Introduction video
Latest news
-
- 11th Anniversary: Watch and Earn x2!
Bonus Event: Double Warcrests All Weekend!
To mark 11 years of relentless war, the gods smile upon the battlefield with a bountiful gift ... 2x Warcrests from all kills!
Whether you crush your foes in open RvR, dominate in scenarios, or strike down your enemies in the city, you'll earn double the spoils.
This bonus is active from June 13th at 10:00 AM UTC to June 16th at 10:00 AM UTC. Fight hard, claim your due, and celebrate the war that never ends!
Watch & Earn Twitch Drops!
Celebrate 11 years of war, glory, and reckoning with the Return of Reckoning 11th Anniversary Twitch Drops Event, running from June 13th at 10:00 AM UTC to June 16th at 10:00 AM UTC!
Twitch Drops will be active throughout the event, offering exclusive in-game rewards to viewers who watch authorized Return of Reckoning streamers.
Twitch Drops Rewards
Earn anniversary-themed rewards by watching Return of Reckoning streams with Drops enabled:
- 30 Minutes: Small Gold Bag (20g)
- 60 Minutes: Potion of Acclaim
- 120 Minutes: Feast of Shoika Sampler
- 180 Minutes: Anniversary Companion Box
- 240 Minutes: RoR Aegis (30-Day)
- 300 Minutes: 100 War Crests
- 360 Minutes: Exotic Trophy Ticket
Event Duration: June 13th – June 16th, 2025
Want to Stream with Drops Enabled?
Twitch Drops are not automatic — only authorized Return of Reckoning streamers can participate.
If you're already authorized, you’re good to go. If not, follow the steps below to request access:
How to Sign Up as a Drops-Enabled Streamer:
1. Click → Request Access
2. Sign in with your Return of Reckoning account
3. Click Open a New Ticket
4. Choose Media and Content Creators / Request Access to Twitch Drops
5. Include your Twitch Username
6. Submit the ticket and await approval
Important Links
- How to Claim Drops
- Twitch Drops Info & FAQs
- Link Your Twitch Account
Don’t miss this milestone celebration!
Join the Return of Reckoning community in marking 11 years of battle ... tune in, support your favorite streamers, and claim your anniversary rewards.
For a full list of participating streamers, visit: Anniversary Streamer Roster - Thu Jun 12, 2025 1:02 am View the latest post
- 11th Anniversary: Watch and Earn x2!
-
- Patch Notes 22/05/2025 Live Event
Click here to watch on YouTube
Sigmartag
Click here to watch on YouTube
Bells toll across the Empire on the 18th of Sigmarzeit, for on this day Sigmar ascended to the heavens to take up his mantle as god. No longer would the men of the Old World have to live in fear of the wilds and children of Chaos, for one of their own was among the divine hosts to watch over the Empire he founded. All citizens of the Empire, praise Sigmar!
Sigmartag is the most important celebration across the Empire, as citizens flock to Altdorf for celebrations full of spectacles and food - especially Sizzling Sausages! Elsewhere, denizens of Chaos pay tribute to their own first Champion, a sad mimicry of Sigmar’s triumph.
This live event will run from May 23rd to June 2nd. May Sigmar Bless You All.
Rewards
Basic: [Sigmar's Sizzling Sausage], [Balthasar’s Blocking Bacon], [Franz’s Fiery Fishsticks], [Volkmar’s Vigilant Venison], [Harald’s Hearty Ham], [Be’lakor’s Baleful Bacon], [Festus’ Finger-lickin’ Frog Legs], or [Sigvald’s Scrumptious Sausage] - unique limited-time pocket items that give you some bonus, but at a cost. No one said such fatty food was good for the gut.
Advanced: [Hammer of the Goblins Icon] for Order, or [Harry the Hammer's Icon] for Destruction; or a Potion of Acclaim. Trophies can be previewed here .
Elite: [Heldenhammer's Pendant] for the forces of Order, or [Hammerstorm's Pendant] for the forces of Destruction. These are Live-Event-Slot items.
All Live Event rewards are only available from the associated heralds: Arch Lector Kaslain in the Temple of Sigmar, or Sven Bloody-Hand in the Sacellum.
Live Event Quest: Griffon Mounts / Chaotic Origins Disc. You can preview the Mounts here and Magus Disc here. Additionally, players who push to the end of this questline can expect to earn a new cloak.
Hidden Quests: The Sigmartag festivities have brought with them some trinkets to acquire. How many are there? What do they reward? That is for the curious to find out.
Skulls of Fallen Foes and Relics
Every player kill during this event will drop a Skull of a Fallen Foe.
New limited time shrines have appeared in Altdorf's West Temple and near the Inevitable City's Sacellum Arena. Take the skulls you acquire and contribute them here in honor of the gods, and you'll receive a limited time Renown Boost.
The Renown Boost lasts for 8 hours, and by working together as a realm, you can increase the boost even higher. The boosts, and the skulls required, are:
Realm Skull Boosts (Per faction, resets every 8 hours):
- 250+ Skulls: 10% Renown Boost
- 500+ Skulls: 20% Renown Boost
- 750+ Skulls: 30% Renown Boost
- 1000+ Skulls:40% Renown Boost
- 1250+ Skulls: 50% Renown Boost
Heroic Relics
After every 1,000 skulls donated, a Relic will shortly spawn in front of either the Reikwald Fortress (Order) or The Maw (Destruction).
This Relic acts as a pairing wide flag running mechanic, and if you can escort your relic all the way to the enemy's shrine (Order runs to Maw, Destro to Reikwald) and place it there, your entire realm in the zone will get an additional 50% Renown Boost, which stacks on top of your normal skull Renown Boost.
Likewise, if you intercept the enemy realm and prevent them from capturing their relic, your realm will earn a 25% Renown Bonus for a successful defense.
Relics must be taken through RvR flagged zones and cannot be pulled into PvE, and with a full 3 maps to traverse, you can set ambushes for your enemy or send scouts ahead to ensure your relic caravan survives the journey. Relics can spawn at maximum once per hour, and are intended to layer in more options for RvR players during this event.
Live Event Shoppe & Event Dyes
30 dyes are available during Sigmartag, including four spec dyes themed around the Empire and its distant history. During Sigmartag, Order players can purchase these limited-time dyes from Felicia Grunhaber near the Temple of Sigmar, and Destruction players can shop with Kresla Beingen near the western entrance to the Sacellum.
Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor, but please note it may take a few days before the add-on is updated. These colors were taken from official publications.
2025 Sigmartag Updates:
- Skulls of the Fallen have been added to the Event auto rolls
- The Blessing of the Hammer buff should also work outside of keeps / BOs (i.e. it is zone wide now, previously it was bugged)
- When the relic carrier is killed in the air, the relic should gracefully fall back to the earth and not stay frozen in the sky. The Ministry of Frustrated Players asks that you please stop punting people at 5% health.
- Renown gains are active in a radius around relic carriers, so that even if a zone is inactive, you can still earn renown if you fight around the relic carrier.
- A region-wide message will be sent out indicating how much time is left to deliver the relic.
- Tome Achievements/Titles have been added for completing Live Event tasks, and related activities.
- Players will now earn 5000 renown for successfully delivering the relic, or 2500 renown for successfully defending against a relic delivery.
- Live-event related renown buffs now stack
Content Updates
T3 PvE Rework
After months in the works, we are happy to announce the completion of the T3 PvE rework. The last element of this rework, which has taken the longest, was the fixing/implementing of over 1000 quests in Tier 3.
Improved rewards: Gone are the days of +4 talismans or white gear. Every quest now has some sort of reward, and the rewards are of greater value.
Completion text has been added to all quests so that there are logical connections between steps in quest-chains.
Questlines have been expanded or created. Previously the superior elves had about 30 quests per chapter, while the other lesser races had around 15 to 20. This resulted in very poor questing experiences in certain storylines with single-step quests that offered little narrative reward (especially since they lacked actual completion text). While the elven questlines remain largely the same, the other races have had their quests expanded.
Hidden quests have been implemented with interesting rewards for those who explore the dangerous world. As a Public Service Announcement from our quest-writing monkey, if the quest summons a mean hero who kills you and you return to find them gone - the quest is not broken or bugged. You can simply abandon the quest and restart that step from the game object you last interacted with. There are 96 hidden quests in Tier 3 maps, though they are not all accessible to everyone. Generally there are 16 quests per storyline, some are specific to that race; some are specific to that faction, and a handful are universal for all players.
All Tier 3 quests should be reset. Due to the fact that certain new steps were added in the middle of storylines in order to make logical connections from one step to another, players who already completed quests would return to chapter hubs to find new quests that abruptly end. In order to avoid confusion, we opted reset every Tier 3 quest. Our apologies to the completionists out there, but this is the best way to avoid getting dozens of 'broken quest' bug reports.
Most Game Objects related to quests and tome unlocks in Tier 1 - 3 have had their cooldowns reduced from 1+ minutes to 5-10 seconds (some with animations were left at longer cooldowns).
In general, this concludes the Tier 3 PvE rework. There is one area that is left on the to-do list, which is the rework of T3 armor set appearances, but our art team is focused on something else at the moment. Until then, we'll be starting to analyze Tier 4 PvE for its rework.
T3 Keep NPCs Customization
As part of the Tier 3 rework, and a continuation of the work done in Tier 2 keeps, we are proud to introduce custom defenders for every Tier 3 keep. Savage orcs in the Badlands? Handmaidens in Avelorn? Every keep is defended by units representing some faction in the Warhammer world. Every keep lord has unique ability sets, which allow us to customize the fight.
Additionally, for those wishing to delve a bit into the lore, every Tier 2 and 3 keep lord has been added to the Noteworthy Person's section with a bit of lore around them and their faction.
In the near future, we will be finalizing this process by introducing new keep lords in all Tier 4 keeps.
As part of the Tier 3 Keep rework, we also reworked Keep Defenses quests. All Keep Defense quests have had their text updated so they are unique to that keep instead of one generic text for all quests, and now have in-progress and completion text. This includes Tier 4 Keep defenses.
All High Elf keep defense quests have had their rewards increased to match every other race's defense quests.
Altdorf Sewers & IC Sacellum
Zone maps have been added for the Altdorf and IC 'lower level' dungeons.
Bastion Stairs
The Bastion Stairs influence has changed to 32,000 , 48,000 and 64,000. This is to equate the full influence to take 4 runs, as before it would only take 2 runs to get full influence.
Elf Heraldry Shields
The High Elf Golden Pavise of the Griffon Gate has had the requirement to kill a boss in the Altdorf Tunnels moved to killing Arch Lector Verrimus in Sigmar's Crypts, making this achievable again.
The Dark Elf Gold Aspis of the Blood of Naggaroth has had the requirement to kill a boss in Bloodwraught Enclave moved to killing the Bile Lord in Bilerot Burrows, making this achievable again.
City Quest & NPC Updates
- "The Sewer's of Altdorf" Quest start has moved to the NPC "Duncaen Olwyn" closer to the Flightmaster.
- The NPC "Crier Kiosch" Has been Renamed to "Town Crier Kiosch" and his spawn has moved to Market Square. He now roams throughout market square. This is some reimplemented data from live.
- The Hidden Quest "Rare Find" has been reimplemented for Altdorf from live.
- The Hidden Quest "History Lessons" has been reimplemented for Altdorf from live, with some touch-ups. A Destruction version has also been made for parity. Have Fun!
- 2 Hidden Quests for The Inevitable City have been reimplemented from live.
- 4 Quests for The Inevitable City have been reimplemented from live.
Armor Potions
We noticed some players trying to trick others by placing 5 minute Stanchion Unguent potions on the Auction House and pricing them just under the 60 minute versions. To help prevent newer players falling for this, we've changed the name on the 5 Minute 660 Armor Potions to "Fleeting Pilaster Unguent".
Lairs
The Lair boss "Kyreia Sek" In Kadrin valley has been reworked and been made into a more challenging fight. She now has a lifetap ability which she will cast every 30 seconds, and an AoE ability that she will cast every 20 seconds. She will hit harder then before, and is now designed to be a fight that requires 2-3 players, so make sure to grab a friend or two.
Realm versus Realm
New Warcamp / Battlefield Objective Improvements: Part 1
With this patch we're making adjustments to three zones to improve the overall RvR experience and ensure fairer gameplay for both realms. A key driver of this is the Warcamp Debuff, which makes a player take increasingly higher damage the closer they push to an enemy warcamp.
We identified some areas where specific Battlefield Objectives or Keeps were very close to the Warcamp debuff; sometimes even impacted by it already. The following changes were made to help mitigate this:
Troll Country - Monastery of Morr: This Battlefield Objective has moved ~110 feet further away from the Order Warcamp, so that Destruction players can hold it and better defend it without needing to push up into Order's camp.
Shadowlands Updates: Destruction's Warcamp buff has been moved into their actual Warcamp now, and will no longer impact Order players on the Shadow Spire BO. Destruction's Guards have been pulled back up the ramp, and can still kill punted players, but should offer some a chance to escape and rejoin the fight. Destruction's Keep Flight Master has also moved closer to their Warcamp. Order's Warcamp Buff has been similarly pulled back closer to their Warcamp.
Kadrin Valley Updates: Destruction's Warcamp buff has been moved into their actual warcamp instead of being centered out front near the keep. This will prevent Destruction players from benefiting from the warcamp buff while within the South Keep of KV. Destruction's Guards have been moved back behind / on top of the wall, giving Order slightly more room to prevent enemies from getting into the South keep's range. Additionally, the South Keep's postern nearest to the Destruction Warcamp has been removed, as it was too close to the Destruction warcamp. Order's Warcamp buff has similarly been pulled back and centered inside their camp, offering Destruction players a wider path to access Stonewatch.
Badlands Update: A postern has been added on the eastern side of Thickmuck Pit's outer wall so Destruction players have better access to this keep.
As a follow-up to the logic for the postern removal in KV and addition in Badlands, we are following a rule of keeps with full encirclement by walls having 3 posterns, and with non-full encirclement having 2 posterns. These two keeps did not match this norm and have been adjusted. For the purpose of this analysis, the Garrison of Skulls is considered fully-encircled by outer walls.
This is just the start of planned improvements on this front, so let us know in the replies if there are areas you think could also be improved like the above!
General RvR Changes
- Keep lords will now immediately reset if they leave the inner keep.
- Claiming a keep now also grants the effects of a guild involve. You can no longer guild involve if you have a claimed keep.
- The keep claim buff now grants a % increase of renown starting at 1% and stacking up to 10% at 1 hour of holding the keep.
- Adjusted the chance for supplies to drop off dead players to be a one in 20 (down from 1 in 10) on a RR 100 player.
Combat and Careers
General Changes and Fixes
Balance Changes
- Divine Impact - Now undefendable.
- Soulfire - Now increases your chance to critically hit the enemy with Smite by 10%.
- Grace of Sigmar - No longer increases the lifetap healing of Divine Assault. Instead, it now makes Divine Assault heal for an additional (160 + 0.75*DB) healing on each hit.
- Benediction - Heal changed to absorb 1387 damage over 10 seconds. Righteous Fury gain increased from 20 to 35.
Balance Changes
- Fell Sacrifice - Now increases your chance to critically hit the enemy with Essence Lash by 10%.
- Wracking Agongy - Now requires no Soul Essence when Drowning Blood.
- Empowered Transfer - No longer increases the lifetap healing of Rend Soul. Instead, it now makes Rend Soul heal for an additional (160 + 0.75*DB) healing on each hit.
- Khaine’s Encouragement - Heal changed to absorb 1387 damage over 10 seconds. Soul Essence gain increased from 20 to 35.
Balance Changes
- Energy of Vaul - Cast Time reduced from 2.0s to 1.5s.
- Dissipating Energies - Empowered Tranquility effect changed from 50% radius increase to 2 second duration increase.
Balance Changes
- Fury of Da Green - Cast Time reduced from 2.0s to 1.5s.
- Look At Dem! - Now applies the damage over time effect and duration reduction on You'z Squishy instead of Yer A Weaklin'.
Changes related to Lifesteal abilities:
The following abilities now heal the target you have at the end of the cast, rather than at the start of the cast. The lifesteal part of DoT abilities will heal your current target:
- Boon of Tzeentch
- Rune of Fortune
- I'll Take That
- Balance Essence
- Mirror of Madness
- Rune of Fate
- Bleed Fer' Me
- Transfer Force
Bug Fixes
[12145] - Sigmar's Call and Viper's Return can now be slotted to hotbars. Please note that if you have this item currently they will not slot to your hotbars due to having the old version of the item. New clears of the quests will have the proper item which will slot to your hotbars.
[24219] - Fixed this item to have proper stats in Tier 1 Influence.
[24241] - Fixed the game object allowing the quest to be completed
[24175] - Despawned the Overextension near the Inevitable City Winds of Chaos easter egg.
[24253] - Fixed NPC's so they could be attackable.
[24213] - Fixed Quest Completion Rate for Lector Twins in Crypts. It'll take 4 runs for completion on the chest.
[24115] - Fixed NPC's so they could be attackable.
[20558] - Restored Mechanic of Kyeria Sek Cultists Casting a "Terminate" on themselves.
[24267] - Fixed Dragonback Chalice
[24252] - Unterbaum Cemetery PQ is now fixed.
[24246] -Diseased Gotlanders will now attack back properly
[24208] -Inevitable City Quest "Tricks of the Trade" Is now completable again
[24211] - Companion Quest "Feathers and Blood" now has a quest map.
[24242] - Public Quest "Moonfang Remnant" is now fixed.
[24280] - Fixed Eastern Wyvern Eggs still appearing in Chrace
[24288] - Fixed Hexveil of Demon's not having an Icon.
[24082] - Tor Elyr Must Fall can be completed again.
[24276] - Dwarf t3 Epic Quest can now be completed again.
[15230] - Fixed ToK typo in "Pegasi"
[24270] - Get'n Smarter no longer stacks with other sources of intelligence / willpower at 5 stacks.
[24243] - Rend Winds tooltip has been corrected to show the proper damage value.
[24221] - A script error sometimes appearing in chat during the Blixit fight in Dragonback Pass has been fixed.
[24268] - Changer's Echo is no longer undefendable and has a more thematic tooltip.
[24314] - Upgrading Oil Control to rank 2 while not being in an alliance will no longer prevent anyone from deploying oil.
[23879] - Phantom stacks of War Crests should no longer randomly appear in your currency bag.
[24305] [24325] - Burnrock Tower PQ broken/missing stage 2 fixed
[24620][24261] - Multiple Zealots / Runepriests can now cast their Rituals / Master Runes without blocking each other.
[24251] - Chaotic Agitation now only has its damage increased if enemies stand next to your Ritual Nexus. Tooltip of Chaotic Agitation updated.
[24273] - Wrath of Hoeth now shows correct range (self).
[24274] - Whispering Wind now shows correct range (self).
[24292] - Geddoff! should now knockback all targets within range with 5 Gork's Waaagh!.
[24295] - Runic Blessings and Keep It Comin' should now properly ress the Slayer/Choppa with 25% health.
[24272] - Shield of Valor duration increased from to 15 seconds to match mirrored ability on Black Orc.
[24289] - Avenging The Debt now properly cleanses slows and roots from your Oath Friend.
[24143] - Energy of Vaul tooltip fix.
[24236] - Isha's Encouragement and Green Cleanin' should no longer be able to heal rams.
[23698] - Loudmouth now has maximum range of 150 ft.
[23786] - Protector Gear has been added to the ward system
[22896] - Quest reworked to use game objects instead of quest item
[23288] - Quest reworked
[22876] - The Quest conditions to get the Hunter's (T1) set no longer require the kills to be in T1 zones/SCs.
[21750] - Carnage Gloves added to all T1 PvE vendors in chapter hubs
[23401] - Price lowered/matched for PvE Instructor's Boon in T2 vendors
[23401] - Used narrower portal models in the Sacellum
[23558] - Clarified Quest Text
[23607] - Rock by Sarathanan Vale BO in Caledor moved so players wouldn't get stuck
[23015] - Sentinel Veteran's Medallions Vendors removed as this gear is now acquirable via the dungeon, and this will prevent people from clicking the vendors and crashing.
[23521] - Against the Wicked : Quest item you need to use on the NPC has been added to the quest (if you already have the quest you have to abandon it and retake it in Altdorf)
[24225] - Same as above
[24114] - Magda Darkweaver's Faction has been changed to match surrounding npcs so they do not kill her (Empire Ch3 Quest 'Promise of Battle')
[22273] - Mailbox moved in Empire Ch2 so players wouldn't get stuck
[24254] - Added the possibility (for next year) for Olive Green Specked Wyvern Egg to be traded in for Eastern Wyvern Specked Egg (the magus variant) so the magus can benefit from eggs being traded to them.
[24265] - Repainted the Norsca zone map so the waters around Suderholm are not RvR flagged
[24112] - Script fixed so the Chaos Ch1 Quest 'To Conquer' Ancestral Hero doesn't despawn
[24127] - Same as above
[24008] - T2 Easter Egg quests for the Explorer's set should be reset
[23240] - Added rocks in the gaps of Fell Landing posterns so players wouldn't get stuck. Is it pretty? No. But neither are dark elves.
Unticketed bugs / other changes:
- Fixed a bug that could cause pets to get one autoattack off on stealthed players that they cannot see.
- Fixed fortress lords not properly scaling to attacker population.
- Fixed Destruction mailboxes showing as "Mailfing" outside of Greenskin zones.
- Carried items like supplies should now appear on the ground if dropped mid-air.
- Fixed an issue where potentially supplies dropped off dead players would not happen.
- Fixed an issue where the defence reward could trigger before all doors where repaired (when a lord has not been killed).
- Added the Stalker Helm to the ward system
- Tier 2 RvR Vendors now properly have AP potions in their vendor list.
- The Lairs of Lady Grimgyre, The Bleakwing Matriarch, Malachia, and Fallen Slayer have been moved from the 'Live Event Lairs' section of the Tome to their respective racial pairings.
- Spikes floating in the air in High Pass have been lowered to the ground
- Fixed the respawn location for Grundadrakk's Weald in Barak Varr to be Greenskin Chapter 9, instead of Chapter 8
- Some doors that didn't work before have been implemented for... secret reasons.
- KV Keep areas have been fixed, meaning players can spawn siege equipment outside the keeps.
- Game no longer thinks you had a Ritual Nexus or Runic Conduit when you were in range of an allied one.
- Added to the tooltip that you can only cast one Ritual / Master Rune at a time.
- Optimizations have been made to ability processing on the server. This should have no functional impact but may help reduce lag in large fights.
- Live event items designed to expire at the end of the event can no longer be claimed from the live event herald after the event has ended.
- Various potion and live event renown buffs now properly stack with other sources of +renown.
- Server crashes should no longer cause large amounts of RP / XP loss if you were online for an extended period. - Thu May 22, 2025 6:14 am View the latest post
- Patch Notes 22/05/2025
-
- Patch Notes 18/04/2025 Highlights
Eastern Wyvern Hunt
Every year after spring settles in, Eastern Wyverns flock to the west for their breeding season, leaving a foul stench across the Old World. Greenskins scour the lands for 'da bestest wyvern for da big boss', while their enemies seek to cull the wyvern population. Wyvern wings will blot out the sun unless the brave venture out into the wilderness.
The Old World and Ulthuan reek with the stench of Eastern Wyvern eggs, a smell that seems to rile up the greenskins. War may be everywhere, but sometimes you just need to take out your basket and go egg collecting. Who knows what those pesky wyverns have been eating and laying in their eggs.
This live event will run from April 18th to April 28th. Look man, it's an invasive species. Just because they largely coincide with when patching is done to "turn them on" or whatever doesn't mean you should take your time for granted. Everything might just end this week for all we know. Make the best of your time, crack some eggs, get out there and explore the world while it's still here.
Rewards
Basic: [Crate of Bloody Sunz Dyes][Crate of Butcher's Pass Dyes][Mini Eastern Wyvern Eggs] or [Eastern Wyvern Eggs]
Advanced: [Eastern Wyvern Claw][Eastern Wyvern Claw][Eastern Wyvern Claw] [Eastern Wyvern Claw] [Eastern Wyvern Claw][Eastern Wyvern Claw][Eastern Wyvern Claw]
Elite: [Clipped Wyvern Wings] from 2022 seen here , [Shorn Wyvern Wings] seen here, or [Potion of Acclaim]. All RoR cloaks are visible in the gallery here .
Easter Egg Hunt or Live Event Quest: Wyvern Mounts / Eastern Wyvern Disc. This year we have added 5 new color variants of the wyvern. You can preview the Mounts here and Magus Disc here. The Ghastly White Eastern Wyvern is only available from the Live Event Quest "The Great White Wyvern" / "Da Great White Wyvern" in Karaz-a-Karak / Karak Eight Peaks respectively.
All Live Event rewards are only available from the associated heralds: Masta Wrangla Gribz at the Karak Eight Peaks Flya Boyz, or Wyvernslayer Thorrek on the Karaz-a-Karak Flight Deck - near the flight masters in the two cities.
Wyvern Egg Hunt
Those wretched wyverns have laid over 6,200 eggs across the Old World and Ulthuan. Worst of all, somehow those eggs found their way into Karaz-a-Karak and Karak Eight Peaks! That's what you get when you let a slayer decide what's for breakfast.
Tier 1 maps, along with Karaz-a-Karak and Karak Eight Peaks, have Mini Eastern Wyvern Eggs, which contain smaller quantities of rewards and items aimed at lower-level / newer players. Tier 2+ maps (including the side zones of Death Peak, Cinderfall, West Praag, and the Isle of the Dead) have Wyvern Eggs. Wyvern Eggs contain larger quantities of potions and dyes, and a few rare items for you to discover. However, Wyvern Eggs also have a chance to summon a feisty Eastern Wyvern Matriarch, so be careful when egg-hunting!
2025 Event Updates and Improvements:
To make finding eggs easier, this year we've added hundreds of new eggs in the T2+ Maps, as well as more eggs in the T1 maps for new players.
To combat center-screen message spam, we've also added a new filter that will only display the "You Smell a Wyvern Egg" notification once every 20 seconds on your center-screen messages. You can still check your chat log to see individual notifications if you want to know the exact number of eggs that are active nearby.
Wyvern Matriarchs are now a threat again, so be mindful of their power if hunting eggs alone!
Live Event Shoppe & New Dyes
The return of the Eastern Wyvern Hunt sees the return of the associated 26 Eastern Wyvern Hunt dyes, including two spec dyes themed around our Greenskin friends. The primary way to find new live event dyes is in the Wyvern Eggs, however some players may find that luck is not on their side and wish to buy dyes from a vendor. During the Eastern Wyvern Hunt, enemy players will drop a Green 'trash' item that players can use to buy dyes from the live event merchant (check your auto-rolls!) Order players will drop 'Teef' for Destruction players; Destruction players will drop 'Fangs' for Order players. Teef and Fangs are tradeable between players.
During the Eastern Wyvern Hunt, players can visit the live-event vendor to trade any Specked Eggs for a colorful wyvern mount, or Teef/Fangs for dyes. Destruction players can find Wrangla Rugrit Onetoof at the outdoor Flya Boyz area of Karak Eight Peaks, near the flight master. Order players can find Ranger Doreksson on the Flight Deck of Karaz-a-Karak. Please note that the live event heralds and merchants will only remain for 5 days after the live event, so claim your rewards and make your purchases in a timely manner!
Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor, but please note it may take a few days before the add-on is updated. These colors were taken from official publications.
Realm versus Realm
Warband Leader's Marks
This patch updates the time needed to earn the top reward tiers of the Warband Leader's Marks for players who lead Warbands, and makes the Purple and Gold tiers faster to achieve.
- Purple Tier has shifted from requiring 140+ points down to 120+ Points
- Gold Tier has shifted from requiring 180+ points down to 140+ Points
Our goal with this change is to the make the upper tiers of these rewards a bit more achievable for people trying to balance their pug life with their social life.
For more information on how Warband Leader's Marks are earned, and how points are calculated, please see this Wiki page!
General
- Chicken is now instantly removed on leaving the RvR lake.
- Attempting to steal the other factions guild banners will mark you for RvR if you are not already marked for RvR.
Keep
- If members of a Guild Claim a keep but then log out, keeps will automatically drop their keep claim after 10 minutes if not enough Guild or Alliance members are online.
This check is done through a simple points threshold: To maintain a claim, a Guild / Alliance must have a total of 10 "Points".
Any online Guild member counts for 2 points, and any online Alliance member counts for 1 point.
- The following keep upgrades has had their prices adjusted (upkeep per 5 minutes):
Door HP 1 from 10s to 20s
Door HP 2 from 20s to 30s
Upgrade of guards to champion decreased from 1g to 20s
Banker from 1g to 50s
Vault keeper from 1g to 50s
Improved respawn 1 from 10s to 20s
Improved respawn 2 from 20s to 30s
Improved respawn 3 from 30s to 40s
Divine altar from 80s to 50s
Healer fropm 10s to 5s
Guild flight master from 10s to 20s
Content
Sigmar's Crypts
- Sister Eudocia now has CC immunity again. This should resolve some instances of the boss not correctly losing her damage reduction buff if she was CC'd as she attempted to cast it.
- Lector Twins
We've confirmed reports of invisible puddles sometimes spawning. We're making adjustments to better balance this mechanic for the time being, but in the future, we may replace this mechanic entirely if the coders are unable to isolate the cause of the client bug:
- The time before the Puddles damage a player has been increased, meaning players have more time to move out of these before they take damage.
- The time between damage ticks on puddles has also been increased as a result.
- The damage of Puddles has been reduced slightly.
- After testing, the Speed Run quest for Sigmar's Crypts is now slightly more forgiving, and has been increased by 60 seconds.
Combat and Careers
Balance Changes- Runic Conduit (New ability at lvl 20) - Healing. 15 AP. 80 ft range. Off GCD. 10s CD. - You inscribe a Runic Conduit into the ground that infuses your group, restoring (125 + 0.60*HB) health health every 3 seconds to those within 50 feet of the Runic Conduit. To maintain your Runic Conduit, you have to remain within 150 feet and your Action Point regeneration is reduced by 5.
- Cancel Runic Conduit (New ability at lvl 20) - Defensive. 0 AP. Self. Instant cast. No CD. Requires an active Runic Conduit - Cancel your current Runic Conduit.
- Master Rune of Stability - Buff. 35 AP. Self. Instant. 30s CD. Requires an active Runic Conduit. - You apply the Master Rune of Stability to your Runic Conduit. Group members within 50 feet of your Runic Conduit will instantly be freed from any snaring effects and for the next 10 seconds, group members within 50 feet of your Runic Conduit have their Toughness increased by 240.
- Master Rune of Fury - Buff. 35 AP. Self. Instant. 30s CD. Requires an active Runic Conduit. - You apply the Master Rune of Fury to your Runic Conduit. Group members within 50 feet of your Runic Conduit gain 50 Action Points and the Action Point cost of their abilities is reduced by 25% for 10 seconds if they remain within 50 feet of the Runic Conduit.
- Master Rune of Adamant - Buff. 35 AP. Self. Instant. 30s CD. Requires an active Runic Conduit. -. You apply the Master Rune of Adamant to your Runic Conduit. All allies within 25 feet of your Master Rune gain (424 + 2.0*HB) health. For the next 10 seconds, group members within 50 feet of your Master Rune of Grungni will be periodically cleansed, removing up to one Curse or Ailment every 5 seconds.
- Rune of Wrath and Ruin - New core tactic available at level 20: Your Runic Conduit no longer heals group members, instead it causes the earth to crack, venting forth fire and sulphur, dealing (150 + 0.75*DB) Elemental damage every 3 seconds to all enemies with 25 feet.
- Rune of Battle can only be used on a non-stealthed player and a player can only be affected by one Rune of Battle at a time.
Balance Changes
- Ritual Nexus (New ability at lvl 20) - Healing. 15 AP. 80 ft range. Off GCD. 10s CD. - You cast a Ritual Nexus on the ground that infuses your group, restoring (125 + 0.6*HB) health health every 3 seconds to those within 50 feet of the Ritual Nexus. To maintain your Ritual Nexus, you have to remain within 150 feet and your Action Point regeneration is reduced by 5.
- Cancel Ritual Nexus (New ability at lvl 20) - Defensive. 0 AP. Self. Instant cast. No CD. Requires an active Ritual Nexus. - Cancel your current Ritual Nexus.
- Ritual of Lunacy - Buff. 35 AP. Self Instant cast. 30s CD. Requires an active Ritual Nexus. You may only have 1 Ritual active. - You apply the Ritual of Lunacy to your Ritual Nexus. For the next 10 seconds, group members within 50 feet of your Nexus have their chance to critically hit increased by 10% and their next attack within 10 seconds will deal an additional 150 Corporeal damage.
- Ritual of Innervation - Buff. 35 AP. Self. Instant cast. 30s CD. Requires an active Ritual Nexus. You may only have 1 Ritual active. - You apply the Ritual of Innervation to your Ritual Nexus. Group members within 50 feet of your Nexus gain 50 Action Points and the Action Point cost of their abilities is reduced by 25% for 10 seconds if they remain within 50 feet of the Nexus.
- Ritual of Superiority - Buff. 35 AP. Self. Instant cast. 30s CD. Requires an active Ritual Nexus. You may only have 1 Ritual active. - You apply the Ritual of Superiority to your Ritual Nexus. All allies within 25 feet of the Ritual Nexus receive a shield that wil absorb up to 825 damage for up to 10 seconds. Then all group members within 50 feet of the Nexus gain a shield every 2.5 seconds, absorbing up to 375 damage for up to 10 seconds.
- Waves of Chaos - Changed to core tactic available at level 20 and reworked to: Your Ritual Nexus no longer heals group members, instead it deals (150 + 0.75*DB) Corporeal damage every 3 seconds to all enemies within 25 feet.
- Manipulation - Moved to 7 points in Path of Dark Rites.
- Burst of Chaos - Moved to 7 points in Path of Alchemy.
- Chaotic Agitation - Now has its damage increased by 25% against enemies within 50 feet of your Ritual Nexus.
Balance Changes
- Dissipating Energies - Now only usable on a non-stealthed player. Players can only be affected by one Dissipating Energies at a time.
This patch includes fixes to all bugs that have been reported since the Healer Patch hit the live servers. Additionally, when the team was looking at the second hit of Cleave Soul, we found some inconsistencies across similar abilities. Hence some of these abilities that do multiple hits have been changed.
General Changes and Fixes
- Cleanse abilities should no longer be able to cleanse Siege weapons.
Bug Fixes
- [24121] Rune of Fortune is now set at appropiate level requirement.
- Rune of Fate now has appropiate ability level requirement.
Bug Fixes
- [24121] Boon of Tzeentch is now set at appropiate level requirement.
- Mirror of Madness now has appropiate ability level requirement.
Bug Fixes
- Sigmar's Will now respects the ability range.
- Divine Light now has appropiate ability level requirement.
- Soulfire now has appropiate ability level requirement.
Bug Fixes
- Khaine's Force now respects the ability range.
- [24105] Covenant of Tenacity now properly applies to your group in all cases.
- Wracking Agony now has appropiate ability level requirement.
Balance Changes
- Cleave Soul’s second hit can now proc attacks. (Second hit is undefendable, but only applied if the first hit isn’t defended.)
Bug Fixes
- [24122] Balance Essence and Transfer Essence when using Expanded Control can no longer heal Siege weapons.
- [24109] Phoenix's Rejuvenation now properly heals the group with 5 Force points.
- [24129] Mistress of the Marsh now has appropiate ability level requirement.
- Funnel Essence now has appropiate ability level requirement.
- Apotheosis now has appropiate ability level requirement.
- Wild Healing now has appropiate ability level requirement.
Balance Changes
- Empowered Lores now triggers when you consume 5 Force/Tranquility points instead of when using any ability while at 5 Force/Tranquility points.
- Radiant Lance’s additional hit (when consuming 5 Tranquility) can now proc attacks. (Second hit is undefendable, but only applied if the first hit isn’t defended.)
Bug Fixes
- [24122] I'll Take That! and Bleed Fer' Me when using Waaagh! Frenzy can no longer heal Siege weapons.
- Shrug It Off can now only be applied to one ally.
- [24129] Sticky Feetz now has appropiate ability level requirement.
- Scrub Ya Gud! now has appropiate ability level requirement.
- Do Sumfin Useful no longer disappears on yourself when casting it on another player.
Balance Changes
- Burst O' Waaagh! now triggers when you consume 5 Mork's/Gork's Waaagh! points instead of when using any ability while at 5 Mork's/Gork's Waaagh! points.
- Brain Bursta’s additional hit (when consuming 5 Gork’s Waaagh!) can now proc attacks. (Second hit is undefendable, but only applied if the first hit isn’t defended.)
Balance Changes
- Flail’s second hit can now proc attacks. (Second hit is undefendable, but only applied if the first hit isn’t defended.)
Balance Changes
- Crosscut’s second hits can now proc attacks, but can also be defended. If either of the two attacks hit, the target will be debuffed.
Balance Changes
- Crashing Wave’s second hits can now proc attacks, but can also be defended. If either of the two attacks hit, the target will be knocked down.
- Dragon’s Talon’s second hits can now proc attacks, but can also be defended. If either of the two attacks hit, the target will be debuffed.
General Changes and Fixes
The following abilities can no longer heal siege weapons:
- Divine Strike / Consume Essence
- Benediction / Khaine's Encouragement
- Charged Fury
- Mork's Gift
Bug Fixes
- Both heals of Sigmar's Will now respects the ability range.
Bug Fixes
- Both heals of Khaine's Force now respects the ability range.
Bug Fixes
- [24153] Radiant Gaze no longer builds Tranquility points per target hit when using Radiant Burst.
- [24145] Funnel Essence should no longer throw weird exceptions.
Bug Fixes
- [24140] Mork's Gift now properly heals group members within 25 feet of the main target when using Mork Favors Me!
Bug Fixes
[21521] - Adjusted prices in the guild room craft vendor.
[24128] - Fixed an issue where rank 2 of guild oil control of keep did not allow alliance members to plant oil
- Fixed an issue where sparkles where lost on the top 2 guild banners in cities once they were assigned.
- Fixed an issue where keep claim would not give the +50 to bag rolls. - Fri Apr 18, 2025 7:42 am View the latest post
- Patch Notes 18/04/2025
-
- Gift of Kurnous: Twitch Drops Event!
Watch & Earn Twitch Drops!
Celebrate the Wild Hunt with the Gift of Kurnous Twitch Drops Event, running from March 28th at 10:00 AM UTC to March 31st at 10:00 AM UTC!
Twitch Drops will be active throughout the event, offering exclusive in-game rewards to viewers who watch authorized Return of Reckoning streamers.
Twitch Drops Rewards
Watch streams during the event to unlock the following gifts from Kurnous:
- 60 Minutes: Small Gold Bag (20g)
- 120 Minutes: Potion of Acclaim
- 180 Minutes: Exotic Mount Token
- 240 Minutes: The Vale Watcher (Title)
- 300 Minutes: RoR Aegis (30-Day)
- 360 Minutes: 100 War Crests
Event Duration: March 28th - March 31st, 2025
Want to Stream with Drops Enabled?
Twitch Drops are not automatic—only authorized Return of Reckoning streamers can participate.
If you're an authorized streamer, you’re already good to go! If not, request access by following the steps below:
How to Sign Up as a Drops-Enabled Streamer:
1. Click → Request Access
2. Choose Sign in with Return of Reckoning
3. Click Open a New Ticket
4. Select Media and Content Creators / Request Access to Twitch Drops
5. Enter your Twitch Username in the ticket
6. Click Create Ticket and wait for approval
Important Links
- How to Claim Drops
- Twitch Drops Info & FAQs
- Link Your Twitch Account
Don’t miss the Gift of Kurnous!
Join the Wild Hunt, support your favorite RoR streamers, and claim your drops while you watch!
For the most up-to-date list of approved streamers, visit: Gift of Kurnous Streamer Roster - Thu Mar 27, 2025 12:19 am View the latest post
- Gift of Kurnous: Twitch Drops Event!
-
- Patch Notes 19/03/2025 Highlights
Live Event: Wild Hunt
Every year Orion's rebirth in the Wood Elf realm of Athel Loren marks the start of Spring. With Orion's rebirth the Wild Hunt begins, as elves across Athel Loren join the King in the Woods in riding forth and purging the forest of its enemies. This is all done as an offering to the elven God of the Hunt, Kurnous. Enemies of Kurnous beware, for you may become an offering during the Wild Hunt.
The Wild Hunt is upon the Elves, and Ulthuan is already sodden with blood. Hunters stalk the fields and forests in search of rare and savage prey, to demonstrate their skill to the God of the Hunt and perhaps gain his favor. Others seek merely to glimpse the fabled White Stag and gain Kurnous's blessing. But Kurnous is a true hunter, and incurring his wrath carries a price ... of poetic justice.
Kurnous has taken particular interest in the activities of the mere mortals, ever eager to find which hunter is truly worthy. As the Wild Hunt commences, vines from the World Root have sprung up in Ellyrion. Beyond those vines lay the Hunter's Vale, sanctuary of Kurnous. All who dare can enter to see if they are worthy to face the Lord of the Hunt. Though be forewarned, nature itself will turn against those who enter the Hunter's Vale.
Travel to Ellyrion, the kingdom beloved by Kurnous, and find the Vale Vines to his inner sanctum, the Hunter's Vale. During the Wild Hunt, some may be lucky enough to catch sight of the White Stag as it wanders along the southern coast and ranges of Ulthuan. Join the Wild Hunt in honour of Kurnous and prove to the Lord of the Hunt if you are worthy of being a hunter, or the prey.
This event will run between March 21st and March 31st.
Rewards
Basic: [Stag Skull Trophy]
Advanced: [Bleeding Hart Charm] (Check the armoury for other variants)
Elite: [Blessed Hide of Kurnous] Preview here, or the Deepwood Cloak at the top of the gallery here
Quest Rewards: The Stag of Kurnous or the Stag of Isha (or the Daemonwood Disc for the Magus), live-event themed limited time mounts. You can preview the Mounts here and Magus Disc here. ( Note: The Magus disc is temporarily bugged and its appearance will be fixed soon!)
Live Event Quests
This year's Wild Hunt includes new quests to acquire your sacred-stag mounts. These quests are broken up into four brackets based on your character level and have different tasks accordingly. Make sure to read any text in all-caps. Additionally, there is a repeatable quest requiring players to beat the Hunter's Vale, with unique limited-time prizes. All quests are available from Live-Event related NPCs: Hethoac Evertrue in the Altdorf Market Square, or Karalith Raemari in the Inevitable City Apex.
Live Event Shoppe & New Dyes
Ah beautiful colors, what would the world be without beautiful colors? Better without blinding yellow no doubt. This Wild Hunt we are happy to introduce 32 new colors to RoR, two of which are spec-tacular dyes which may make a leprechaun out of a dwarf. Ten of these new dyes are added permanently in the game as drops from the Hunter's Vale bosses; four new optional heroes have been added to Hunter's Vale for those seeking to expand their dye pursuits. The remaining dyes, along with some unique items, are available at the live event vendor. Trophies are displayed in this link for your convenience. In the spirit of the Wood Elves, all good things are fleeting, cherish them while you can. Order players can find Thealyn Rosethorn in the Altdorf Market. Destruction players can find Rakaan Savageblood in the Inevitable City Apex.
Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor, but please note it may take a few days before the add-on is updated. These colors were inspired largely from official publications, such as the Wood Elf 8th Ed. army book.
Healer Patch
Today we are excited to share with you the long awaited Healer patch. In the past months we've been steadily working towards this moment: designing, discussing and implementing all the changes you will find below. By revival of the Balance focus team we have created an additional layer of quality control to deliver the best experience possible.
This new patch has many exciting new features. Most notably the Shaman and Archmage mechanic has been reworked to become more integrated into all of their possible playstyles. Furthermore, we have redesigned how many lifesteal abilities work. This will be most visible on the Grace Warrior Priest and Sacrifice Disciple of Khaine, who have received a significant overhaul.
Due to the feedback we received over the course of the PTS on the changes to the Rituals and Master Runes, we decided to do another redesign of these abilities. While we are excited to share the new designs with the community, the patch came too early to finish the implementation of the new design. For that reason, we have temporarily reverted the changes to the Rituals and Master Runes. But you can expect the release of the new Rituals and Master Runes within the next two weeks.
Overhauling Lifesteal abilities
Let's kick off the patch notes with how these new lifesteal abilities work. These new abilities have a lifesteal part, which works the same as it does now, and a new Base heal. This base heal functions similarly to a direct heal that is based on Willpower, but instead it scales off your damage bonus and offensive critical hit chance. Crucially, this base heal is affected by heal (debuffs). For a full overview, click the spoiler below.
The following abilities use this new design:Spoiler:- Divine Strike / Consume Essence
- Sigmar’s Radiance / Transfer Essence
- Sigmar’s Will (New) / Khaine’s Force (New)
- Benediction (New) / Khaine’s Encouragement (New)
- Balance Essence (If using Expanded Control) / I’ll Take That (If using Waaagh! Frenzy)
- Transfer Force (If using Expanded Control / Bleed Fer’ Me (If using Waaagh! Frenzy)
- Energy of Vaul / Fury of Da Green
Overhaul of Archmage and Shaman Mechanic
The mechanic of the Archmage and Shaman always had a cool concept of buffing your damage abilities by casting heals and vice versa. In practice, however, this mechanic doesn’t work very well. For both damage and especially the healing spec there is very little interaction with the mechanic.
The design of the new mechanic revolves around creating interaction with your class mechanic, regardless of your specialisation. Instead of splitting abilities in offense and defense category, the new mechanic splits abilities in over-time abilities and direct abilities. So, let’s dig deeper into the new mechanic!
Similar to before, abilities either build 1 Tranquility / Gork’s Waaagh Point or 1 Force / Mork’s Waaagh Point. These abilities then become enhanced from consuming the Points opposite of what they build. Over-time abilities, such as HoTs and DoTs build Tranquility and Gork’s Waaagh!. Direct abilities, such as Boon of Hysh or Bunch o’ Waaagh! Build Force and Mork’s Waaagh!.
With this patch, you can once again be at zero mechanic points. This means if you would weave abilities of both types back and forth, you can boost about half your abilities during a fight. The mechanic is designed and balanced around this fact. We've added new special enhancements when you reach 5 mechanic points, which give powerful boosts and add additional effects to all abilities. These consume all your mechanic points, meaning you will be reset back to zero. This adds an additional layer to balancing your Force and Tranquility or your Gork’s and Mork’s Waaagh!.
As an example, let's look at the following tooltip of the new ability Phoenix's Rejuvenation. If the player has 1 to 4 Force Points, the ability will deal an additional 15% healing. If the player is at 5 Force points, they will be reset to zero and the ability will deal an additional 30% healing and have its duration increased to 7 seconds.
To find all the brand new effects, scroll down towards the Archmage and Shaman section for the complete overview.
Combat and Careers
General Changes and Fixes
Removing Subtlety and instead reducing the overall aggro of healing opens up an additional tactic in PvE and reduces the chance of healers gain Lord aggro in Keep sieges. Alter Fate has been reworked to a strong defensive Morale ability.
- Remove the cleanse prioritisation system. Spoiler:
- Reduce aggro from healing by 25%.
- Removed Subtlety.
- Sacrificial Renewal - New Tactic replacing Subtlety: Whenever you critically heal an ally, you increase the power of your heals by 15% for 5 seconds, but you also take 10% more damage from all sources.
- Steal Life - Damage increased from 3 * 300 to 3 * 400.
- Alter Fate - Reworked to: Heal all group members within 100 ft for 1800, then increase your healing by 35% for 10 seconds.
Balance Changes
General
Several changes to give more value to previously unused morale abilities.- Protection of the Ancestors - Cooldown reduced from 3 mins to 1 min. Duration reduced from 60s to 30s.
- Rune of Insanity - AP Drain removed. Instead, for 10 seconds, your target will take an additional 1 second to build up all abilities.
- Rune of Rebirth renamed to Valaya’s Shield - Reworked to: Self. - You gain a shield that absorbs 3600 damage for 15 seconds. All group members within 100 feet will regain 3 * 600 health over 9 seconds.
- Valaya’s Shield renamed to Rune of Rebirth - Healing increased from 6 * 399 to 6 * 600.
Healing
The scaling of Willpower has been adjusted across the board to increase its value. Rune of Serenity has been buffed to increase the Runepriest’s AoE healing capabilities.- Rune of Mending - Direct Healing changed from (337 + 0.75*HB) to (256 + 1.2*HB) and healing over time changed from 5 * (78 + 0.25*HB) to (60 + 0.35*HB).
- Rune of Regeneration - Healing changed from (300 + 0.9*HB) to (251 + 1.2*HB)
- Rune of Restoration - Healing changed from (1125 + 3.0*HB) to (948 + 4.0*HB)
- Rune of Serenity - Healing changed from 3 * (221 + 0.5*HB) to 3 * (217 + 1.0*HB)
Damage
With the new Rune of Fulmination we have significantly increased the Runepriest’s single target capabilities.- Rune of Fortune - Now Core ability in Path of Grungni (available at lvl 9). Base damage reduced from 348 to 299.
- Rune of Burning - Moved to 9 pts in Path of Grungni.
- Rune of Fate - Moved to 9 pts in Path of Valaya.
- Rune of Fulmination - New ability at 13 pts in Path of Valaya: Ailment. 45 AP. 100 ft range. 2.5s cast. 15s CD. You deal (348 + 2.5*DB) Elemental damage to your target and an additional (5 * (150 + 1.0*DB) Elemental damage over 5 seconds. If your target is affected by Rune of Immolation, they will have their Elemental Resistance reduced by 378 for 5s.
- Blazing Runes - New tactic (lvl 20): When casting Rune of Fire you prepare for your next blazing rune within 10 seconds, increasing the damage of your next Rune of Immolation, Rune of Fire, or Rune of Burning by 25%.
- Rune of Fire - Increased projectile speed.
Balance Changes
General
Daemonic Fortitude cooldown is reduced, allowing the Zealot to more often save targets with this ability.- Daemonic Fortitude - Cooldown reduced from 3 mins to 1 min. Duration reduced from 60s to 30s.
- Tzeentch’s Scream - Healing changed from 6 * (399 + 1.5*HB) to 6 * (600).
Healing
The scaling of Willpower has been adjusted across the board to increase its value. Further, Leaping Alteration has received a buff, together with Drink Deeply.- Drink Deeply - Reworked into: Increase the duration of Tzeentch’s Cordial by 6 seconds.
- Dark Medicine - Direct Healing changed from (337 + 0.75*HB) to (256 + 1.2*HB) and healing over time changed from 5 * (78 + 0.25*HB) to (60 + 0.35*HB)
- Tzeentch’s Cordial - Healing changed from (300 + 0.9*HB) to (251 + 1.2*HB)
- Elixir of Dark Blessings - Healing changed from (1125 + 3.0*HB) to (948 + 4.0*HB)
- Leaping Alteration - Healing changed from 3 * (221 + 0.5*HB) to 3 * (217 + 1.0*HB)
Damage
Several changes have been made to increase the single target capabilities of the Zealot. From the redesigned tactic Scourged Warping to new Tactics and the new Changer’s Echo ability.- Boon of Tzeentch - Now Core ability in Path of Alchemy (available at lvl 9). Base damage reduced from 348 to 299.
- Storm of Ravens - Moved to 9 pts in Path of Alchemy.
- Mirror of Madness - Moved to 9 pts in Path of Witchcraft.
- Changer's Echo - New ability at 13 pts in Path of Witchcraft: Hex. 30 AP. 100 ft range. Instant. 5s CD. - You Hex your target, they will suffer (448 + 1.5*DB) Corporeal damage after 5 seconds. This damage is increased by 25% if your target is affected by Warp Reality.
- Prolonged Suffering - New tactic (lvl 20): Each time Warp Reality or Demon Spittle damages an enemy, there is a 33% chance that the victim will suffer an additional (150 + 1.5*DB) Corporeal damage.
- Burst of Chaos - New tactic (lvl 34): Whenever your target is below 50% health, Tzeentch's Cry's damage is increased by 75%.
- Scourged Warping - Warp Reality now has its damage increased by 10% per consecutive tick. (0% - 10% - 20% - 30% - 40%) Instead of making Scourge be instant cast, Scourge now ignores the target’s Corporeal Resistance.
- Tzeentch's Cry - Increased projectile speed.
Balance Changes
General
The most notable changes are a redesign of detaunt, a redesign of the Prayer of Absolution and the new United in Prayer tactic. Detaunt has been reworked to no longer require a tactic to gain access to the AoE version. The new United in Prayer tactic is designed to give more freedom to building party compositions.- Intimidating Repent - Removed.
- Atone - New ability available at lvl 14: Debuff. 50 AP. Self. Instant. 15s CD. - All enemies within 25 feet are detaunted, making them hate you less and reducing the damage they deal against you to 50% for 5 seconds. During this time, all of your attacks will cause enemies to hate you 25% less than normal. You will also deal 50% damage to them until the effect is broken. If you attack anyone you have detaunted, the effect will immediately end.
- Prayer of Absolution - Reworked into: Buff. 0 AP. Self. Instant. 10s CD. Only one Prayer may be active at a time. - You chant a bolstering prayer, group mates within 100 feet will have a 20% chance when taking damage to activate a shield that will absorb 375 damage for up to 5 seconds. Will not trigger more than once every 3 seconds.
- Supplication - Now interrupts when you are full Righteous Fury.
- United in Prayer - New tactic at lvl 31: Prayers give group members within 100 ft of you a 20% chance on hit to increase the power of heals used on them by 25% for 5 seconds. Does not stack with Blessing of Grungni.
- Shield of Faith - Now additionally grants 10% Dodge. Additionally increases Block Chance by 5% when using a shield.
- Divine Amazement - Now additionally heals group members within 100 feet.
- Avatar of Sigmar - Additionally increases Wounds by 80 and heals for the amount of Wounds you got.
By moving Divine Light to a core ability, we have opened a spot to create Word of Wisdom, giving the Warrior Priest a way to increase their healing for a short amount of time. By allowing Divine Aid to be castable on the move, the Warrior Priest will be slightly stronger in kiting situations.- Divine Light - Now Core ability in Path of Salvation, gained at level 19. Cooldown reduced to 40 seconds.
- Word of Wisdom - New ability at 5 pts in Path of Salvation: Buff. 0 AP. Self. Off GCD. 1 min CD. Requires 60 Righteous Fury. - Over the next 10 seconds, direct heals will heal their target for an additional 225 health. This effect will not trigger more than once every 1.5 seconds.
- Divine Aid - Now castable on the move.
- Divine Mend - Now requires Tome.
- Divine Petitioning - Reworked to increase the Righteous Fury gain of Supplication by 15.
- Divine Warding - This tactic can only trigger once every 3 seconds.
- Divine Mend - Healing changed from (360 + 5.0*HB) to (626 + 3.5*HB).
- Divine Aid - Direct Healing changed from (337 + 0.75*HB) to (256 + 1.2*HB) and healing over time changed from 5 * (78 + 0.25*HB) to (60 + 0.35*HB).
- Healing Hand - Healing changed from (300 + 0.9*HB) to (251 + 1.2*HB).
Healing (Shield)
The Grace spec has been fully reworked with the following core design: Divine Strike and Sigmar’s Radiance are your single target and AoE Righteous Fury builders. Divine Assault and Sigmar’s Will are you single target and AoE consumers of Righteous Fury. Around that you have abilities such as the new Benediction, allowing you to efficiently use Salvation heals or Sigmar’s shield to help keep one target alive.- Shielding Grace - Removed.
- Sacrifice - Removed.
- Benediction - New ability at 13 pts in Path of Grace: Buff. 35 AP. 5 ft range. Instant. 10s CD. Builds 20 Righteous Fury. - You strike your enemy for (112 + 1.5*DB + 1.5*WDPS) damage and heal your friendly target for (120 + 0.8*DB). This attack buffs your next casted healing ability by 35% for 15 seconds.
- Sigmar’s Will - New ability available at lvl 17: Damaging. 0 AP. 5 ft range. Instant. No CD. Requires Shield. Requires 80 Righteous Fury. - You slam your enemy dealing (187 + 1.5*DB + 1.5*WDPS) damage to them. The will of Sigmar allows you to heal your group mates within 100 feet for (320 + 2.0*DB) plus 100% of the damage dealt.
- Divine Strike - Reworked into: Damaging. 30 AP. 5 ft range. Instant. No CD. Builds 40 Righteous Fury. - You strike your enemy dealing (150 + 1.5*DB + 1.5*WDPS) damage to them. The divine power of Sigmar heals your friendly target for (210 + 1.2*DB) plus 75% of the damage that you dealt.
- Sigmar’s Radiance - Reworked into: Damaging. 30 AP. 5 ft range. Instant. No CD. Requires Tome or Shield. Builds 30 Righteous Fury. - You smash into your enemy dealing (112 +1.5*DB + 1.5*WDPS) damage to them. The power of Sigmar erupts from your weapon, healing group mates within 100 feet for (120 + 0.8*DB) plus 75% of the damage that you dealt.
- Unstoppable Wrath - Now additionally usable with Shield. Cooldown reduced from 60s to 40s.
- Sigmar’s Shield - No longer has a damaging attack. Instead it can be applied from 100 ft range. No longer builds Righteous Fury and no longer costs AP.
- Grace of Sigmar - Reworked into: Increase the Base Heal of Sigmar's Radiance, Divine Strike, Sigmar's Will, and Benediction by 50%. Increase the lifetap healing from Divine Assault by 30%.
- Charged Fury - Reworked into: Whenever you hit an enemy with a melee ability, heal your friendly target for 150. Can only trigger once per second.
Damage
The new Wrath Warrior Priest actively uses their Righteous Fury to deal heavy blows with abilities such as Hammer of Sigmar or Divine Impact. Righteous Fury management will become much more important than ever before. The Warrior Priest also gains access to Empowered Smite, giving them a spammable AoE attack for Warband style of play.- Sigmar’ Wrath - Removed
- Hammer of Sigmar - Now core ability at level 25 in Path of Wrath and reworked: Damaging. 0 AP. 5 ft range. No CD. Requires Great Weapon. Requires 80 Righteous Fury. - With the power of Sigmar, you hit your enemy with a devastating blow, dealing (375 + 1.5*DB + 1.5*WDPS) damage.
- Vanquish - New Ability at 13 pt in Path of Wrath: Curse. 40 AP. 5 ft range. 10s CD. Requires Great Weapon. Builds 30 Righteous Fury. - You smash your hammer into your enemy for (225 + 1.5*DB + 1.5*WDPS) damage, breaking their armor. The victim’s armor is reduced by 1600.
- Divine Impact - New ability at 9 pt in Path of Wrath: Damaging. 0 AP. 5 ft range. 2.0s cast. 10s CD. Requires Great Weapon. Requires 40 Righteous Fury. - A devastating attack which deals (450 + 2.0*DB + 2.0*WDPS) Spiritual damage and reduces the targets ability to parry or block by 10% for 10 seconds.. You cannot be set back.
- Bludgeon - Armor penetration no longer requires hitting the target from the side or rear. Now builds 35 Righteous Fury, down from 30 .
- Judgement - Now Core ability in Path of Wrath. No longer requires Righteous Fury. Now costs 20 AP and builds 15 Righteous Fury.
- Soulfire - Righteous Fury cost reduced from 35 to 25. Now available at lvl 20.
- Castigation - AP cost increased from 30 to 35 AP. Now builds 25 Righteous Fury. Duration increased from 10 to 15 seconds. Damage over time changed from 5 * (20 + 0.3*DB + 0.41*WDPS) to 5 * (30 + 0.45*DB + 0.6*WDPS).
- Weight of Guilt - Now also snares for 3 seconds if the target is not cursed. If the target is cursed, duration is increased to the current 6 seconds.
- Guilty Soul - Reworked to: Any time you critically hit with a direct damage ability or hit with Weight of Guilt, your target will suffer an additional 4 * (125 + 0.75*DB) Spirit Damage over 12 seconds. This effect can stack up to 3 times. Each stack of Guilty Soul on the target increases the damage of your Hammer of Sigmar by 10%.
- Hastened Divinity - reworked into Beacon of Courage: Increase your Auto Attack damage by 25% and increase the base damage of Bludgeon by 25%.
- The Comet’s Gift - New tactic at lvl 26: Increases your Initiative by 80 and your Weapon Skill by 80.
- Blessing of Sigmar - New tactic at lvl 34: Whenever you strike a target with Bludgeon, your Armor Penetration is increased by 15% for 15 seconds.
- Empowered Smite - New tactic at lvl 19: Remove the cooldown of Smite. Smite no longer gives Righteous Fury per enemy hit, instead it builds 30 Righteous Fury if it hits any target. Action Point cost of Smite reduced by 10 AP. Range reduced to 40 feet.
Balance Changes
General
The most notable changes are a redesign of detaunt, a redesign of the Covenant of Tenacity and the new Khaine’s Vivification tactic. Detaunt has been reworked to no longer require a tactic to gain access to the AoE version. The new Khaine’s Vivification tactic is designed to give more freedom to building party compositions.- Terrifying Aura (tactic) - Removed.
- Terrifying Aura - New ability available at lvl 14: Debuff. 50 AP. Self. Instant. 15s CD. - All enemies within 25 feet are detaunted, making them hate you less and reducing the damage they deal against you to 50% for 5 seconds. During this time, all of your attacks will cause enemies to hate you 25% less than normal. You will also deal 50% damage to them until the effect is broken. If you attack anyone you have detaunted, the effect will immediately end.
- Covenant of Tenacity - Reworked into: Buff. 0 AP. Self. Instant. 10s CD. Only one Covenant may be active at a time. - Any time a groupmate within 100 feet hits an enemy, they have a 20% chance to regain 250 health over 5 seconds while reducing the amount of their armor being bypassed by 5%.
- Covenant of Vitality - Healing increased from 100% to 150% of the damage dealt.
- Blood Offering - Now interrupt when you are full Soul Essence.
- Khaine’s Vivification - New tactic at lvl 31: Covenants give group members within 100 ft of you a 20% chance on hit to increase the power of heals used on them by 25% for 5 seconds. Does not stack with Blessing of Chaos.
- Chant of Pain - Now additionally heals group members within 100 feet.
- Vision of Torment - Instead of blocking morale generation, now removes 600 Morale per second.
Healing
By moving Soul Shielding to a core ability, we have opened a spot to create Soul Energy, giving the Disciple of Khaine a way to increase their healing for a short amount of time. By allowing Restore Essence to be castable on the move, the Disciple of Khaine will be slightly stronger in kiting situations. Transfusion and the reworked Bound By Blood give the class more tactic options to increase their healing output.- Soul Shielding - Now Core ability in Path of Dark Rites, gained at level 19. Cooldown reduced to 40 seconds.
- Soul Energy - New ability at 5 pts in Path of Dark Rites: Buff. 0 AP. Self. Off GCD. 1 min CD. Requires 60 Soul Essence. - Over the next 10 seconds, direct heals will heal their target for an additional 225 health. This effect will not trigger more than once every 1.5 seconds.
- Restore Essence - Now castable on the move.
- Khaine’s Invigoration - Now requires Chalice.
- Khaine’s Bounty - This tactic can only trigger once every 3 seconds.
- Fueled Actions - Soul Essence gain reduced from 40 to 35, matching Fueled Fury.
- Bound By Blood - Reworked into: Increase your Critical Healing by 25%. The Soul Essence cost of Restore Essence is reduced by 10.
- Transfusion - New tactic at lvl 26: Increase the healing of Soul Infusion by 25%.
- Khaine’s Invigoration - Healing changed from (360 + 5.0*HB) to (626 + 3.5*HB).
- Restore Essence - Direct Healing changed from (337 + 0.75*HB) to (256 + 1.2*HB) and healing over time changed from 5 * (78 + 0.25*HB) to (60 + 0.35*HB).
- Soul Infusion - Healing changed from (300 + 0.9*HB) to (251 + 1.2*HB).
Healing (Shield)
The Sacrifice spec has been fully reworked with the following core design: Consume Essence and Transfer Essence are your single target and AoE Soul Essence builders. Rend Soul and Khaine’s Force are you single target and AoE consumers of Soul Essence. Around that you have abilities such as the new Khaine’s Encouragement, allowing you to efficiently use Dark Rites heals or Devour Essence to help keep one target alive.- Soul Ward - Removed
- Blood of my Blood - Removed.
- Khaine’s Encouragement - New ability at 13 pt in Path of Sacrifice: Buff. 35 AP. 5 ft range. Instant. 10s CD. Builds 20 Soul Essence. - You strike your enemy for (112 + 1.5*DB + 1.5*WDPS) damage and heal your friendly target for (120 + 0.8*DB). This attack buffs your next casted healing ability by 35% for 15 seconds.
- Khaine’s Force - New ability at lvl 17: Damaging. 0 AP. 5 ft range. Instant. No CD. Requires Shield. Requires 80 Soul Essence. - You slash your enemy dealing (187 + 1.5*DB + 1.5*WDPS) damage to them. Through Khaine, you heal your group mates within 100 feet for (320 + 2.0*DB) plus 100% of the damage dealt.
- Consume Essence - Reworked into: Damaging. 30 AP. 5 ft range. Instant. No CD. Builds 40 Soul Essence - You strike your enemy dealing (150 + 1.5*DB + 1.5*WDPS) damage to them. Using the Kforce of Khaine, you heal your friendly target for (210 + 1.2*DB) plus 75% of the damage that you dealt.
- Transfer Essence - Reworked into: Damaging. 30 AP. 5 ft range. Instant. No CD. Requires Chalice or Shield. Builds 30 Soul Essence. - You slash your enemy dealing (112 + 1.5*DB + 1.5*WDPS) damage to them.Through the gift of Khaine, you heal group mates within 100 feet for (120 + 0.8*DB) plus 75% of the damage that you dealt.
- Devour Essence - Reworked to: Curse. 0 AP. 100 ft range. Instant. 20s CD. Requires 75 Soul Essence - You envelop yourself or an ally in a devouring aura, they will deal 5 * (56 + 0.38*DB + 0.75*WDPS) damage over 5 seconds to up to 4 enemies within 20 feet and receive a blessing that heals them for 150% of all the damage dealt.
- Pillage Essence - No longer drains AP and transfers it to Soul Essence by default. Instead, Pillage Essence is now an interrupt. On a successful interrupt, you drain up to 50 AP from the target and gain 50 Soul Essence. Now builds 35 Soul Essence instead of 45.
- Unyielding Tormentor - Now also usable with Shield. Cooldown reduced from 60s to 40s.
- Empowered Transfer - Reworked into: Increase the Base Heal of Transfer Essence, Consume Essence, Khaine’s Force, and Khaine’s Encouragement by 50%. Increase the lifetap healing from Rend Soul by 30%.
- Gift of Khaine - Khaine’s Force now additionally heals all group members within 100 ft for (3 * (65 + 0.35*DB) over 3 seconds.
- Transferred Focus - Reworked into: Consume Essence and Transfer Essence are now undefendable.
Damage
The redesigned Torture Disciple of Khaine is built around the new Drowning in Blood. You will find that many abilities and tactics have been changed to create fun and interesting interactions. With the new tactic Essence Shatter, the Disciple of Khaine also gains access to a spammable AoE attack for Warband play.- Drowning in Blood - Now Core ability in Path of Torture at lvl 20 and reworked into: Buff. 0 AP. Self. Off GCD. 5s CD. Requires Dual Wield. Requires 20 Soul Essence per second. - Increases your critical damage by 25% for 5 seconds or until you run out of Soul Essence. While Drowning in Blood you cannot gain Soul Essence.
- Serrated Blade: New ability at 13 pt in Path of Torture - Curse. 40 AP. 5 ft range. 10s CD. Builds 30 Soul Essence. Requires Dual Wield. - You drive your blade into your target, dealing (225 + 1.5*DB + 1.5*WDPS) damage and reducing their armor by 1600 for 10 seconds.
- Wracking Agony - Moved to 9 pt in Path of Torture. Now requires 40 Soul Essence. AP Cost removed. Now only guarantees the critical hit when Drowning in Blood. Now has an additional effect of: If this ability lands a killing blow on your enemy, you gain 50% increased movement speed for 5 seconds.
- Sanguinary Extension - Reworked into: Curse. 35 AP. 5 ft range. Instant. 10s CD. Builds 30 Soul Essence - You strike your enemy for (112 + 1.5*DB + 1.5*WDPS) damage. If you strike your target from the rear, you reduce their movement speed by 60% for 3 seconds. If you are currently Drowning in Blood, you curse your enemy dealing 3 * (60 + 0.45*DB + 0.35*WDPS) damage over 3 seconds.
- Cleave Soul - Armor penetration when hitting the target from the side or rear removed. Now builds 35 Soul Essence, down from 30.Instead deals an additional (112 + 0.75*DB + 1.0*WDPS) damage when hitting the target from the rear or when Drowning in Blood. Base damage of initial hit reduced from 150 to 112.
- Fist of Khaine - Now Core ability in Path of Torture. No longer requires Soul Essence. Now costs 20 AP and builds 15 Soul Essence.
- Fell Sacrifice - Soul Essence cost reduced from 35 to 25. Damage changed to Physical. Damage changed from 3 * (165 + 0.59*DB) to 3 * (120 + 0.8*DB + 0.68*WDPS).
- Flay - Now also snares for 3 seconds if the target is not cursed. If the target is cursed, duration is increased to the current 6 seconds.
- Consume Enchantment - Now when Drowning in Blood, this ability will almost always deal critical damage.
- Curse of Khaine - Reworked into: Lacerate will also curse the target and make healing on them 50% less effective. Sanguinary Extension now deals an additional (150 + 1.5*DB + 1.5*WDPS) damage when the damage over time effect ends.
- Bleed Out - No longer increases duration of Sanguinary Extension (Still increases duration of Lacerate and Fell Sacrifice). Instead, it increases the damage of Sanguinary Extension by 25% (Including DoT part).
- Khaine’s Imbuement - Reworked into: Any time you hit an enemy with a direct damaging ability, there is a 33% chance that they will suffer an additional 5 * (75 + 0.4*DB) damage over 5 seconds (Curse). Whenever this tactic is triggered, your chance to critically hit with attacks is increased by 5% for 10 seconds (Buff).
- Essence Shatter - New tactic at lvl 19: Remove the cooldown of Essence Lash. Essence Lash no longer gives Soul Essence per enemy hit, instead it builds 30 Soul Essence if it hits any target. Action Point cost of Essence Lash reduced to 35 AP. Range reduced to 40 feet.
Balance Changes
Mechanic Bonuses
Abilities that build Tranquility:- Phoenix's Rejuvenation (New) - 1-4 Bonus: Healing increased by 15%. - 5 Bonus: Healing increased by 30%. Duration increased by 2s.
- Lambent Aura - 1-4 Bonus: Healing increased by 15%. - 5 Bonus: Healing increased by 45%.
- Cleansing Light - 1-4 Bonus: 2s CD Reduction. - 5 Bonus: 2s. CD Reduction. Cleanse an additional Hex or Ailment.
- Drain Magic - 1-4 Bonus: Additionally give AP to friendly target. - 5 Bonus: Additionally give AP to group members within 100 ft of you.
- Scatter The Winds - 1-4 Bonus: 10% Strikethrough. - 5 Bonus: 20% Strikethrough. Increase duration by 6s.
- Law of Conductivity - 1-4 Bonus: Damage increased by 15%. - 5 Bonus: Damage increased by 30%. Target receives 5% more damage.
- Law of Age - 1-4 Bonus: 10% Strikethrough. - 5 Bonus: 20% Strikethrough. Increase radius by 50%.
- Radiant Gaze - 1-4 Bonus: Damage increased by 15%. - 5 Bonus: Damage increased by 30%. Debuff increased by 5%.
- Rain Lord - 1-4 Bonus: 10% Strikethrough. - 5 Bonus: 20% Strikethrough. Increase Group’s Strength, Ballistic Skill and Intelligence by 120 for 20 seconds if they are within 100 ft of you.
- Transfer Force - 1-4 Bonus: 10% Strikethrough. - 5 Bonus: Undefendable.
- Shield of Saphery - 1-4 Bonus: Shield increased by 15%. - 5 Bonus: Shield increased by 30%. Cooldown reduced by 5 seconds.
Abilities that build Force:- Gift of Life - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: 50% Cast Time Reduction. Ress Ally with 50% health.
- Blessing of Isha - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: 50% Cast Time Reduction. Heals for an additional 3*(125 + 0.5*HB) over 3 seconds.
- Boon of Hysh - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: Instant Cast.
- Healing Energy - 1-4 Bonus: Healing increased by 15%. - 5 Bonus: Healing increased by 45%.
- Funnel Essence - 1-4 Bonus: Healing increased by 15%. - 5 Bonus: Healing increased by 30%. Now Castable On The Move.
- Cleansing Flare - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: 50% Cast Time Reduction. Increase knockback distance.
- Dissipating Energies - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: 50% Cast Time Reduction. Radius increased by 50%.
- Fury of Asuryan - 1-4 Bonus: Damage increased by 15%. - 5 Bonus: Damage increased by 30%. Your outgoing damage is increased by 10% for 5 seconds.
- Searing Touch - 1-4 Bonus: 10% Strikethrough. - 5 Bonus: 10% Strikethrough. Additionally slows the target by 40%.
- Radiant Lance - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: 50% Cast Time Reduction. After 2 seconds, hits an additional time for 50% of the original damage.
- Storm of Cronos - 1-4 Bonus: Damage increased by 15%. - 5 Bonus: Damage increased by 30%. 10% Strikethrough.
- Law of Gold - 1-4 Bonus: 10% Strikethrough. - 5 Bonus: Undefendable.
- Energy of Vaul - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: Instant Cast.
- Balance Essence - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: 50% Cast Time Reduction. Your outgoing healing is increased by 20% for 5 seconds.
General
Together with the brand new mechanic, the new Empowered Lores provides an awesome additional interaction with the class mechanic. Additionally, multiple Morale abilities have been improved.- Golden Aura - Effect will linger for 3 seconds after the absorb shield is removed.
- Empowered Lores - Reworked into: When casting your first spell after reaching 5 Tranquillity, your Critical Damage and Critical Healing is increased by 50% for 5 seconds. When casting your first spell after reaching 5 Force, your Intelligence and Willpower is increased by 240 for 5 seconds.
- Arcane Suppression - Reworked to: 80 ft range - Deals 900 damage and silences all enemies within 20 feet of your target for 3 seconds, making them unable to use magic.
- Funnel Energy - Reworked into: 80 ft range - All enemies within 20 feet of your target have their action point costs increased by 50% for 15 seconds, all allies within 20 feet of your defensive target have their action point costs reduced by 50% for 15 seconds.
- Winds’ Protection - Healing changed from 5 * (240 + 1.5*HB) to 5 * (480).
Healing
Magical Infusion has been reimagined as a sub class mechanic, allowing you to bring great single target healing for your group. Several changes are aimed at really letting you choose, but also forcing you to choose between single target and AoE capabilities through your tactic choices. The new Phoenix Rejuvenation ability improves the group healing capabilities of the class. At last, the newly designed Expanded Control gives the Archmage a way to build an Intelligence based healing spec. The possibilities are endless!- Magical Infusion - Moved to core ability at level 20 and reworked into: Buff. 15 AP. 150 ft range. Off GCD. 15s CD. Can only affect one ally. Cannot target yourself. - Bind yourself to one ally for 30 seconds, increasing your healing proficiency to them. All your healing abilities are 15% more effective on them.
- Mistress of The Marsh - Moved to 5 pts in Path of Isha.
- Funnel Essence - Moved to 9 pts in Path of Isha. Additionally, if Funnel Essence is used on an ally affected by Magical Infusion, their chance to be critically hit is reduced by 10% for the duration of the channel.
- Phoenix’s Rejuvenation - New ability at 13 pts in Path of Isha: Enchantment: 55 AP. Self. Instant. 15s CD. Builds Tranquillity – Heals all group members within 100 ft for 5 * (120 + 0.6*HB) over 5 seconds.
- Lambent Aura - No longer heals two additional allies.
- Energy of Vaul - Damaged reduced from (299 + 1.33*) to (249 + 0.67*DB). Healing changed from 1125 plus 50% of damage dealt to (800 + 2.0*DB) plus 50% of damage dealt.
- Apotheosis - Moved to 7 pts in Path of Isha.
- Wild Healing - Moved to 11 pts in Path of Isha and reworked into: Increase your Critical Healing by 25%. Reduce the Action Point cost of Boon of Hysh and Blessing of Isha by 10.
- Light of Isha - New core tactic at level 26: Lambent Aura now heals two additional allies within 15 feet of your target.
- Balanced Mending - Reworked into: Healing Energy becomes 15% more effective and will now also restore 25 Action Points to the target.
- Desperation - Increased healing from Magical Infusion removed. Health threshold increased from 25% to 30%.
- Arcing Power - Healing increased from 25% to 33%. Now additionally adds 10% Block and Disrupt Strikethrough to Balance Essence and Transfer Force.
- Expanded Control - Reworked into: Balance Essence now has a Base heal of (500 + 4.0*DB) and Transfer Force has a Base heal of (100 * 1.0*DB) every 3 seconds. Balance Essence can be cast while moving, but the damage output from Balance Essence and Transfer Force is reduced by 50%.
- Healing Energy - Direct Healing changed from (337 + 0.75*HB) to (256 + 1.2*HB) and healing over time changed from 5 * (78 + 0.25*HB) to (60 + 0.35*HB).
- Lambent Aura - Healing changed from (300 + 0.9*HB) to (251 + 1.2*HB).
- Boon of Hysh - Healing changed from (1125 + 3.0*HB) to (948 + 4.0*HB).
- Funnel Essence - Healing changed from 4 * (405 + 1.0*HB) to 3 * (315 + 1.5*HB).
Damage
You will find several changes to supply the Archmage with more AoE options, as well as a redesigned Increased Conductivity to increase their single target burst capabilities.- Storm of Cronos - Cooldown reduced from 30 to 10 seconds. Damage reduced from (412 + 1.6*DB) to (348 + 1.6*DB).
- Dissipating Energies - Now usable on any allied target.
- Increased Conductivity - Reworked into: Searing Touch now deals damage every second, but has its duration reduced by 3 seconds and its damage reduced by 25%. Additionally, reduces effectiveness of your casted healing abilities by 10%.
- Dispel Magic - Now reduces effectiveness of your casted healing abilities by 10%.
- Radiant Burst - Reworked into: Radiant Lance and Radiant Gaze will now affect all enemies within 20 feet of your target, but their range is reduced to 80 feet and they do 30% less damage.
Balance Changes
Mechanic Bonuses
Abilities that build Gork’s Waaagh!:- Do Sumfin Useful - 1-4 Bonus: Healing increased by 15%. - 5 Bonus: Healing increased by 30%. Duration increased by 5 seconds.
- Ey, Quit Bleedin' - 1-4 Bonus: Healing increased by 15%. - 5 Bonus: Healing increased by 45%.
- Greener 'n Cleaner - 1-4 Bonus: 2s CD Reduction. - 5 Bonus: 2s CD Reduction. Cleanse an additional Curse or Ailment.
- Yer Not So Bad - 1-4 Bonus: Additionally give AP to friendly target. - 5 Bonus: Additionally give AP to group members within 100 ft of you.
- Gork's Barbs' - 1-4 Bonus: 10% Strikethrough. - 5 Bonus: 20% Strikethrough. Now additionally deals 249 Elemental damage to the target every time they are healed (1s ICD).
- Life Leaka - 1-4 Bonus: Damage increased by 15%. - 5 Bonus: Damage increased by 30%. Target receives 5% more damage.
- You'z Squishy - 1-4 Bonus: 10% Strikethrough. - 5 Bonus: 20% Strikethrough. Increase radius by 50%.
- Get'n Smarter - 1-4 Bonus: Damage increased by 15%. - 5 Bonus: Damage increased by 30%. Additionally steals 120 Willpower.
- Yer A Weaklin' - 1-4 Bonus: 10% Strikethrough. - 5 Bonus: 20% Strikethrough. Increase Group Strength, Ballistic Skill and Intelligence by 120 for 20 seconds if they are within 100 ft of you.
- Bleed Fer' Me - 1-4 Bonus: 10% Strikethrough. - 5 Bonus: Undefendable.
- Don' Feel Nuthin - 1-4 Bonus: Shield increased by 15%. - 5 Bonus: Shield increased by 30%. Cooldown reduced by 5 seconds.
Abilities that build Mork’s Waaagh!:- Gedup! - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: 50% Cast Time Reduction. Ress Ally with 50% health.
- Gather Round - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: 50% Cast TIme Reduction. Heals for an additional 3*(125 + 0.5*HB) over 3 seconds.
- Bigger, Better, An' Greener - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: Instant Cast.
- Gork'll Fix It - 1-4 Bonus: Healing increased by 15%. - 5 Bonus: Healing increased by 45%.
- Mork's Gift (New) - 1-4 Bonus: Healing increased by 15%. - 5 Bonus: Healing increased by 30%. Heals the target for an additional (275 + 1.5*HB)
- Geddoff! - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: 50% Cast Time Reduction. Increase knockback distance.
- Da Waaagh! Is Coming - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: 50% Cast Time Reduction. Increase radius by 50%.
- Big Waaagh! - 1-4 Bonus: Damage increased by 15%. - 5 Bonus: Damage increased by 30%. Your outgoing damage is increased by 10% for 5 seconds.
- Bunch o' Waaagh - 1-4 Bonus: 10% Strikethrough. - 5 Bonus: 10% Strikethrough. Additionally slows the target by 40%.
- Brain Bursta - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: 50% Cast Time Reduction. After 2 seconds, hits an additional time for 50% of the original damage.
- Scuse Me! - 1-4 Bonus: Damage increased by 15%. - 5 Bonus: Damage increased by 30%. 10% Strikethrough.
- You Got Nuthin! - 1-4 Bonus: 10% Strikethrough. - 5 Bonus: Undefendable.
- Fury of Da Green - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: Instant Cast.
- I'll Take That! - 1-4 Bonus: 25% Cast Time Reduction. - 5 Bonus: 50% Cast Time Reduction. Your outgoing healing is increased by 20% for 5 seconds.
General
Together with the brand new mechanic, the new Burst O’ Waaagh! gives the player new ways to fully benefit from the bonuses of the new mechanic. Additionally, several Morale abilities have been improved or overhauled!- Eeeek! - Changed from Debuff to Ailment.
- Nuthin’ But Da WAAAGH! - Effect now lingers for 5 seconds after the absorb shield is removed.
- Burst O’ Waaagh! - Reworked into: When casting your first spell after reaching 5 Gork’s Waaagh!, your Critical Damage and Critical Healing is increased by 50% for 5 seconds. When casting your first spell after reaching 5 Mork’s Waaagh!, your Intelligence and Willpower is increased by 240 for 5 seconds.
- Whazat Behind You?! - Damage reduction reduced from 25% to 20%.
- Breath of Mork - Healing changed from 3 * (501 + 1.5*HB) to 3 * (801).
- You Weren’t Using Dat - Reworked to: 80 ft range - Deals 900 damage and removes 100 Action Points from all enemies within 20 feet of your target, and gives 50% of the stolen Action Points to group mates within 100 feet.
- Feelz No Pain - Healing changed from 5 * (240 + 1.5*HB) to 5 * (480).
- Fists of Gork - Range reduced from 100 to 80 ft. Now knocks down enemies for 2 seconds instead of knocking them back.
- Steal Yer Thunder - Replaced by Revenge of Da Green: Self - For the next 10 seconds anytime any group member within 100 feet is attacked, they are healed for 300 health and the attacker loses 300 morale. This effect can only occur once per second per ally. Enemies can only lose morale once every second.
Healing
Shrug It Off has been reimagined as a sub class mechanic, allowing you to bring great single target healing for your group. Several changes are aimed at really letting you choose, but also forcing you to choose between single target and AoE capabilities through your tactic choices.The new ability Mork’s Gift provides the Shaman with an instant burst heal. At last, the newly designed Waaagh! Frenzy allows the Shaman to build an Intelligence based healing spec.- Shrug It Off - Moved to core ability at level 20 and reworked into: Buff. 15 AP. 150 ft range. Off GCD. 15s CD. Can only affect one ally. Cannot target yourself. - Bind yourself to one ally for 30 seconds, increasing your healing proficiency to them. All your healing abilities are 15% more effective on them.
- Sticky Feetz - Moved to 5 pts in Path of Mork.
- Mork’s Gift - New ability at 9 pts in Path of Mork: Healing. 30 AP. 150 ft range. Instant. 10s CD. Gork's Waaagh! increases effectiveness. - Heals your target for (551 + 3.0*HB) health.
- ‘Ey, Quit Bleedin’ - No longer affects two additional allies.
- Fury of Da Green - Damaged reduced from (299 + 1.33*) to (249 + 0.67*DB). Healing changed from 1125 plus 50% of damage dealt to (800 + 2.0*DB) plus 50% of damage dealt.
- Bleed Fer’ Me - AP cost increased from 35 to 40 AP.
- Scrub Ya Gud! - Moved to 7 pts in Path of Mork.
- Mork Favors Me! - New tactic at 11 pts in Path of Mork: Mork's Gift additionally heals up to two group members within 25 feet of your target for 50% of the original value.
- Lookit What I Did! - Moved to core tactic at level 26 and reworked into: 'Ey, Quit Bleedin' now heals two additional allies within 15 feet of your target.
Pass It On - Reworked into: Any time you directly heal an ally affected by your Shrug It Off, you have a 33% chance to heal all allies within 25 feet for (337 + 0.75*HB) health.
- Gork Fix’d It - Reworked into: Gork'll Fix It becomes 15% more effective and will now also restore 25 Action Points to the target.
- Ain’t Done Yet - Increased healing from Shrug It Off removed. Health threshold increased from 25% to 30%.
- Waaagh! Frenzy - Reworked into: I'll Take That! now has a Base heal of (500 + 4.0*DB) and Bleed Fer Me has a Base heal of (100 + 1.0*DB) every 3 seconds. I’ll Take That! Can be cast while moving, but the damage output from I'll Take That! and Bleed Fer Me is reduced by 50%.
- Gork’ll Fix It - Direct Healing changed from (337 + 0.75*HB) to (256 + 1.2*HB) and healing over time changed from 5 * (78 + 0.25*HB) to (60 + 0.35*HB).
- ‘Ey, Quit Bleedin’ - Healing changed from (300 + 0.9*HB) to (251 + 1.2*HB).
- Bigger, Better, An’ Greener - Healing changed from (1125 + 3.0*HB) to (948 + 4.0*HB).
- Do Sumfin Useful- Healing changed from 4 * (307 + 0.75*HB) to 4 * (252 + 1.1*HB).
Damage
You will find several changes and additions to improve the AoE capabilities of the Shaman, but also to create a better split between damage and healing.
- Scuse Me! - Cooldown reduced from 30 to 10 seconds. Range increased from 40 to 65 ft. Damage reduced from (412 + 1.6*DB) to (346 + 1.6*DB).
- Da Waaagh! Is Coming - Reworked into: Ailment. 35 AP. 80 ft range. 1.5s cast. No CD. Gork's Waaagh! reduces cast time and cost. Builds Mork's Waaagh!. - You deal (299 + 1.0*DB) Elemental damage to your target and all enemies within 20 feet of them. You apply an Ailment to them, reducing their chance to disrupt attacks by 5% for 10 seconds. This effect can stack up to 2 times.
- You Really Got Nuthin - Now additionally makes You Got Nuthin’ deal 5 * (60 + 0.45*DB) Elemental damage over 5 seconds.
- Look At Dem! - New core tactic at level 34: Reduce the duration of Yer' a Weaklin by 10 seconds. Now additionally deals 4 * (175 + 0.6*DB) Elemental damage over 10 seconds.
- Mork’s Touch - Now reduces effectiveness of your casted healing abilities by 10%.
- Hurts, Don’t It? - Now reduces effectiveness of your casted healing abilities by 10%.
Balance Changes- Repel - Removed knockback delay on (the delay was only there if not running Hastened Dismissal
Balance Changes- Flowing Accusations - Removed 0.5 second delay.
Balance Changes- Whazat Behind You?! - Damage reduction reduced from 25% to 20%.
General Changes and Fixes
- Channel abilities now display the correct cast time on cast bar when that differs because of mechanics or buffs.
- Outgoing heal debuffs on heal over time abilities are now calculated on each tick rather than when casting.
- All Tank "Taunt" abilities no longer incorrectly mention forcing a target to attack you. Instead, they now explain that this skill will increase an enemy's hatred towards you.
Content
Chapter 22
We fixed a bug causing the 12-minute Enrage timer to reset itself early at the 9-minute mark. As a result of this fix, some PQs like The Ebon Keep for Order and All the King's Men for Destruction will now properly enrage if the warband's pace is too slow. As we've seen some groups go past this enrage timer on average, we've slightly reduced difficulty of some other elements of these PQs to make them faster:
The Ebon Keep (Empire Ch 22):
- Reduced the HP of the Mouth of the Changer mini-boss. This is now mirrored to the Destro version.
- Slightly reduced the HP of the Exalted Adds which spawn at the top level.
- Reduced the damage of the Exalted Adds further.
All the King's Men (Chaos Ch 22):
- Reduced the HP of Celestial Wizard Cornelius. This is now mirrored to the Order version.
- Slightly reduced the HP of the Reiksguard Inner Circle adds.
- Slightly reduced the damage of the Reiksguard Inner Circle adds further.
Dammaz Skar (Dwarf Ch22):
- Gork's Gift now deals unmitigatable damage, meaning that a Tank guarding a player who dies to this will no longer also split that damage over to the tank. (In short: less dead tanks.) We've noticed a few instances where the new Skull symbols for this ability don't appear, so we're also looking into announcing this in yellow text in a future patch.
Sigmar's Crypts
- Seraphine Pale Eye's total HP has been slightly reduced to bring the overall time for this Dungeon more in line with Bilerot Burrows.
- A new Speed Run Quest has been added to Sigmar's Crypts. Like the other Speed Run quests, this is a difficult quest designed for highly experienced players who want to see how fast they can complete the Dungeon. Completing this quest awards a Champion's Mark.
Bilerot Burrows
- A new Speed Run Quest has been added to Bilerot Burrows. Like the other Speed Run quests, this is a difficult quest designed for highly experienced players who want to see how fast they can complete the Dungeon. Completing this quest awards a Champion's Mark.
Hunter's Vale Re-work
The Hunter's Vale Dungeon re-work mentioned in our recent PvE Roadmap has arrived, just in time for the Wild Hunt!
This re-work is aimed at giving bosses actual mechanics for players to counter, making the easiest bosses more challenging while also reducing the amount of time spent on the Spirit of Kurnous fight. All boss buffs can now be stripped by any tank, and all DoTs / debuffs can now be cleansed by any healer. Here's the full list of changes:
Durthu Wood-Treekin & Wildwood Treekin
- Each of these bosses now has a defendable forward cleave
- Each of these bosses now deals defendable AOE damage
- Each of these bosses now has an additional 20% HP true damage attack
- Durthu will now apply a 20% parry debuff on his target. This is cleansable by all healers.
Thanan Tree Lord:
- This boss now has an AOE Defendable damage attack.
- This boss now has an additional 30% True damage attack.
- This boss now has a DoT + 50% Incoming heal debuff. This is cleansable by all healers.
The Three Mothers:
- Peregra the Hound Mother now has a 30% HP True Damage attack.
- Vorasyx the Wolf-Mother now has a 35% HP True Damage attack.
Cadaithaine Lion / Lioness:
- The Lion's Gushing Wound DoT is now cleansable by all healers.
- The Lion now has a strong Undefendable Bite attack. If the Lioness is killed, this will deal massive damage.
- The Cadaithaine Lioness' HP has been very slightly increased.
- Protect the Pride: The Lioness will now deal 50% more damage if allowed to get within 15 feet of the Lion.
- The Lioness can now be kited around the arena to CC or slow her. Moving her through an Oakfall Snare will snare her by 40% for 20 seconds, and if she chases you into the rock, she will stun herself for 4 seconds.
- The Oakfall snares can now be targeted and have been increased in size to make them more obvious.
Spirit of Kurnous:
- The Gates of Nature have had their HP reduced by 30,000.
- Kurnous' Absorb bubble in the final phase has been reduced by 50%.
Drops:
- Stag of Kurnous: There is now a very rare chance to get a 90-day Stag of Kurnous mount when defeating the Spirit of Kurnous. If this drops, two will be awarded instead of just one.
- New Seeds / Liniments: Two liniment buffs that were previously exclusive to the Pie Week / Ogre Stew event are now being added as permanently-available Liniments via new seed drops within Hunter's vale.
The equivalent of the Bucolic Beef Pie can now be grown as 30-minute Linis via the Wild Hunt Seed, and the 30-minute Pickerel n' Peas Pie equivalent can be grown via the Sapling Seed. These seeds can be found at a roughly 10% rate on all bosses within HV, including the optional mini-bosses which drop dyes.
Hunter's Vale QoL Improvements:
- A new Portal has been added at the far end of the tree bridge once the Cadaithaine Lion is defeated. This will allow players to jump back to the Puzzle location much faster, and should be useful in case the Eagles decide they want to drop you a little early.
- Many abilities used by mobs and bosses can now be shattered / stripped / cleansed by all players, regardless of class. This includes Treekin's Harden Bark, The Hound-Mother's Hound's Fury/Hound's Cry, and the Wolf-Mother's Protection of the Pack.
- A new Secret Boss has been added to Hunter's Vale. This boss has a 100% chance to drop one of the new blue seeds, a 50% chance to drop a second blue seed, and has a rare chance of dropping two 90-day Stag of Kurnous Mounts.
General
Bank
- Items in the bank with an expiration time or are bind on pickup will now start their decay timer and bind on login if they hadn't already.
Characters
- The time after last login that a character name is reserved and cannot be taken is changed from 1 year for all, to 6 months plus 5 days per renown rank.
Guild
- Top 10 renown gainers (Guilds, rank 40) will have their banners shown in the cities. This is refreshed weekly and the first week there will be no guilds showing but a generic "Hall of Fame" banner in their place.
RvR
- The Destruction Warcamp in Talabecland has had its area properly painted and linked. While this means players will be flagged for PvP when they zone in, it will also mean that player will not have to face bolster/debolster lag when entering and leaving the RvR lake.
Keeps
- Added a new keep upgrade, Oil Control:- Level 1: 2 minute maturity time, 10 silver upkeep. Only allows members of the claiming guild to deploy oil.
- Level 2: 3 minute maturity time, 10 silver upkeep. Also allows members of the claiming guild's alliance to deploy oil.
- Requires guild rank 20.
- A message is now shown to allies in the keep when oil is deployed.
- Siege cannon attacks should now be defendable (dodge).
- Siege cannons at keeps now also use ammunition.
Fortresses
- When queuing for a fortress, your position in the queue is now shown in your chat log.
Shining Way Fortress
We've made some small adjustments to the Shining Way Fortress spawn areas to ensure better parity between the factions. Previously, Destruction had two different camp areas here, both with Guards, but their Trainers were split from the actual respawn camp.
- Destruction's Trainers have been moved to the camp they respawn in.
- The second Destruction Camp and the Guards / Barriers on it have been removed.
- A second entrance/exit has been added to Destruction's respawn camp, with two new Guards added to protect it.
- The Manticores have been moved over a few feet each for better spacing.
- The barrier near the Order Jail has been changed to fix players getting stuck near it.
In short, Destruction now has better convenience with Trainers in the proper spots and two ways in/out of their camp, and Order now has more room to run into the fort via the North side of the map.
Rewards
- Bags mailed from zone locks now tell you which zone they were from.
- Rolling 1 on a zone lock no longer makes you ineligible for bag rewards.
- Fixed an issue that caused an extra renown and crest distribution to occur when capturing forts.
- AAO bonuses for zone locks no longer apply if you leave the zone.
Guilds
- Planted guild banners now display the radiating VFX again.
Interface
- Fixed an issue that caused renown gain in warband loot mode to be split and awarded twice (or more). Now it should properly only have 1 line for the renown gains.
Bug Fixes
[24027] - Added a barrier to the maw to prevent players climbing up the chains.
[23998] - Fixed an issue preventing rams from deploying properly.
[24006] - Keep lords will now only enrage below 99% health.
[23995] - Fixed loot rolling not working in a scenario if in a warband.
[23688] - AAO numbers are no longer off by 7% and will now correctly show at 20%.
[22725] - Fixed NPCs getting stuck trying to fight dead / removed units.
[22697] - Empire/Chaos Fortress Lords now have a correctly-functioning AOE resist buff.
[24033] - Tooltips for Wrecking Ball and Whirling Axe show their correct ticks / duration.
[24018] - Bound and unbound items will no longer stack together.
[24060] - PQs that award contribution for events such as "protect an NPC" now only award contribution to actively participating players.
[24075] - Kills on PQ creatures or objects now only count for the PQ they belong to.
[24073] - Buying from the Auction House has been made more resilient against item or gold loss.
[20530] [Guilds] - Guild leaderships should now pass if the leader has been inactive for more than 60 days.
[15145] [General] - Your rolls for items will no longer be ignored if you´re dead.
[22832] [Guild] - Calendars creations should not self close. This is done by only sending guild xp/renown when client requests it, guild levels up or you switch zone.
[24041] - Vehement Blades now triggers per attack and not per target hit.
[24023] - Punishing Knock is no longer stacking.
[24005] - Rising Anger no longer causes double attacks.
[24001] - Dragon Gun & On Your Knees: Knockdown now applied based on whether your main target defends your damage.
- [Bastion Stair] Fixed a bug caused by code refactoring which led to boss ability "Ground Crack" only hitting in a 10 foot radius instead of in a larger AOE.
[23895] [Bastion Stair] - Fixed a bug that caused some Bastion Stair Rare Mount Drops to expire in 30 days instead of the proper 90.
[23885] [RvR Influence] - DoK's Fanbreaker belt now has the correct amount of stats.
[24052] [Boss Abilities] - Bosses no longer lose their CC immunity after being reset.
[21654] - Battle Fatigue now correctly stacks past 10%.
[23928] - Blazing Blade now removed on death.
- Fixed "This object cannot be interacted with while in stealth" error randomly appearing while in stealth in a party/WB.
- Fixed Magnet, Rift and WE Kisses sometimes showing an out of range message (the cast still went through).
- Fixed an issue in the HV Cadaithaine Lioness fight where she would sometimes return to the spawn.
- Fixed an issue where queuing for scenarios while in warband groups 2-4 could leave you stuck in queue.
- Breath of Mork now only heals friendly player/pet targets (it was incorrectly healing siege equipment).
- Gork sez Stop no longer sticks on deployed rams.
- Siege repair can now be used by classes with 2-handed weapons.
- Fixed an issue with LOS checks on pulls that could result in players being pulled into terrain and getting stuck.
- Daemons and Turrets can no longer be summoned through doors / walls. - Wed Mar 19, 2025 8:51 am View the latest post
- Patch Notes 19/03/2025