Introduction video
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- PvE and Dungeons Roadmap: October Update Hi everyone!
After many months of work, we hope you've all enjoyed the recent launch of the Lost Vale Dungeon!
We shared our last PvE & Dungeons Roadmap with you at the start of this year, and now, eight months later, we'd like to give you another update to share what we've marked off the list, and what you can expect next as we head into the winter months of 2025.
We also realize many of you are curious about things like Scenario Matchmaking, future RvR changes, and Class Balance. We’ve seen those team leads working hard, and as before, it’s up to each team to share their own roadmaps once they feel it’s right. In the meantime, on the PvE front, let’s jump in!
This year's Progress:
- Lost Vale launched! We've read your feedback and we're glad to see people are really enjoying the dungeon. We're continuing to make small adjustments and bug fixes to the Dungeon, and will keep tuning and polishing it through the end of the year.
- We added support for Hard Mode achievements! We debuted these as a surprise in Lost Vale, and we were glad to see very positive feedback for them.
- Our tools to add new Back Pieces, Helmets, and Shoulders have improved significantly. From 24 new Lost Vale backs to recent Pirate Hats, we’re making strides towards even more brand new Fashionhammer™ options in the future.
- Hunter's Vale was updated and given a facelift back in March of this year. All bosses were shifted into new Lua coding, a new optional Secret Boss was added, two new liniments were also added.
- Speed Run Quests for both Crypts and Bilerot Burrows were added as planned.
- The T3 PvE Re-work was completed!
Next, let’s dive into what's to come for the final part of this year:
Gunbad Re-work
Gunbad will be getting a facelift to restore a number of the Dungeon's mechanics. This means far fewer fights where you just stand behind a boss and kill it, and more fights where movement, mechanics, and interacting with specific objects are key to victory. We're happy with the current run time for Gunbad, so even with the new mechanics going in, the goal is to keep the total time very close to where it is now.
There will also be some new Quality-of-life improvements added to Gunbad while we're at it, which we think almost everyone will appreciate.
Testing on the new Left and Right wings of Gunbad is starting this weekend, and any 6-man group can submit their feedback to help us tune the new mechanics by signing up in the PTS channel on discord!
Bastion Stair Re-work
Bastion Stair has been a tough dungeon, especially in pug groups, for a long time. This was the first Dungeon we rebuilt at the start of last year, and back then, we were directed to make it mirror to how it was before.
We’ve learned and improved on a lot since then, and now it’s time to return to Bastion Stair, gut half the mechanics that are boring or unfun, and rebuild the Dungeon to be a faster, more engaging, and more streamlined experience. Many fights will still be hard, but like Lost Vale, they'll now be mechanic-focused fights. Expect quite a few improvements when we get this Dungeon in for testing following the Gunbad re-launch.
New T3 Dungeon
We announced this one back in February, and we can confirm it's still on our list, likely arriving next year so our modelers have time to build new assets for it. This Dungeon will be for players around level 25, and will fill the gap in between Sewers / Sacellum and Gunbad. Stay tuned for more news on testing and the launch window for this Dungeon in the future.
T4 PQ & Quest Re-work
With the T3 re-work now finished, our team has started work on the final, and largest tier of chapter influence and quests to update, and that's Tier 4. These updates and improvements have already started with the Chapters 15-18 PQ rework, and with updated and improved influence rewards arriving in next week’s patch. We hope to update the quests for these chapters by the end of this year, but it is a monumental amount of work, so we appreciate everyone’s flexibility on the timeline.
Continued Quality-of-life improvements
Beyond Gunbad and Bastion Stair, we’re also working on additional quality-of-life improvements across all PvE content. We recently added in a new mercy quest for Chapter 22, allowing players guaranteed gear even if their bag rolls end up short more often than not.
You’ll also be hearing soon about updates and improvements to the lair bosses as part of the Tier 4 rework. We’ll have more information about this in the future.
Land of the Dead and TOVL
As mentioned earlier this year, we’ve not forgotten the Land of the Dead or Tomb of the Vulture Lord! Our coders have made early progress upgrading our PQ system so we can properly rebuild these LOTD PQs, and we’ll have status updates to share on LOTD, all its Public Quests, its Four Tombs (Lairs), and TOVL in our next roadmap, as we tackle rebuilding this massive project from the Live server back into RoR.
Upcoming Live Events
You can see a sneak peek at the upcoming Live Events in the image above, and please note that some will be arriving at a much faster pace than the Dungeons listed above them.
Daemon Moon Decaying arrives for all you Nurgle enjoyers starting next weekend, followed by the return of the Grudge-building Saga event in November. Keg End will return to round out the year in December, and next January will see the return of the Cosmetic Cape event Hexensnacht, which also features the return of some nice weapon skin cosmetics.
New Achievements: As many of you probably noticed with Seas of Slaughter and the Great Feast, we’re now adding Achievements in for all the Live Events, granting new titles, items, cosmetics, and sometimes pets for players to earn. Your progress towards these achievements is permanent per event and carries over year to year, so you can keep building towards the big achievements bit by bit.
Thanks for reading!
And that’s all for now! It’s been a busy year for us, and we’d like to take a moment to thank all of our testers in the community who gave up their weekends to help, alongside all the staff, artists, voice actors, and more who made this year’s new content possible.
Thank you for your messages of support and feedback as we continue to improve the Dungeon, PvE, and Live Event experience for both our new players and veterans alike. One year down - here’s to the end of 2025 and even more new content in 2026!
Thank you for reading! - Fri Oct 17, 2025 10:20 pm View the latest post
- PvE and Dungeons Roadmap: October Update
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- Patch Notes 25/09/2025 Live Event
Click here to watch on YouTube
Live Event: Seas of Slaughter
The air is heavy with the smell of plunder. Autumn harvests fill up port warehouses. Exotic goods sail into Old World ports before the winter storms come. The seas are full of vessels laden with goods, fortunes waiting to be claimed. So many opportunities for the Pirates of Sartosa to honor Jack o’ the Seas. Hoist the colors high!
South of Tilea, the isle of Sartosa serves as a nest of piracy. The isle is ruled by pirate lords, first among which is the Pirate Princess of Sartosa. The isle's location allows it to ruthlessly plunder trade routes across the Southern Sea, from the coast of Araby and Nehekara in the south to the Tilean Sea in the north, from the Black Gulf in the east to the shores of Estalia at the western end of the Old World. The dwarfs of Barak Varr do what they can to battle against the pirates of Sartosa, but they have greener problems on their horizon. Therefore, unchecked, the pirates of Sartosa cling to the shores of the known world, looting and pillaging throughout Autumn. Rum flows as freely as blood in the Seas of Slaughter.
The end of Autumn marks the high season for piracy, as merchants race to reach safe harbors before the winter storms. The Seas of Slaughter marks the time of year when the Pirates of Sartosa reap their own bloody harvest. Alas, you too are caught up in the winds of piracy. Join the fray as the battle for the high seas rages.
The Seas of Slaughter will start on September 26th and last until October 6th.
Rewards
Basic reward: [Cursed Clank], [Cursed Shimmy], [Cursed Karl], or [Cursed Guilder]- a pocket item looted during your pirate exploits. Though it bears a boon, it comes with a curse that will cost you.
Advanced reward: The Raider's Grog, a live-event slot item with a pilfer proc, because that's the pirate's way!
Elite reward: [x2 Potions of Acclaim], or a Sartosan Doubloon - a special currency item which you can use to trade in for a pirate-themed cosmetic hat! Cosmetic hat previews are available here. (This gallery will be updated as new cosmetic hats are added)
All Live Event rewards are only available from the associated heralds: Sofia Mortebacio in the Altdorf Docks near the Blowhole Tavern, or Giulia Feroce in the Inevitable City Feast Hall.
Please note that cosmetic appearances are not yet equally distributed among races/classes. Our art team is hard at work to introduce new art assets, but the window between our Lost Vale launch in August and this live event proved rather short. We are extremely grateful to them for all they managed to do in this time. The intention is for every class to have available to them this year a bandana that has no renown restriction, a RR60+ hat, a RR80+ hat, and RR 85+ hats. We still have a ways to go, but rest assured that we will not stop pushing for this goal. If you want more hats, don't hesitate to drop a loving word to our art team to keep them motivated!
We thank our artists for their continued help. Thanks to their dedication we have been able to add new item icons, a new cloak, a new pet monkey, 7 new trophies, and 7 new pirate hats.
Completing the Treasure Hunt Quests - One of the hidden quests contains a live event specific cloak. Cloak previews are available here.
Treasure Hunt Quests
Ah, the pirates life is one of booty and bounty. Fighting when the odds are in your favor, yes please! Fighting when the enemy bares their teeth? No thank you. Pirates flee from a fair fight, and as such work in great haste to bury their treasures around the world, and leave notes for themselves how to find those treasures. Located in all the ORvR lakes are dirtpiles which players can interact with to dig up a pirate's secret notes. Clicking on the dirtpile and not getting anything? That means someone beat you to the stash! Come back to it in a few minutes and try your luck... or look further!
Players who successfully unearth a box from a dirtpile will be able to open it and get a scroll tube to start a treasure hunt quest. Scroll tubes are tradeable, so be sure to read the description to see if you've already done the quest, as each quest can only be done once per character! Open your scroll tube and read the scroll to start your journey! There are a total of 32 Treasure Hunt Quests (ranging in difficulty) for you to enjoy... we hope!
Dyes
Twenty rare dyes are available only during this live event, for those who wish to expand their colorful horizons. Six dyes are specular dyes which will dye the specular area of armor pieces that have specular areas. Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors.
2025 Changes
- Removed mandatory scenario participation/completion tasks and replaced them with quests of your choosing
- Added Tome Unlocks & Achievements for the Seas of Slaughter live event
- New Achievements made for Killing Players with a Cursed Coin equipped (earning you titles, a coin to buy a trophy, a new cloak, a new color variant of the pet monkey, and a Doubloon for a cosmetic hat), and one for completing treasure hunt quests (rewarding titles and a trophy)
- 8 New treasure hunt quests have been added
- 7 new trophies have been added and can be previewed here.
- 7 new pirate hats have been added this year : IB/SL RR 80+, Goblin RR 60+, WH RR 60+, Chosen/Mara RR 60+, Zealot/Magus RR 60+, SM/WL RR 85+, and WE/Sorc RR 85+ (the previous WE/DoK/Sorc RR 85+ item has been lowered to be RR 80+). Previews available here.
Balance Changes
Balance Changes
- Chaotic Auras now have an individual 10 second cooldown, rather than a shared 4.5 second cooldown.
Balance Changes
- Git Out! now requires 35 Action Points.
Balance Changes
- Battle Commands now have an individual 10 second cooldown, rather than a shared 4.5 second cooldown.
Balance Changes
- Mighty Gale now requires 35 Action Points.
Items
RvR Potions
The Following RvR AP Potions have received changes, to have a better aligned scale.
- Recruits Warming Potion (Tier 1 Level 1 AP Potion) - Increased from 35 AP to 50
- Scouts Quickening Potion (Tier 2 Level 11 AP Potion) - Increased from 62 AP to 83
- Officers Phial of Adrenaline (Tier 4 Level 31 AP Potion) - Increased from 110 AP to 125
- Officers Alacritous Elixir (Tier 4 Level 40 AP Potion) - Increased from 125 AP to 133.
- Conquerors Alacritous Elixir (Tier 4 Renown 45 AP Potion) - Increased from 133 AP to 145
PvE Potions
The Following PvE AP Potions have received changes, to have a better aligned scale.
- Potent Warming Draught (Level 1 Blue AP Potion) - Increased from 33 AP to 45
- Refreshing Draught (Level 5 Green AP Potion) - Increased from 35 AP to 40
- Potent Refreshing Draught (Level 5 Blue AP Potion) - Increased from 50 AP to 55
- Exhilarating Draught (Level 15 Green AP Potion) - Increased from 50 AP to 60
- Energizing Draught (Level 20 Green AP Potion) - Increased from 65 AP to 70
- Quickening Draught (Level 30 Green AP Potion) - Increased from 80 AP to 95
- Potent Quickening Draught (Level 30 Blue AP Potion) - Reduced from 133 AP to 130
- Charging Draught (Level 32 Green AP Potion) - Increased from 95 AP to 105
- Potent Charging Draught (Level 32 Blue AP Potion) - Increased from 125 AP to 145
- Invigoration Draught (Level 35 Green AP Potion) - Increased from 110 AP to 115
- Rejuvinating Draught (Level 38 Green AP Potion) - Increased from 110 AP to 120
Weapons
For many years, a number of items in the game have had incorrect stat values, in some cases giving them too many stats and other times too few. This became apparent while creating the new Lost Vale Weapons, where we realized that many of the weapons created in the past were more powerful than they should have been. With this patch, we're starting to finally re-balance the outliers and also buff the weapons that were too weak. This will mean a number of weapons are changing their total power to be properly balanced, but overall, it shouldn't result in any seismic shifts in power.
Because there are many weapons to fix up, we're doing these in Tiers, starting with items level 1-46. Today we're also updating and re-balancing many mid-tier Weapons earned for War Crests, previously known as "Scenario Weapons" back before the currency change. We're updating the Level and Renown requirements for many of these to better sync their progression, so let's get to the details.
*Note: If you've already purchased one of these weapons, they will retain their old character level/renown rank requirements. Going forward, all newly purchased weapons will use the new requirements.
Weapons of Sanctity/Cruelty (Weapon Set buffed to level 28)
- Stats increased on all Sanctity / Cruelty Weapons
- Inherits the War Crest costs of the previous level 29 Weapons
Weapons of Rigor/Ferocity (Weapon Set buffed to level 34)
- Stats increased on all Rigor / Ferocity Weapons
- Inherits the War Crest costs of the previous level 34 Weapons
Weapons of Zeal/Barbarity (Weapon Set buffed to level 39)
- Stats increased on all Zeal / Barbarity Weapons
- Inherits the War Crest costs of the previous level 39 Weapons
We'll be introducing a new set of Weapons around the level ~25 range in the upcoming new T3 Dungeon, planned for later this year, to further fill in the gap left by the current Sanctity / Cruelty weapons shifting up to 28. As we enter the next phase of this weapon balance pass, we'll also be re-balancing Weapons in Tier 5, which encompasses items level 51 and above.
As these passes include changes to over a thousand weapons, we appreciate your patience and understanding as we balance them to ensure proper parity. For any bugs or issues, please let us know on the official RoR Bug Tracker. Thank you!
Item Bug Fixes
- Fixed item stats on "Witchstaff of Harsh Pacts", and "Slagrot's Witchstaff"
- Fixed incorrect DPS value of Bloodlord Knife
- Fixed incorrect speed value of Apostle's Blasta of Anathema
Content
Tier 4 PvE Rework
All Chapter 15-18 public quests (PQs) have been balanced/fixed, along with all of their Tome Unlocks and the Tome text in the War Stories section.
All PQs are more or less mirrored in difficulty across the chapters and races. All easy PQs end on champion-level mobs; all normal PQs end on a hero; and all hard PQs end on either a lone hero, or a hero with friends, or in a rare case - a lord.
Every PQ now has enough mobs spawned in the first stage so that players do not have to wait for respawns. Overall the amount of trash mobs to be killed in the first stage of almost all of these PQs have been lowered (some from 100 to 60). In some rare cases the amount of mobs went up if the PQ difficulty was changed in cases where the PQ was too small to support having a lot of mobs spawned. For example the Chaos Chapter 18 PQ "Tomb of Deathsword" was a normal PQ that required you to kill 50 mobs (where only 18 were spawned, requiring you to wait for mobs to respawn twice). This PQ is now an easy PQ with only 30 mobs required - and more mobs were added to count for this PQ so you do not have to wait for them to respawn. However to accommodate this, the "Cinderash Enclave" PQ was changed to normal difficulty, and as a result the amount of mobs to kill there went up from 30 to 40.
The Empire Chapter 18 PQ 'Gospodar Square' from live has been re-added, though do not fear - it was not added in its original location on live (in the middle of the RvR lake). This PQ is now west of the Chapter 18 hub.
All areas related to these PQs have been fixed. This means that the influence bar and PQ trackers will show up correctly. Previously many of these PQs were flagged with the wrong chapter, or the wrong realm. For example, the Chaos Chapter 18 PQ "The Eastern Breach" was flagged as being in Empire Chapter 19, therefore Destruction players could never see the PQ tracker.
Our next focus in the Tier 4 rework will be to update the influence rewards for these chapters, followed by the quest rework for these chapters. Due to the large scale of Tier 4, this content is being divided into two batches of Chapters 15-18, and then 19-22.
World
Faction specific flight masters have been added in Tiers 1-3 chapter hubs, replacing the old Gyrocopters/Wyverns. adding some spice to the world design. These new flight masters have special voice lines (originally from mythic) for speaking to and travelling.
- Empire Chapter Hubs will have a Griffon flight master
- High Elf Chapter Hubs will have a Pegasus flight master
- Chaos Chapter Hubs will have a Manticore flight master
- Dark Elf Chapter Hubs will have a Dark Pegasus flight master
Added an extra guard to Empire Chapter 21
Added an extra guard to High Elf Chapter 15
Tier 4 Chapter Hub Flight masters
With the Ongoing rework of Tier 4 PvE, we have added flight masters to the Tier 4 Chapter hubs, after a long time of feedback. Some camps have been excluded, Either because they are very close to the warcamp, or are very close to Battlefield Objectives in RvR zones. These chapter hubs will also have the faction specific flight masters to them.
The following Tier 4 Chapter Hubs have been excluded from Flight Masters:
- Chaos Chapter 21, Reikland
- Empire Chapter 16, Reikland
- Empire Chapter 19, Praag
- Greenskin Chapter 18, Thunder Mountain
- Dwarf Chapter 18, Thunder Mountain
- Dwarf Chapter 20, Black Crag
- Dark Elf Chapter 15, Caledor
- Dark Elf Chapter 19, Dragonwake
- Dark Elf Chapter 21, Eataine
- Dark Elf Chapter 22, Eataine
Abilities
- Fixed Vampric Shroud on Vampire NPCs. Now has a 1 second cast-time and a 15 second cooldown, now vampires won't constantly screech at you.
- Disabled Snare on Bone Giants.
- Disabled Life Leaka DoT on Treekins
Quests
The fortress quests in Karaz-A-Karak and Karak-Eight-Peaks have been edited to now include of choice of either the Orcapult, 50 War crests or 5 genesis crests upon completion of the fortress capture. Like the fortress quests in Altdorf & IC, these have a reset time of every 3 days.
For Order, this quest can be obtained in Karaz-A-Karak from King Belegar Ironhammer in the High King's Hold.
For Destruction, this quest can be obtained in Karak-Eight-Peaks from Grumlok in the Bloody Sun Hall
Chapter 22
A new quality-of-life mercy quest has been added for all Chapter 22 PQs. Completing any Chapter 22 PQ four times will now give a player a guaranteed choice of any armor drop from that PQ, and offers some dye choices for players who don't need the gear. While most players won't need this mercy option, we've added it for any rare cases where players might get unlucky with their bag rolls.
Credit for this quest is granted only to members of the primary Warband at the PQ (those who get bags), so players trying to leech solo will likely not get credit, and are instead recommended to join up and support the main warband. The new Quest can be found at the Rally Masters in each Chapter 22 camp.
Bug Fixes
- Fixed RvR Renown AP Potion Values. [11673]
- Fixed Quest Text. [24638]
- Disabled Siege Weapon in Phoenix Gate. [24701]
- Fixed PQ area for Dark Elf Chapter 15. [12309]
- Fixed ToK for Malyros's Rest. [12988]
- A new Quest map for "Tricks of the Trade" in The Inevitable City has been added.
- Despawned a random hostile mob in the middle of Dark Elf Chapter 20.
- Fixed Jester Pets. [24731]
- Fixed Quest Map for Spotting Trouble. [24716]
- Fixed PQ Area for Fall of Firebrew in Barak Varr. [24657]
- Fixed Quest map for "Conquest of Kadrin Valley!"
- Quest "Hammering Sigmar" Is now completable again. [24691]
- Restored Female Titles for Empire. (Baron > Baroness, Duke > Duchess, Count > Countess) [14633]
- Fixed Area's for West Praag PQs. [24692]
- Fixed quest drops on kills. [24717]
- Fixed quest drops on kills. [24706]
- Fixed questline "Stuck in the middle with you" in Gunbad. [24747]
- Fixed "Bar Hoppin" Questline for Greenskin Chapter 8. [24747]
- Fixed Quest "Shield of Squig" for Order, now has proper parity of rewards.
- Fixed Questline "Ancient Horrors" For Dwarf Tier 3. [24276]
- Fixed Greenskin Chapter 8's flight master. He is now properly mounted, and his position has shifted slightly.
- Fixed PQ "Shrine of Tethlis" to now be completable. [23939]
- Disabled Punts on Knights of Caledor in Fortress of Caledor PQ for Destruction. [23887]
- Fixed PQ area for "The Vault of Dragon Princes" Caledor PQ for Destruction. [20888]
- Siege weapon can no longer be Scavenged.
- Tuffer 'n Nails - No longer grants double parry to yourself if you have yourself targeted.
- Frozen Touch, Daemonic Chill, Flames of Rhuin and Flame Shield will now respect their range.
- Withering Blow will now slow when the player has no Auras of Dread active. Tooltip now shows correct damage type.
- Absorb shield of Bane Shield is now correctly set as Enchantment instead of Blessing.
- Client will now properly display the cast time of Boon of Hysh with 5 Tranquility. [24727]
- Git Out! cooldown when using Git Out Fer Gud will properly now display 10 seconds. [24722]
- Consume Strength will now always properly reapply. [24720] [24737]
- Fixed Tooltip on "Fell Sacrifice" [24750]
- Fixed Typos on "Shining Blade", "Unbalanced attack" and "Relentless"
- Fixed a bug where non-fort activities could contribute towards the fort. [24748]
- Fixed conflict public quests awarding double bags on completion. [24028]
- Fixed enemy realm players being able to gain contribution and win bags on your realm's PQs.
- Leaving the fortress jail by booking out to the same pairing will properly remove the jail debuff.
- The fortress jail lever is no longer usable by attackers to put it on cooldown.
- Disconnecting while dead as an attacker in stage 3 of a fort to avoid jail is now treated the same as fleeing from the fort.
- Fixed an issue on zone lock that caused "the battle continues in other areas" to show on SoR for the new zone. - Thu Sep 25, 2025 6:11 am View the latest post
- Patch Notes 25/09/2025
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- Warhammer Onlines 17th Birthday: X2 Renown Weekend (September 18th - September 22nd)
Marking its 17th Birthday, we here at Return of Reckoning celebrate Warhammer Online's original release of September 18th, 2008. With this special day, Double Renown will be active starting Thursday 18/09 07:00 Altdorf Time until Tuesday 23/09 12:00 Altdorf time.
Thank you for 17 long years of WAAAGH!! - Thu Sep 18, 2025 5:21 am View the latest post
- Warhammer Onlines 17th Birthday: X2 Renown Weekend (September 18th - September 22nd)
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- Patch Notes 12/09/2025 Highlights
Weekend Warfront: Thunder Valley Rampage
A battle's broken out down at Thunder Valley. Seems the greenskins have found the secret workshop where Dwarf Engineers are developin' new engines of war. Thunder Valley's importance to the war effort can't be overstated. Quick now, go join the fight. We need every warrior we can get down there!
This weekend Thunder Valley Rampage will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Thunder Valley scenario, and extra rewards from completing the event tasks. Completing all tasks will grant the title: "Thunderous Veteran".
Introduction
While the balance team is busy working on the Melee DPS changes, we are releasing this patch in preparation. It contains a rebalancing of buffs and debuffs, some cool new interactions for the Chosen and Knight of the Blazing Sun with their Auras and Battle Commands, and several quality of life features. The most significant change however, is the way damage reduction abilities interact with each other.
Damage Reducing Abilities
When the ability system rework was implemented, all abilities and their functionalities were reset to live patch 1.4.8 and changes made in RoR were manually implemented. Since not all changes to RoR were documented, this in some cases resulted in discrepancies between the old and new ability system.
One of these discrepancies is related to the way different forms of damage reduction abilities, such as Guard and Challenge, interact with each other. In the old ability system, Guard, Challenge and Distracting Bellow would all stack with each other. However, when we moved to the new ability system, both Challenge and Distracting Bellow had exceptions where they would not reduce the damage if the target was Guarded.
This interaction directly affects the Time To Kill (TTK) and is the main reason why the current TTK is a lot shorter than it was before the ability system rework. We feel like the TTK can be too fast at times and thus we are changing Challenge and Distracting Bellow (and a couple other abilities) to once again stack with Guard and Detaunt.
To not cause this change to swing the TTK too far in the other direction, we did reduce the uptime and/or effectiveness of Challenge and Distracting Bellow. The exact changes can be found in the list below. We hope to balance the TTK with these changes. It makes sense to do this before the DPS phase, so we know how to balance the overall damage DPS classes can bring.
Buffs and Debuffs
AoE damage and healing abilities do less damage and less healing than their single target counterparts. We are applying the same principle to buffs and debuffs. Single target buffs and debuffs have been made slightly stronger and their AoE versions slightly weaker. In a future patch we will also address procs from gear, setting those values equal to the AoE versions.
This rebalancing of buffs and debuffs affects classes in different ways. For all DPS classes, that will be taken into account in the future patches. For healers and tanks we feel that the most significant loser of the patch would have been the Chosen and Knight of the Blazing Sun, considering most of their buffs and debuffs are AoE.
This is why we went to the drawing board to think of a way to compensate these two classes. In the past, we have considered changing the Auras mechanic completely, but the increased complexity that it would bring was met with disapproval. This is why instead of changing the auras themselves, we added interactions of other abilities with the auras.
Archmage & Shaman
For the new mechanic of the Archmage and Shaman the feedback is that mechanic flows better for DPS specs than for Healer specs. The main reason for that is that healing Archmages and Shamans often feel stuck at 5 Tranquility / Gork’s Waaagh!. With this patch we made changes to promote using your 5 Tranquility / Gork’s Waaagh!, instead of sitting at 5 Tranquility / Gork’s Waaagh!, waiting for the need to burst heal.
Tanks
In addition to the changes to the Knight of the Blazing Sun and Chosen, we added a quality of life feature where tank classes no longer need a tactic slot for their single target knockbacks to be valuable. These tactics still bring value by lowering the cooldowns of the knockbacks, but they no longer feel as mandatory.
Combat and Careers
General Changes
- The following damage reducing abilities will now stack with Guard and Detaunt: Challenge, Distracting Bellow, Radiant Gaze, Ya Missed Me and Dragon's Talon
- Guard and Detaunt abilities now form their own stacking group (in addition to Ability, Tactic and Morale).
- Close Combat will not stack with Detaunt or Guard, but can stack with other forms of damage reduction abilities.
- Challenge - Duration reduced from 15 to 7 seconds. Effect will no longer fade after an opponent hits you.
- Distracting Bellow - Damage reduction reduced from 50% to 40% and duration reduced from 10 to 7 seconds.
- Siphon Power - Intelligence debuff reduced from 160 to 150.
Bug Fixes
- Juggernaut - Now gives immunity to roots instead of disarms
- Damage reduction now stack multiplicatively instead of additively.
Balance Changes
- Punishing Knock - Duration reduced from 20 to 15 seconds.
- Stubborn as Stone - Corporeal Resistance buff reduced from 378 to 360.
- Oathbound - Initiative buff increased from 120 to 150.
- Ancestor's Fury - Strength buff increased from 120 to 150.
- Inspiring Attack - Strength buff increased from 120 to 150. Willpower buff reduced from 480 to 450.
- Vengeful Strike - Toughness buff increased from 120 to 150.
- Oath of Vengeance - AoE Toughness buff from Vengeful Strike reduced from 120 to 100.
- Watch An’ Learn - Weapon Skill buff increased from 120 to 150.
Balance Changes
- Even The Odds - Toughness buff increased from 40 to 50 for each enemy nearby.
- Pulverizing Strike - Toughness debuff increased from 40 to 50 per stack.
- Fierceness - Weapon Skill buff and Initiative debuff reduced from 40 to 33.
- Devastate - Wounds debuff reduced from 160 to 150.
Balance Changes
- Rune of Fulmination - Cooldown reduced from 15 to 10 seconds.
- Rune of Fate - Duration reduced from 24 to 15 seconds. Cooldown reduced from 15 to 10 seconds. AP cost increased from 30 to 35. Damage bonus scaling increased from 0.86 to 0.90.
- Mountain Spirit - Resistances reduced from 504 to 480.
- Concussive Runes - Armor debuff reduced from 990 to 660. Elemental Resistance debuff reduced from 378 to 240.
- Earth's Shielding - Stat debuffs reduced from 120 to 100.
- Oath Rune of Warding - Resistance buff reduced from 252 to 240.
- Oath Rune of Power - Strength, Ballistic Skill and Intelligence buff increased from 80 to 100.
- Oath Rune of Sanctuary - Toughness buff increased from 80 to 100.
- Oath Rune of Iron - Willpower and Initiative buff increased from 80 to 100.
- Protection of the Ancestors - Wounds buff reduced from 160 to 150.
- Master Rune of Stability - Toughness buff increased from 240 to 250.
- Rune of Fulmination - Elemental Resistance debuff reduced from 378 to 360.
Balance Changes
- Cannon Smash - Armor debuff reduced from 1400 to 1320.
- Acid Bomb - Corporeal Resistance debuff reduced from 378 to 240.
Balance Changes
- Arm Breaka - Removed
- Chop Fasta! - Moved to 5 pt in Path of Da’ Brawler. Auto Attack speed increase reduced from 50% to 25%.
- You Wot!?!!! - Reintroduced as: Debuff. 20 AP. 65 ft range. Instant. 30s CD. - You heard someone say sumfin about the size of your weapon! You will teach em an’ lesson! For 15 seconds, you will deal 15% more damage to them and you receive 15% less damage from all other targets. Whenever the target dies, the cooldown of You Wot!?!!! is reset.
- Git Out! - Now has a long knockback distance without Git Out Fer Gud. Will now knockback slightly further. No longer requires Da’ Best Plan! (No longer interacts with the stances).
- Git Out Fer Gud - Reworked to: Reduces the cooldown of Git Out! and Fly Gits by 10 seconds. When wielding a Great Weapon, Git Out! will now also snare the target by 40% for 5 seconds.
- Tuffer ‘n Nails - Will also affect yourself in addition to your friendly target.
- Da Greenest - Resistances buff reduced from 378 to 240. (Armor reduced from 990 to 396).
- WAAAAAAGH! - Corporeal Resistance debuff reduced from 378 to 240.
- Da Biggest! - Buff and debuffs reduced from 120 to 100.
-Big Swing - Strength debuff reduced from 120 to 100.
- Walk it off! - Toughness buff reduced from 160 to 150.
- Savin' Me Hide - Toughness buff increased from 120 to 150.
- Dat Was Great! - Toughness debuff increased from 120 to 150.
- No Choppin' Me - Weapon Skill buff reduced from 120 to 100.
- Right in Da Jibblies - Weapon Skill debuff increased from 120 to 150.
- Follow 'me Lead - Weapon Skill buff increased from 120 to 150.
- Da Toughest! - Wounds buff increased from 48 to 50.
Balance Changes
- Come and Git It! - Toughness buff increased from 40 to 50 for each enemy nearby.
- Slasha - Toughness debuff increased from 40 to 50 per stack.
- Bring Da Pain! - Weapon Skill buff and Initiative debuff reduced from 40 to 33.
Balance Changes
- Gather Round - Healing from 5 Gork’s Waaagh changed from healing 3 * (125 + 0.5*HB) over 3 seconds to 3 * (175 + 0.75*HB) over 6 seconds.
- Ere We Go! - Now builds Gork’s Waaagh. Mork’s Waaagh! increases its effectiveness. 1-4 Mork’s Waaagh!: Reduces active cooldowns by 2 seconds. This effect can only occur once every 5 seconds. 5 Mork’s Waaaagh!: Reduces active cooldowns by 5 seconds. This effect can only occur once every 5 seconds.
- Bigger, Better An’ Greener - 5 Gork’s Waaagh bonus changed to: 50% cast time reduction. You enchant your ally with a Blessing of Mork. For the following 10 seconds, any time your target critically hits an enemy, they deal an additional 112 Elemental damage.
- I’ll Take That - 5 Gork’s Waaagh healing bonus duration increased from 5 to 6 seconds.
- Sticky Feetz - Elemental Resistance debuff reduced from 378 to 240.
- Scuse Me! - Elemental Resistance debuff reduced from 378 to 240.
- Get'n Smarter - Willpower and Intelligence buff and debuff increased from 120 to 150.
- Mork's Buffer - Resistances buff reduced from 252 to 240.
- Yer A Weaklin' - Strength, Intelligence and Ballistic Skill buff and debuff reduced from 120 to 100.
- Do Sumfin Useful - Toughness buff increased from 240 to 250.
- You'z Squishy - Toughness debuff reduced from 120 to 100.
- Hurts, Don't It? - Toughness debuff increased from 240 to 250.
Balance Changes
- Goop Shootin' - Corporeal Resistance debuff reduced from 378 to 240.
- Not So Fast! - Initiative debuff increased from 120 to 150.
- Tastes Like Chicken - Wounds buff reduced from 160 to 150.
- Squig Armor: Strength, Toughness and Wounds gained reduced from 120 to 100.
Balance Changes
- Burn Armor - Armor debuff reduced from 990 to 660.
- Blessed Bullets of Purity - Initiative debuff reduced from 120 to 100.
- Exit Wound - Toughness, Strength and Weapon Skill debuff increased from 240 to 250.
Balance Changes
- Battle Commands - When having three active Battle Commands, activating a new(4th) Battle Command will now automatically deactivate the Battle Command which has been active the longest.
- Shining Blade - New conditional effect added: If you are issuing a Battle Command of Conquest, your abilities will continue to deal an additional 75 elemental damage for 5 seconds.
- Perseverance - New conditional effect added: If you are issuing a Battle Command of Vigilance all group members within 50ft will also have their wounds increased by 50 for 10s.
- Shield of the Sun - New conditional effect added: If you are issuing a Battle Command of Glory all group members within 50ft will also gain a barrier, absorbing 937 damage over 10 seconds.
- Myrmidia’s Fury - New conditional effect added: You will ignore 10% of the target's armor for each active Battle Command of Conquest.
- Staggering Impact - New conditional effect added: The duration is increased by 4 seconds for each active Battle Command of Conquest.
- Smashing Counter - New conditional effect added: Strikethrough is increased by 10% for each active Battle Command of Vigilance.
- Vigilance - New conditional effect added: Cooldown is reduced by 3 seconds for each active Battle Command of Vigilance.
- Heaven’s Fury - Baseline stagger duration reduced to 4 seconds, from 5 seconds. New conditional effect added: Duration is increased by 0.5s for each active Battle Command of Glory.
- Unbalancing Attack - No longer excludes the Knight from the AP gained. New conditional effect added: You will provide an additional 10 action points for each active Battle Command of Glory.
- Vicious Slash - New conditional effect added: If successfully interrupting an ability, the enemy will have its initiative reduced by 150 for 15s.
- Repel Darkness - Now has a long knockback distance without Banish Darkness.
- Banish Darkness - Reworked to: Repel Darkness will now cooldown 10 seconds faster. If wearing a Great Weapon, Banish Darkness will also snare the target by 40% for 5 seconds.
- Gather Your Resolve! - Resistances buff reduced from 378 to 240, debuff reduced from 240 to 120.
- Press The Attack! - Strength buff/debuff reduced from 120 to 100.
- Stand Strong! - Toughness buff/debuff reduced from 120 to 100.
- Emperor’s Champion - Strength, Toughness and Wounds buff increased from 240 to 250.
- Arcing Swing - Wounds debuff reduced from 120 to 100.
Balance Changes
- Ignition - Corporeal Resistance debuff reduced from 378 to 360.
- Boiling Blood - Willpower debuff increased from 120 to 150.
- Fuel To The Fire - Willpower debuff reduced from 360 to 350.
Balance Changes
- Beacon of Courage - Now increases damage of Bludgeon by 15% instead of increasing only the base damage by 25%.
- Sigmar’s Will - Now heals all allies within 20 feet of your friendly target instead of healing group members within 100 feet.
- Sigmar’s Radiance - Base heal increased from (120 + 0.8*DB) to (150 + 0.8*DB)
- Divine Strike - Base heal increased from (210 + 1.2*DB) to (250 + 1.2*DB)
- Gift of Life - Resistances reduced from 504 to 480.
- Divine Aegis - Resistances reduced from 504 to 480.
- Castigation - Initiative debuff increased from 120 to 150.
- Sigmar’s Fist - Strength buff increased from 120 to 150.
- Greave of Sigmar - Strength debuff and Toughness buff and debuff increased from 120 to 150.
- Avatar of Sigmar - All stats increased from 80 to 100.
- Sigmar’s Grace - Wounds buff decreased from 80 to 50.
Balance Changes
- Chaotic Auras - When having three active Auras, activating a new(4th) Aura will now automatically deactivate the Aura which has been active the longest.
- Dizzying Blow - Swapped functionality with Withering Blow: Damaging. 35 AP. 5ft range. Instant. 10s CD. - A blow to the head which inflicts (112+1.5DB+1.5WDPS) damage to the enemy and removes 30 AP.
- Withering Blow - Swapped functionality with Dizzying Blow and conditional effect added: Curse. 30 AP. 5ft range. Instant. 5s CD.
- You release chaotic energies through your blade, withering your opponent's limbs causing (112+1.5*DB+1.5*WDPS) damage and snares your target, reducing their movement speed by 40% for 10 seconds. If you are empowered by a Chaotic Aura of Dread you will deal an additional 2*(75+1.0*DB+1.5*WDPS) damage over 10 seconds.
- Bane Shield - New conditional effect added: If you are empowered by a Chaotic Aura of Corruption, all group members within 50ft will also gain a barrier, absorbing 937 damage over 10 seconds.
- Blast Wave - Damage changed to DoT. Conditional check now looks at the Chosen’s active auras rather than the target, to work in the same way as other similar effects: Curse. 50 AP. Self. Instant. 15s CD. - A great burst of corrupted winds tears at all targets within 20 feet, inflicting 5*(75+0.6DB) spiritual damage over 15s. If you are empowered by a Chaotic Aura of Discord, all enemies within range will have their wounds lowered by 100 for 20 seconds.
- Relentless - New conditional effect added: The damage of the final strike is increased by 25% for each active Chaotic Aura of Dread.
- Rending Blade - New conditional effect added: Cooldown is reduced by 1 second for each active Chaotic Aura of Dread.
- Downfall - New conditional effect added: Strikethrough is increased by 10% for each active Chaotic Aura Corruption.
- Oppression - New conditional effect added: Durations increased by 2 seconds for each active Chaotic Aura of Corruption.
- Quake - Baseline stagger duration reduced to 4 seconds, from 5 seconds. New conditional effect added: Duration is increased by 0.5s for each active Chaotic Aura of Discord.
- Tzeentch’s Reflection - New conditional effect added: When the barrier fades, the target will be healed by 337 for each active Chaotic Aura of Discord.
- Feed on the Weary - Moved to baseline, unlocked at level 15.
- Chaotic Advantage - Moved to Path of Dread, 3 points into the tree.
- Repel - Now has a long knockback distance without Hastened Dismissal.
- Hastened Dismissal - Reworked to: Repel has its cooldown shortened by 10 seconds. If using a Great Weapon, Repel will now also snare the target by 40% for 5 seconds.
- Sprout Carapace - Resistances buff reduced from 504 to 480.
- Discordant Instability - Resistances buff reduced from 378 to 240, debuff reduced from 240 to 120.
- Dreadful Fear - Strength buff/debuff reduced from 120 to 100.
- Corrupting Wrath - Toughness buff/debuff reduced from 120 to 100.
- Blast Wave - Wounds debuff reduced from 120 to 100.
Balance Changes
- Ferocious Assault - Strength and Toughness buff increased from 200 to 250.
- Corruption - Toughness debuff increased from 120 to 150.
- Wave of Mutilation - Initiative and Weapon Skill debuff reduced from 120 to 100.
- Thunderous Blow - Wounds debuff increased from 120 to 150.
Balance Changes
- Scourged Warping - The proc now either buffs your next Scourge or Tzeentch’s Cry to ignore the enemy’s resistances.
- Eye of Sheerian - Resistance buff reduced from 504 to 480.
- Sweeping Disgorgement - Armor debuff reduced from 990 to 660. Corporeal Resistance debuff reduced from 378 to 240.
- Tzeentch's Talon - Resistance debuff reduced from 504 to 480.
- Mark of the Vortex - Resistance buff reduced from 252 to 240.
- Mark of Daemonic Fury - Strength, Ballistic Skill and Intelligence buff increased from 80 to 100.
- Mark of Remaking - Toughness buff increased from 80 to 100.
- Mark of the Spell Destroyer - Willpower and Initiative buff increased from 80 to 100.
- Daemonic Fortitude - Wounds buff reduced from 160 to 150.
Balance Changes
- Daemonic Fire - Elemental Resistance debuff reduced from 378 to 360.
- Glean Magic - Spirit Resistance debuff reduced from 378 to 240.
- Aegis of Orange Fire - Wounds buff increased from 240 to 250.
Balance Changes
- Mighty Gale - Now has a long knockback distance without Hoeth’s Tempest. No longer requires Perfect Balance (No longer interacts with the stances).
- Hoeth’s Tempest - Reworked to: Reduces the cooldown of Mighty gale and Gusting Winds by 10 seconds. When wielding a Great Weapon, Mighty Gale will now also snare the target by 40% for 5 seconds.
- Nature’s Blade - Buffs and debuffs reduced from 120 to 100.
- Heaven’s Blade - Resistance debuff reduced from 252 to 240.
- Wrath of Hoeth - Resistance debuff reduced from 378 to 240.
- Phantom’s Blade - Wounds buff increased from 48 to 50.
Balance Changes
- Scout Stance - Ballistic Skill and Initiative buff increased from 80 to 100.
- Eye Shot - Initiative debuff increased from 120 to 150.
- Assault Stance - Strength and Weapon Skill buff reduced from 120 to 100.
- Skirmish Stance - Toughness buff increased from 80 to 100.
- Wrist Slash - Weapon Skill and Initiative buff and debuff increased from 120 to 150.
Balance Changes
- Shattering Blow - Strength debuff increased from 120 to 150.
- Trained To Kill - Toughness buff increased from 80 to 100.
Balance Changes
- Blessing of Isha - Healing from 5 Tranquility changed from healing 3 * (125 + 0.5*HB) over 3 seconds to 3 * (175 + 0.75*HB) over 6 seconds.
- Boon of Hysh - 5 Tranquility bonus changed to: 50% cast time reduction. You enchant your ally with a Blessing of Hysh. For the following 10 seconds, any time your target critically hits an enemy, they deal an additional 112 Spiritual damage.
- Balance Essence - 5 Tranquility healing bonus duration increased from 5 to 6 seconds.
- Mistress of The Marsh - Initiative debuff reduced from 120 to 100.
- Prismatic Shield - Resistances reduced from 252 to 240.
- Storm of Cronos - Spirit Resistance debuff reduced from 378 to 240.
- Rain Lord - Strength, Intelligence and Ballistic Skill buff and debuff reduced from 120 to 100.
- Law Age - Toughness debuff reduced from 120 to 100.
Balance Changes
- Soul Killer - Now additionally reduces duration of Mind Killer by 5 seconds.
- Mind Killer - Intelligence and Willpower debuff increased from 120 to 150.
- Brutal Smash - Strength buff increases from 120 to 150. Willpower buff reduced from 480 to 450.
- Feeding On Weakness - Toughness buff increased from 120 to 150.
- Pitiless Strike - Toughness debuff increased from 120 to 150.
- Hastened Doom - Wounds debuff reduced from 120 to 100.
- Exile - Cooldown reduced from 20 to 10 seconds, irrespective of weapon.
Balance Changes
- Kiss of Agony - Initiative debuff reduced from 120 to 100.
- Wracking Pains - Weapons Skill and Toughness debuff increased from 120 to 150.
- Pierce Armor - Weapon Skill buff increased from 120 to 150.
- Heart Render Toxin - Wounds debuff increased from 94 to 150 (on 5 stacks).
Balance Changes
- Khaine’s Force - Now heals all allies within 20 feet of your friendly target instead of healing group members within 100 feet.
- Transfer Essence - Base heal increased from (120 + 0.8*DB) to (150 + 0.8*DB)
- Consume Essence - Base heal increased from (210 + 1.2*DB) to (250 + 1.2*DB)
- Thousand and One Dark Blessings - Resistances buff reduced from 504 to 480.
- Consume Strength - Strength buff and debuff increased from 80 to 100. If the target is Cursed, buff and debuff value is increased to 150.
- Lacerate - Toughness increased from 120 to 150.
Balance Changes
- Black Horror - Initiative debuff reduced from 120 to 100.
- Shroud of Darkness - Resistances buff reduced from 378 to 360.
- Shadow of Disaster - Spirit Resistance debuff reduced from 378 to 360.
- Grasping Darkness - Strength, Intelligence and Ballistic Skill debuff increased from 120 to 150.
- Word of Pain - Willpower debuff increased from 120 to 150.
- Vision of Domination - Willpower debuff reduced from 360 to 350.
Content
Dragonback Pass
- The hidden Troll bosses now only drop gear usable by members of your party.
Lost Vale
For those of you who thought you've found everything LV had to hide, your search resumes.
- Bestiary unlocks have been added in the Lost Vale, obtainable by killing certain mobs, or clicking specific game objects. These are for the Doombull, Daemonvine, Dark Pegasus, Yhetee, Gorger, Ogre Butcher, Dragon Ogre, Treekin, Treeman, Imp, Flayerkin, Giant Leech, Fiend of Slaanesh, Pleasurebeast, Keeper of Secrets, and Daemonette. *Some of these were active earlier but just getting mentioned in the patch notes now.
- A set of 5 Exploration unlocks have been added in the Lost Vale.
Additionally, a few small balance tweaks for the extra Lost Vale bosses:
- Rhudain's Damage has been very slightly reduced.
- Seraxes Damage has been reduced.
- Syndestra's Total HP has been further reduced.
Hunter's Vale
- Three bestiary unlocks have been added in the Hunter's Vale for the Imp, Great Stag, and Great Eagle
- A new section has been added to the bestiary under Animals > Creatures for Great Stags, which includes both deer and stag kills.
Bug Fixes
- Fixed an issue where items that expired into other items could be lost if there was no room in your inventory.
- Fixed a bug where creatures that don't fight back could have their corpse position desync when killed.
- Fixed an issue that would sometimes cause you to get disconnected immediately after loading into the game.
- Reduced the radius at which the unclean disconnect message is shown to match visibility range.
- Fixed an issue where RvR lakes with multiple flagged areas (such as Beastlord lairs) would sometimes associate influence / war report to the wrong area.
- Reduced the maximum number of results from the Auction House search to 70 as the client has issues displaying larger amounts.
- Fixed keep doors healing for more than intended when all BOs are locked (now maxes at 12%).
- Fixed various issues with keep door health when door upgrades / downgrades and repairs occur.
- Keep guards will no longer respawn if an upgrade finishes while the lord is under attack.
- Further optimizations to server performance.
- Stormriver's End PQ Eye of Shyish game object now killable [24649]
- The High Elf Ch18 PQ Rescue of Aenares has been fixed and can now be completed
- The Chaos Ch18 PQ Eastern Breach is now listed in the correct zone area and shows up in the chapter influence tracker
- Fixed zone areas for West Praag so chapter influence and PQ trackers show up.
- The braziers in the Assault on Coal Ridge Depot (Dwarf Ch 6) can no longer be killed.
- The area of Vault of the Dragon Princes (DE Ch15) will now cover the entirety of the underground area, thus allowing the PQ tracker to be visible
- Imrik can now be killed in the Fortress of Caledor (DE Ch16) - Fri Sep 12, 2025 6:28 am View the latest post
- Patch Notes 12/09/2025
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- Live Event: Goldtooth's Great Feast Live Event: Goldtooth's Great Feast
Feastmasters, sharpen your blades for the fattened calves. The Overtyrant demands to celebrate the end of the raiding season with a massive feast. The Great Maw consumes all, and this Great Feast the ogres and their allies will strip the land bare! We shall eat our fill until our bellies burst. The bigger the belly, the warmer the winter!
Greasus Goldtooth, the Overtyrant of all the ogre kingdoms, has declared his annual Great Feast to mark the end of the raiding season in autumn. Any tribe with a resident halfling is sure to feast well! Assist the halflings in making stews to warm the bellies of the ogres, and if a pot lands in your bag, surely the ogres won’t notice...
Halfling chefs are a prized commodity in the ogre tribes, and many a halfling has quickly learned to become a chef if it meant saving their own skin when captured by an ogre tribe. The ogres of the Mountains of Mourn are known to consume massive quantities of meat, but few know how partial they are to halfling stews. They say you can throw anything into a pot and an ogre will consume it with great joy, but only the best recipes truly satisfy the Great Maw. The halfling chefs combine their own knowledge of Old World recipes with those they learned during their travels with mercenary ogre bands across the lands, and this Great Feast, they're ready to cook up their most famous stews.
Goldtooth's Great Feast will start on August 22nd and last until September 1st.
Rewards
+Basic reward: Fowl Drumstick - a new trophy to munch on when Goldtooth's Great Feast is over. Preview here OR five Halfling Rucksacks - live event items containing ingredients to cook stews.
+Advanced reward: Mawseeker's Cloak Preview here OR a Potion of Acclaim
+Elite reward: Rhinox of Mourn, or Corrupted Gut Plate Disc mount (decay timers based on renown bracket) Mount previews available here. Disc previews available here.
-Completing the Event Quest 'A Bone to Pick' - Lucky Wishbone, an event slot item.
All Live Event Rewards are claimable at the Live Event Masters: the butchers Mogrub Bleedingfist for Order and Bolron Skinscrapper for Destruction. The live event areas are located in the Flight Deck of Karaz-a-Karak, and the Hall of Da Bestest in Karak Eight Peaks.
Goldtooth's Great Feast Stews, Halfling Rucksacks, and Marks of the Maw
It wouldn't be a proper ogre event if it wasn't about eating until your belly was about to burst! Who better to assist the ogres in this task than their loyal(?) halfling chefs! During Goldtooth's Great Feast these chefs have decided to be so kind as to help those who with lesser culinary skills to cook amazing stews (i.e. 1-hour liniments).
All you need to do is gather the ingredients, found in Halfling Rucksacks that drop from players. Each Halfling Rucksack drops 3 ingredients from a pool of 15 ingredients. Get the right combination of 3 ingredients, based on the halfling chefs' requirements, and head to their temporary camps at the Flight Deck of Karaz-a-Karak, or in The Hall of Da Bestest in Karak Eight Peaks to toss your ingredients into a cauldron. Buying a cauldron will start the cooking process, because cooking a quality stew takes time, which will say 'decaying in 10 minutes' because we cannot change the text at this time. After 10 minutes your stew will be ready for consumption!
However, you can get more for your products if you buy some barley (x2), potatoes (x3), or horse meat (x5) to thicken your stew! These items can be purchased from the associated halfling chef for Marks of the Maw, which drop from players. Please note, the vendor interface at the time of creating this event can only display 3 ingredients maximum, so if you want to buy the stacks of 2, 3, or 5 stews, you must have the multiplier purchased! We hope to fix this in the future, but for now we appreciate your understanding, and that you read underlined text.
Dyes
It wouldn't be a new live event without some new themed dyes. 20 dyes themed around the Ogre Kingdoms of the Mountains of Mourn are available for your dyeing desires. Please be aware that these dyes are only available for purchase during this Live Event.
Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.
Live Event Shoppe
The ogres have been invited, we think... maybe they forced their hosts' hospitality, to Karaz-a-Karak and Karak Eight Peaks. Four vendors sell stews for ingredients; one sells at a ratio of 3 ingredients to 1 stew, while the other three sell the same stews but with output multipliers so a single trio of ingredients combined with a multiplier can yield 2, 3, or 5 stews. Please check all four chefs and check what you want to spend your event resources on.
Two vendors convert food items to Scraps 'n Bits, which can make Gruels for players below level 40. Other vendors sell dyes, or allow you to trade in a Thankful Egg for a stack of ingredients. Where do you get a Thankful Egg from? Why from a Thankful Fowl of course.
Goldtooth's Great Feast Quests
A couple quests are exclusive to Goldtooth's Great Feast. The "A Bone to Pick" quest will reward you with a live-event slot item focused on defensive stats, such as dodge, disrupt, parry, or block. The "What's on the Menu" timed quest is divided by player level (1-15, 16-29, 30-39, and 40) and race - theoretically a level 15 player can do all four quests if they get to level 40 before the event ends.
2025 Changes
- Liniments in the form of 'Gruels' have been added for players below level 40. Players can convert their food items into 'Scraps 'n Bits', which can then be made into Gruels. These liniments should also count for live event credit.
- The Thankful Fowl running wild in Karaz-a-Karak and Karak Eight Peaks has been given a low chance to drop a Thankful Egg
- The Thankful Fowl running wild in Reikland has a chance to randomly drop an eggstra Thankful Egg.
- Achievements have been added for cooking stews (triggered by buying the cauldron from the vendor), rewarding titles and cosmetics. These function as action counters, so don't worry if you don't max it out this year, for there are always other years. Cosmetic rewards can be claimed at the Cosmetic Vendor in any of the cities (Altdorf War Quarters, IC Slaanesh Chambers, KaK/K8P Merchant Halls)
- Achievements have been added for live event tasks, including a title for completing all tasks.
Scenarios
Specialization Trainers
- Specialization Trainers have been added to each spawn. Respeccing is limited to the Mastery Build Switch option. - Fri Aug 22, 2025 4:13 pm View the latest post
- Live Event: Goldtooth's Great Feast