Quest Rework




    User Interface
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    Commands

    - The command system has been rewritten. This needs some testing as every command handler for the game has been rewritten, functionally everything should still work as it did. From a technical perspective it has been rewritten be very low memory allocation and very fast, with much cleaner code, auto generating documentation, unifying the "game commands" and "server commands" under one system. This also involves actions using the user interface such as guild actions, party actions, changing social settings, etc. Please also check all your addons and ensure any that use chat commands are functioning correctly.



    Bug Fixes
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    [23221] Dueling should now work again
    [23235] [KotBS] Golden Heater of Nordland has an incorrect appearance
    [23230] Blackheart Hyrda Skin item doesn't start a quest
    [23242] Aggro Reset on Keep Guards
    [23241] we cant talk in guildchat



    Upcoming Festivities
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    Can you smell that? Mmm, smells like Ms Applebottom's fish-n-apple special! Someone grab those greased pigs! The festivities return September 18th!
    Wed Sep 04, 2024 12:02 pm View the latest post