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  • Patch Notes 14/07/2025
    Patch Notes
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    Click here to watch on YouTube

    Content
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    T4 PvE Rework
    Following the completion of the T3 PvE rework, we've begun work on T4.

    - All Tier 4 Achievements have been implemented.
    All Exploration/Pursuits achievements are now implemented, including many which Mythic never had implemented on live.

    - All Tier 4 History and Lore & Noteworthy Person unlocks have been checked/implemented.
    This includes many fixes to Noteworthy persons which were listed in the wrong zone, or unlisted. Please note that while T4 Keep NPCs are now listed in the Noteworthy Persons, their unlocks will not work until the new NPCs are implemented with the T4 Keep NPC rework. That is still pending.

    - All Tier 4 Bestiary unlocks have been implemented.
    This includes some that never existed on live.

    - All Tier 4 Kill Collectors have been adjusted/implemented with improved rewards, along with their associated achievements.
    Kill collectors have hidden counters, and you will not get the indicated reward until you have maxed out the counter. The amount of kills ranges from 30-60 kills (whereas previously all were set to 60 kills).

    - All Tier 4 Keep/BO unlocks have been fixed/implemented.
    This includes fixing all of the swapped warcamps in the Tome of Knowledge where, for example, Eataine BOs would be listed under Caledor and vice versa.

    - All Tier 4 Areas have been fixed/implemented, including the building/implementing of areas in the side zones of West Praag, Cinderfall, and Death Peak


    Please note that some unlock conditions have changed since live, so old guides (including the ones on the RoR wiki) may not be accurate.

    All Tier 4 Hidden quests have been disabled until they are ready to be properly reintroduced.

    For the remaining elements of the Tier 4 PvE Rework (PQs, Influence, Quests) we will be dividing the chapters into two groups. We will first be fixing content from chapters 15-18, and afterwards work on chapters 19-22.


    Realm vs Realm
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    Battlefield Objective Rework

    Big updates to Battlefield Objectives are arriving with this patch! We're doing away with the old system, which was both a little confusing and not clear to players, and replacing it with a new Battlefield Objective Reward system which will motivate players to move around, capture, and defend BOs across the map.

    First, let's talk about what we're swapping out:

    - Removed old battlefield domination buff
    - Removed hidden buff around BOs that increased rewards of kills the closer you were to a flag
    - Removed Field of glory
    - Removed Battlefield Control Buff

    We've taken all the rewards from these systems and merged them into a single new system, along with some new perks:

    New RvR War Crest Bonuses:


    - Capturing BOs will now also grant each player in that capture 1 war crest. This has a 5 minute cooldown.
    - Returning supplies to a Keep will award a single War Crest. If in a group, this is rolled like normal.

    New Battlefield Objective Capture Bonus (T2+):

    Now when you capture a BO, you'll gain a 20 minute Buff unique to that BO that grants:

    • 30% increased Renown Gain from Kills in RvR
    • 30% Increased XP from kills in RvR
    • 30% Increased influence from kills in RvR

    To encourage players moving to new BOs and traveling the map, these buffs will stack, and are unique per BO, allowing players to build up to 120% boost to RR/XP/Inf from RvR kills if they run the full map and continue to secure objectives. This buff is only present while in the lake that the buff is tied to.

    New Battlefield Objective Defense Bonus (T2+):

    If your realm already controls most Battlefield Objectives, you can also defend a Battlefield Objective to gain the same stacking buff. To do so, a player must guard and maintain control of the BO for 3 minutes. Upon entering a controlled BO, you will see a new "Securing Battlefield" buff counting down, after which it will transition into the appropriate BO buff. The intent with this is to also create targets on Objectives for the enemy team to fight, so keep your eyes peeled if protecting one!

    Keeps

    Instant RvR flagging near posterns: With this patch we're happy to finally address a key complaint from the RvR community over the last few years: players being able to take entire warbands into keep posterns without being flagged. Now, when you are in an RvR lake and within 200 Feet of a postern door, you will immediately become flagged for RvR, allowing sieging warbands to properly block these posterns.

    Improvements to stop postern blocks: This patch also adds a new Quality of Life update to prevent players from blocking postern doors (primarily inner doors) with Siege Weapons or Banners. Siege Weapons placed near a postern door will warn the player towing that it must be moved to avoid being destroyed. A second warning will appear after 15 seconds, and after 30 seconds the weapon will be destroyed. Banners follow the same rules, and share their warnings with the banner owner.

    Rout the Weak! After a successful keep defense, the keep lord and all other inner keep NPCs will receive a "Rout the Weak" buff which significantly increases their damage over the next 10 minutes. This prevents attackers who are still inside the inner keep after the doors close from being able to stay inside the lord room and repeatedly kill players who respawn there.

    - Claiming keeps now costs 15 gold up front.

    - Lowered cost of Vault keeper to 15 silver.

    - Lowered cost of Banker to 15 silver.

    - Several Keep Lords that were Champions are now back to being Heroes.

    - Using a siege weapon will now automatically flag you for RvR.

    - The delay between using keep doors / posterns was raised from 500ms to 1500ms. This fixes an issue where players with a higher ping would sometimes pop back out after spam clicking the door and makes popping out slightly riskier.

    Other

    AAO buff now properly shows its increase to drop chance: This was was always there (5% increased drop chance for every 20% AAO), but did not show properly before. Now it does!

    - Increased the base XP and renown of a player kill by 100% to compensate for the removal of Field of Glory.

    General
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    - Mail server performance and reliability should be improved.

    - Many general performance optimizations have been made in an attempt to reduce server lag (delayed ability casting etc.) during large RvR fights. These involved significant changes to ability and object handling code, so please report any bugs with abilities not working correctly or objects / players / NPCs not appearing / disappearing or respawning correctly, etc.

    - The amount of data sent during login has been reduced, which should hopefully reduce the chances of failing to load and getting kicked back to character select after clicking Play.

    Combat and Careers
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    General Changes and Fixes

    Potions and Liniments (including Pies and Stews) will now stack with abilities.

    Resistances of the Liniment of the Inexorable Aegis (and similar Stew/Pie) reduced from 360 and 180.

    Values of Armor potions have been reduced by 40%.

    The item proc Bracing has been replaced by Barricade. The Armor values of Barricade have been adjusted and the proc chance is increased from 5% to 10%.

    With the changes described above, Armor buffs have changed from being rather obsolete to become crucial. Because of this, as well as to keep the Armor values in check, several armor buffs have been changed, as can be seen in the changes for individual classes below.


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    Balance Changes

    To Victory - Reworked to: You order your group to steady themselves, increasing armor by 396 for all groupmates within 100 feet.

    Perseverance - Armor value reduced from 990 to 594.


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    Balance Changes

    Guarded Attack - Cooldown increased to 20 seconds. Armor value reduced from 990 to 594.

    Inspiring Attack - Cooldown removed.


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    Balance Changes

    Crushing Advance - Armor value reduced from 990 to 594.


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    Balance Changes

    Law of Age now requires career rank 30.

    Rain Lord now requires career rank 40.

    Bug Fixes

    Searing Touch slow no longer ignores immunities.


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    Balance Changes

    Regenerative Shielding - Armor value reduced from 1056 to 594.

    Bug Fixes

    The elemental resistance debuff from Rune of Fulmination no longer stacks with other abilities.


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    Bug Fixes

    Vanquish no longer stacks with other armor debuffs.


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    Balance Changes

    Baited Trap - Armor value reduced from 990 to 594.


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    Balance Changes

    Shield of Aqshy - Armor value reduced from 990 to 594.


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    Balance Changes

    Flak Jacket - Reworked to: Enchantment. 55 AP. Self. Instant. 10s CD. - You don an experimental suit of protective gear, increasing the Armor of group members within 100 ft by 396 for 60 minutes, while increasing your Armor by 792 for 60 minutes.

    Burn Salve - Reworked to: Enchantment. 35 AP. 100 ft range. Instant. 10s CD. - You distribute burn salve to a single group member, increasing their Resistances by 360 for 60 minutes.

    Bug Fixes

    Electromagnet target selection now skips immune targets, matching the behavior of other AOE pulls.


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    Bug Fixes

    The buff from Wrist Slash no longer stacks with other initiative or weapon skill buffs.


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    Balance Changes

    Oppression - Armor value reduced from 990 to 594.


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    Balance Changes

    Da Greenest: Armor value reduced from 990 to 396.


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    Balance Changes

    Force of Fury - Now gives Armor to your Dark Protector and yourself for 20 seconds (Reduced crit chance remains 10 seconds. Armor value reduced from 990 to 594.


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    Balance Changes

    Warping The Spirit - Armor value reduced from 1056 to 594.

    Bug Fixes
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    Highlights

    [23510] - Cash On Delivery mail that was not collected by the recipient will now be properly returned again. This includes all COD mail that has been sitting unreturned over the last several years, so check your mailbox - there might be a long-forgotten surprise waiting for you!

    Others

    [24465] - Keep lords should now properly only enrage when they are pulled away, not when their target is on stairs or elsewhere.
    [24172] - Fixed an issue where kills and lock of fortress would give influence to a random place. Currently there is no influence for fortresses.
    [24432] - Daemonvines adds in the Bramble Witch Beastlord lair now properly despawn.
    [24441] - Keeps will now properly spawn the contested flag in the lord room after capture.
    [24365] - Using Skaven Tunnels in certain zones will no longer cause you to drop supplies.
    [24433] - Live Event PQs can now be completed by characters 16+.
    [24437] - City creatures should no longer destroy themselves after reaching the door.
    [24458] - Scrub Ya Gud! tactic no longer allows Greener 'n Cleaner to cleanse outside of group.
    [24467] - Attempting to equip unequipable items now shows the proper error message.
    [24384] - 'Ey, Quit Bleedin' with Lookit What I Did and Lambent Aura with Light of Isha will no longer target dead people.
    [24450] - Dragon Gun and On Your Knees! will now deal AoE damage, even if the main target dies from the initial hit.
    [24447] - Animation of Mirror of Madness updated.
    [24405] - VFX of Phoenix's Rejuvenation no longer shows on friendly target out of group.
    [24401] - When using an ability of SM/BO that leads to 2nd stance, the time you go back to 1st stance is reduced significantly. Relevant for tactics such as Perfect Defenses.
    [24391] - Drop That! no longer disarms when the attack is defended. Ranged Squigs will now do a dodge instead of parry check.
    [24231] - Ritual of Superiority now displays VFX when allies gain the absorb bubble.
    [23421] - Tuffer 'n Nails will no longer give double parry buff when using No Choppin' Me.
    [24388] - No Escape! (KotBS) will now deal damage to root immune targets.
    [24459] - Leonine Frenzy will now also grant immunity to knockdowns from knockback abilities.
    [22437] - Caledor Tome Unlock 'Lost Legacy' implemented
    [22438] - Caledor Tome Unlock 'A First Time for Everything' implemented
    [22439] - Caledor Tome Unlock 'Prideful Arrogance' implemented
    [22440] - Caledor Tome Unlock 'Fickle Favor' implemented
    [23144] - HE T4 Noteworthy Persons fixed
    [24335] - Spawned another Lobberboss in MoM for the Dwarf Quest 'Black Skulls be Damned'
    [24340] - Fixed copy-paste errors in the Vol. III Hidden Quest Tomes.
    [8828] - Reikland Tome Unlock 'Detachments' implemented
    [24355] - The Kruegerhaus PQ will now count for the Sigmartag 'Hardly Worth Your Time' quest
    [24346] - Attempt to fix the keep lord instantly resetting in Badmoon Hole by setting the fixture as an area
    [22921] - Basilisk Bestiary unlock 'Cave of Stone' implemented
    [24369] - Empire T3 Epic "Cleansing an Empire" quest particular updated to match completion conditions.
    [24428] - The Lair of Khorgash Manbreaker, along with Skarlok, has been implemented and RvR flagged
    [24403] - Warhawk Feather no longer a pocket item (you use it to buy the pocket item)
    [24400] - Ellyrion CH 8 Elite reward Coaxer Xiphos is now Either-Hand (instead of Off-Hand)
    [24374][23920] - Fixed the appearance of Magus discs in Karak Eight Peaks' mount vendor area.
    - Goretusk Belts from the Lair of Goretusk have had their sell prices fixed, and they are now universal, not class specific.
    - The Tormenting Herald's appearance has been fixed. Sorry Khorne fans.
    - Fixed an issue that could leave stale icons on the map.
    - Scenarios associated with a Live Event will no longer close if they were also used in a weekend scenario that ended.
    - Fixed an issue that could cause keeps to immediately unclaim if not enough players were online to support the claim.
    Mon Jul 14, 2025 9:57 pm View the latest post
  • Lost Vale News and Updates
    Hi everyone!

    With both Twilight’s Tide and then Lost Vale on the horizon, today we’d like to share with you all some early info on the Lost Vale Dungeon, including some of the items you’ll be able to craft and find inside the Dungeon, and to set the stage for the difficulty of the Dungeon now that our testers have largely finished.

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    1. Get ready for Rings (Permanently)

    For years now, we heard from players that they really enjoyed the Twilight’s Tide event, but that the FOMO was strong and they wished there was a more permanent way to earn similar rings outside of the limited event.

    Earlier this year, we decided we’d use Lost Vale to address this feedback, and within the Dungeon you’ll be able to earn materials which allow you to craft Copper, Silver, and Gold rings with slightly less stats than Annulus rings. These rings include the special bonus stat that Annulus rings have. (1% Melee Crit or 1% Heal crit, etc)

    The Lost Vale rings do not have as many overall stats as the Twilight’s Tide Annulus rings, but they’re not far off, making them a new permanently available option for players to pick up before upgrading to Annulus Rings as the event rolls around each year. You can check out an early look at one of those rings below:

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    2. New Liniments

    Our Pie Week and Ogre Stew Live Events, which feature 1 hour special liniment equivalents you can stockpile, had similar community feedback asking if we could make these more available for players who might miss these events.

    Lost Vale is going to reintroduce a number of these Pies/Stews as new 30 Minute Liniments, making buffs like the 5% Healing Crit available all year long now. You can create these Liniments both through Blue Seeds, which have a 10% chance to drop from most bosses, or through Butchering specific bosses within the Dungeon!

    3. Three Armor Sets

    Lost Vale is going to introduce the Darkpromise Set into RoR, which requires the Invader Ward to wear and sits near the Triumphant set in terms of stats.

    What we haven’t told anyone yet is that Lost Vale will actually have three different Darkpromise sets, one for your Main Spec, one for your Off Spec, and a third hybrid set with a unique focus.

    Similar to Bastion Stair or City Dungeons, a defeated Boss will check the party members in the Dungeon and drop a piece of armor for one of those classes. Unique to Lost Vale, that piece of armor will be a “Broken” piece, which you can then return to Vendors at the Dungeon’s entrance to pick the set piece you’d like.

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    There are even more new items that will arrive with the Dungeon, but we’ll talk more about those near the launch!

    4. Lost Vale is going to be challenging!

    Lost Vale is going to be the most mechanically challenging Dungeon ever built for Return for Reckoning, and we are standing by that difficulty. This Dungeon has a mix of straightforward fights and some very tough fights near the end, and the difficulty will come both from mechanics and knowing your class basics. (Can your tank swap Guard? Do your DPS and Healers know what the Detaunt button does?)

    Guild and discord groups should be able to overcome all these challenges, and we’ve seen testers make some of these fights look like a cakewalk, but we’d like to note that Solo or Pug players are strongly recommended to ensure they know their class and are properly geared before setting foot in the Dungeon.

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    5. More news to come!

    This update is just a taste of what’s to come with Lost Vale, but we wanted to mention the Rings prior to Twilight’s Tide so everyone has a good heads up on it before the event hits.

    And if you haven't seen it yet... check out first teaser trailer for Lost Vale here!


    Click here to watch on YouTube

    Thanks for reading, and we’ll see you soon as Twilight’s Tide arrives on July 18th, with Lost Vale to follow!
    Wed Jul 09, 2025 4:59 pm View the latest post
  • Feast of Shoika
    Live Event
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    The Feast of Shoika

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    The summer sun has reached its zenith and Dazh smiles down upon his worshippers below. All throughout Kislev pyres are lit, from the smallest village to the largest cities, in honor of Dazh who gave the world the gift of sunlight and fire. These pyres are fueled by sacrifices of mighty beasts, and small scraps of paper upon which the faithful write their prayers, hoping the flames will carry them to the heavens and reach the generous hands of Dazh. The summer season in Kislev is not only the celebration of Dazh, for it also honors Shoika, the powerful Tsarina who established Kislev. It is a time of celebrating in a manner most fitting of the Old World, with fire and blood.

    The Feast of Shoika is celebrated beyond the borders of Kislev. Its festivities reach Altdorf as a sign of the lasting alliance between the Empire of Sigmar and the Bear Kingdom. The Feast of Shoika is a dual celebration of the founding of Kislev and the start of the Kislevite New Year, and the onset of summer and season of the harvest which rely heavily on the blessings of Dazh. Kislevite Boyars, Priests of Dazh, and mysterious hag mothers celebrate in Altdorf. Meanwhile, Dolgans and goblins from the east join the Raven Host as the forces of Chaos seek to raze Kislev and turn its lands into one massive pyre honoring the Lord of Change. Head to Altdorf and the Inevitable City to learn how you can help during the Feast of Shoika.

    The Feast of Shoika will start on June 20th and last until June 30th.

    Rewards
    Basic reward: [Kossar's Helm] or The Feast of Shoika Alcohol Sampler
    Advanced reward: Your very own orphaned Oblast Elk Fawn or Lynsk Bear Cub, or The Feast of Shoika Dye Satchel containing four random dyes from the Feast of Shoika
    Elite reward: [Potion of Acclaim], the Oblast Elk Saddle, or Lynsk Bear Saddle / Bound Ice Daemon (these items can be traded for a mount at a vendor in your capital) Mount previews are available here, and discs here.

    Completing the Event Quest - An event slot item; and depending on the path you take/choices you make the new Kislevite capes: the ermine-fur-lined Druzhina's Korzna , or fur cloak fit for winter - the Kislevite Kozhukhi, or a ragged hide fit for a soldier - the Pulkowa Palatka. Cloak previews are available here.

    All Live Event rewards are only available from the associated heralds: Konstanty Tarnowsky in the Altdorf Market, or Chief Zhan'daq in the Inevitable City Apex.

    Pyre Blessings
    Journey to Altdorf or the Inevitable City to speak with your local pyromaniac, the Priest of Dazh or Cultist of Flames respectively. Slay Kislevite bulls and be rewarded with Prayers to the Pyre, which you can write your most sincere prayers upon before casting them into the pyre and waiting for your god's reply. Be careful, for the gods know the value of your prayers, and not all are worthy of a blessing.

    The Ancient Widow ORvR PQ
    A spirit as old as the land of Kislev has reappeared in Kislev during this Feast of Shoika, a powerful being bent on cleansing the land of all those who do not respect it. Needless to say, that is everyone. Join your realm in battling the Ancient Widow in the streets of Praag, while you hold back the opposing realm. This PQ will include a handful of rewards exclusive to the PQ.

    Live Event Shoppe
    Collect Pyre Offerings by killing players in ORvR or Scenarios and trade them in with merchants in your Empire/Chaos capital cities - Baba Tsvana in Altdorf or Baba Drozdzowka in the Inevitable City. Note: the Pyre Offerings are a BLUE currency, so check your auto-rolls. These merchants will offer you foods and drinks from the northern lands, and are required for the new specular dyes. Feast while you can, because after the feast comes the famine.

    Dyes
    Twenty rare dyes are available only during this live event, for those who wish to expand their colorful horizons. Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. These colors were drawn from the Warhammer Armies: Kislev 6th Ed., WFRP The Realm of the Ice Queen 2nd Ed., and other sources such as Warhammer Online's Praag assets. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.

    Feast of Shoika Epic Branching Quest
    During the Feast of Shoika, players will have the opportunity to take part in a new questline built with our new branching quest system, The Tainted Child for Order, or Death On The Steppes for Destruction. Each questline has three endings, depending on the path you took and the decisions you made - and don't worry, there is a route focused on PvP for the PvE-shy players.

    2025 Changes
    - The Live Event task no longer requires you to complete the whole Epic questline, only the first 'chapter', which ends on the first live-event jewelry item.
    - Koumiss, the AP regen potion, has been brought back, but its value lowered to +1AP/second
    - All four tasks requiring scenario participation/victory have been removed and replaced with other tasks that give players options.
    - Tome Achievement Unlocks have been added to the Feast of Shoika.
    Thu Jun 19, 2025 10:40 pm View the latest post
  • 11th Anniversary: Watch and Earn x2!
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    Bonus Event: Double Warcrests All Weekend!

    To mark 11 years of relentless war, the gods smile upon the battlefield with a bountiful gift ... 2x Warcrests from all kills!

    Whether you crush your foes in open RvR, dominate in scenarios, or strike down your enemies in the city, you'll earn double the spoils.

    This bonus is active from June 13th at 10:00 AM UTC to June 16th at 10:00 AM UTC. Fight hard, claim your due, and celebrate the war that never ends!

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    Watch & Earn Twitch Drops!

    Celebrate 11 years of war, glory, and reckoning with the Return of Reckoning 11th Anniversary Twitch Drops Event, running from June 13th at 10:00 AM UTC to June 16th at 10:00 AM UTC!
    Twitch Drops will be active throughout the event, offering exclusive in-game rewards to viewers who watch authorized Return of Reckoning streamers.

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    Twitch Drops Rewards

    Earn anniversary-themed rewards by watching Return of Reckoning streams with Drops enabled:

    - 30 Minutes: Small Gold Bag (20g)
    - 60 Minutes: Potion of Acclaim
    - 120 Minutes: Feast of Shoika Sampler
    - 180 Minutes: Anniversary Companion Box
    - 240 Minutes: RoR Aegis (30-Day)
    - 300 Minutes: 100 War Crests
    - 360 Minutes: Exotic Trophy Ticket

    Event Duration: June 13th – June 16th, 2025

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    Want to Stream with Drops Enabled?

    Twitch Drops are not automatic — only authorized Return of Reckoning streamers can participate.

    If you're already authorized, you’re good to go. If not, follow the steps below to request access:

    How to Sign Up as a Drops-Enabled Streamer:
    1. Click → Request Access
    2. Sign in with your Return of Reckoning account
    3. Click Open a New Ticket
    4. Choose Media and Content Creators / Request Access to Twitch Drops
    5. Include your Twitch Username
    6. Submit the ticket and await approval

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    Important Links

    - How to Claim Drops
    - Twitch Drops Info & FAQs
    - Link Your Twitch Account

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    Don’t miss this milestone celebration!
    Join the Return of Reckoning community in marking 11 years of battle ... tune in, support your favorite streamers, and claim your anniversary rewards.

    For a full list of participating streamers, visit: Anniversary Streamer Roster
    Thu Jun 12, 2025 1:02 am View the latest post
  • Patch Notes 22/05/2025
    Live Event
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    Click here to watch on YouTube

    Sigmartag

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    Click here to watch on YouTube

    Bells toll across the Empire on the 18th of Sigmarzeit, for on this day Sigmar ascended to the heavens to take up his mantle as god. No longer would the men of the Old World have to live in fear of the wilds and children of Chaos, for one of their own was among the divine hosts to watch over the Empire he founded. All citizens of the Empire, praise Sigmar!

    Sigmartag is the most important celebration across the Empire, as citizens flock to Altdorf for celebrations full of spectacles and food - especially Sizzling Sausages! Elsewhere, denizens of Chaos pay tribute to their own first Champion, a sad mimicry of Sigmar’s triumph. 

    This live event will run from May 23rd to June 2nd. May Sigmar Bless You All. 

    Rewards
    Basic: [Sigmar's Sizzling Sausage], [Balthasar’s Blocking Bacon], [Franz’s Fiery Fishsticks], [Volkmar’s Vigilant Venison], [Harald’s Hearty Ham], [Be’lakor’s Baleful Bacon], [Festus’ Finger-lickin’ Frog Legs], or [Sigvald’s Scrumptious Sausage] - unique limited-time pocket items that give you some bonus, but at a cost. No one said such fatty food was good for the gut. 
    Advanced: [Hammer of the Goblins Icon] for Order, or [Harry the Hammer's Icon] for Destruction; or a Potion of Acclaim. Trophies can be previewed here .
    Elite: [Heldenhammer's Pendant] for the forces of Order, or [Hammerstorm's Pendant] for the forces of Destruction. These are Live-Event-Slot items. 

    All Live Event rewards are only available from the associated heralds: Arch Lector Kaslain in the Temple of Sigmar, or Sven Bloody-Hand in the Sacellum.

    Live Event Quest: Griffon Mounts / Chaotic Origins Disc. You can preview the Mounts here and Magus Disc here. Additionally, players who push to the end of this questline can expect to earn a new cloak.  

    Hidden Quests: The Sigmartag festivities have brought with them some trinkets to acquire. How many are there? What do they reward? That is for the curious to find out. 

    Skulls of Fallen Foes and Relics
    Every player kill during this event will drop a Skull of a Fallen Foe. 

    New limited time shrines have appeared in Altdorf's West Temple and near the Inevitable City's Sacellum Arena. Take the skulls you acquire and contribute them here in honor of the gods, and you'll receive a limited time Renown Boost.

    The Renown Boost lasts for 8 hours, and by working together as a realm, you can increase the boost even higher. The boosts, and the skulls required, are:

    Realm Skull Boosts (Per faction, resets every 8 hours):
    - 250+ Skulls: 10% Renown Boost
    - 500+ Skulls: 20% Renown Boost
    - 750+ Skulls: 30% Renown Boost
    - 1000+ Skulls:40% Renown Boost
    - 1250+ Skulls: 50% Renown Boost

    Heroic Relics 

    After every 1,000 skulls donated, a Relic will shortly spawn in front of either the Reikwald Fortress (Order) or The Maw (Destruction). 

    This Relic acts as a pairing wide flag running mechanic, and if you can escort your relic all the way to the enemy's shrine (Order runs to Maw, Destro to Reikwald) and place it there, your entire realm in the zone will get an additional 50% Renown Boost, which stacks on top of your normal skull Renown Boost. 

    Likewise, if you intercept the enemy realm and prevent them from capturing their relic, your realm will earn a 25% Renown Bonus for a successful defense. 

    Relics must be taken through RvR flagged zones and cannot be pulled into PvE, and with a full 3 maps to traverse, you can set ambushes for your enemy or send scouts ahead to ensure your relic caravan survives the journey. Relics can spawn at maximum once per hour, and are intended to layer in more options for RvR players during this event.


    Live Event Shoppe & Event Dyes
    30 dyes are available during Sigmartag, including four spec dyes themed around the Empire and its distant history. During Sigmartag, Order players can purchase these limited-time dyes from Felicia Grunhaber near the Temple of Sigmar, and Destruction players can shop with Kresla Beingen near the western entrance to the Sacellum.

    Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor, but please note it may take a few days before the add-on is updated. These colors were taken from official publications.


    2025 Sigmartag Updates:

    - Skulls of the Fallen have been added to the Event auto rolls

    - The Blessing of the Hammer buff should also work outside of keeps / BOs (i.e. it is zone wide now, previously it was bugged)

    - When the relic carrier is killed in the air, the relic should gracefully fall back to the earth and not stay frozen in the sky. The Ministry of Frustrated Players asks that you please stop punting people at 5% health.  

    - Renown gains are active in a radius around relic carriers, so that even if a zone is inactive, you can still earn renown if you fight around the relic carrier.

    - A region-wide message will be sent out indicating how much time is left to deliver the relic.

    - Tome Achievements/Titles have been added for completing Live Event tasks, and related activities.

    - Players will now earn 5000 renown for successfully delivering the relic, or 2500 renown for successfully defending against a relic delivery.

    - Live-event related renown buffs now stack



    Content Updates
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    T3 PvE Rework

    After months in the works, we are happy to announce the completion of the T3 PvE rework. The last element of this rework, which has taken the longest, was the fixing/implementing of over 1000 quests in Tier 3. 

    Improved rewards:
    Gone are the days of +4 talismans or white gear. Every quest now has some sort of reward, and the rewards are of greater value. 

    Completion text has been added
    to all quests so that there are logical connections between steps in quest-chains. 

    Questlines have been expanded or created.
    Previously the superior elves had about 30 quests per chapter, while the other lesser races had around 15 to 20. This resulted in very poor questing experiences in certain storylines with single-step quests that offered little narrative reward (especially since they lacked actual completion text). While the elven questlines remain largely the same, the other races have had their quests expanded. 

    Hidden quests have been implemented
    with interesting rewards for those who explore the dangerous world. As a Public Service Announcement from our quest-writing monkey, if the quest summons a mean hero who kills you and you return to find them gone - the quest is not broken or bugged. You can simply abandon the quest and restart that step from the game object you last interacted with. There are 96 hidden quests in Tier 3 maps, though they are not all accessible to everyone. Generally there are 16 quests per storyline, some are specific to that race; some are specific to that faction, and a handful are universal for all players. 

    All Tier 3 quests should be reset
    . Due to the fact that certain new steps were added in the middle of storylines in order to make logical connections from one step to another, players who already completed quests would return to chapter hubs to find new quests that abruptly end. In order to avoid confusion, we opted reset every Tier 3 quest. Our apologies to the completionists out there, but this is the best way to avoid getting dozens of 'broken quest' bug reports.

    Most Game Objects related to quests and tome unlocks in Tier 1 - 3 have had their cooldowns reduced from 1+ minutes to 5-10 seconds (some with animations were left at longer cooldowns).

    In general, this concludes the Tier 3 PvE rework. There is one area that is left on the to-do list, which is the rework of T3 armor set appearances, but our art team is focused on something else at the moment. Until then, we'll be starting to analyze Tier 4 PvE for its rework. 


    T3 Keep NPCs Customization

    As part of the Tier 3 rework, and a continuation of the work done in Tier 2 keeps, we are proud to introduce custom defenders for every Tier 3 keep. Savage orcs in the Badlands? Handmaidens in Avelorn? Every keep is defended by units representing some faction in the Warhammer world. Every keep lord has unique ability sets, which allow us to customize the fight. 

    Additionally, for those wishing to delve a bit into the lore, every Tier 2 and 3 keep lord has been added to the Noteworthy Person's section with a bit of lore around them and their faction.

    In the near future, we will be finalizing this process by introducing new keep lords in all Tier 4 keeps. 

    As part of the Tier 3 Keep rework, we also reworked Keep Defenses quests. All Keep Defense quests have had their text updated so they are unique to that keep instead of one generic text for all quests, and now have in-progress and completion text. This includes Tier 4 Keep defenses.

    All High Elf keep defense quests have had their rewards increased to match every other race's defense quests.


    Altdorf Sewers & IC Sacellum

    Zone maps have been added for the Altdorf and IC 'lower level' dungeons.


    Bastion Stairs

    The Bastion Stairs influence has changed to 32,000 , 48,000 and 64,000. This is to equate the full influence to take 4 runs, as before it would only take 2 runs to get full influence. 


    Elf Heraldry Shields

    The High Elf Golden Pavise of the Griffon Gate has had the requirement to kill a boss in the Altdorf Tunnels moved to killing Arch Lector Verrimus in Sigmar's Crypts, making this achievable again.

    The Dark Elf Gold Aspis of the Blood of Naggaroth has had the requirement to kill a boss in Bloodwraught Enclave moved to killing the Bile Lord in Bilerot Burrows, making this achievable again.


    City Quest & NPC Updates
    - "The Sewer's of Altdorf" Quest start has moved to the NPC "Duncaen Olwyn" closer to the Flightmaster.

    - The NPC "Crier Kiosch" Has been Renamed to "Town Crier Kiosch" and his spawn has moved to Market Square. He now roams throughout market square. This is some reimplemented data from live.

    - The Hidden Quest "Rare Find" has been reimplemented for Altdorf from live.

    - The Hidden Quest "History Lessons" has been reimplemented for Altdorf from live, with some touch-ups. A Destruction version has also been made for parity. Have Fun!

    - 2 Hidden Quests for The Inevitable City have been reimplemented from live.

    - 4 Quests for The Inevitable City have been reimplemented from live.


    Armor Potions

    We noticed some players trying to trick others by placing 5 minute Stanchion Unguent potions on the Auction House and pricing them just under the 60 minute versions. To help prevent newer players falling for this, we've changed the name on the 5 Minute 660 Armor Potions to "Fleeting Pilaster Unguent".

    Lairs

    The Lair boss "Kyreia Sek" In Kadrin valley has been reworked and been made into a more challenging fight. She now has a lifetap ability which she will cast every 30 seconds, and an AoE ability that she will cast every 20 seconds. She will hit harder then before, and is now designed to be a fight that requires 2-3 players, so make sure to grab a friend or two.

    Realm versus Realm
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    New Warcamp / Battlefield Objective Improvements: Part 1

    With this patch we're making adjustments to three zones to improve the overall RvR experience and ensure fairer gameplay for both realms. A key driver of this is the Warcamp Debuff, which makes a player take increasingly higher damage the closer they push to an enemy warcamp.

    We identified some areas where specific Battlefield Objectives or Keeps were very close to the Warcamp debuff; sometimes even impacted by it already. The following changes were made to help mitigate this:

    Troll Country - Monastery of Morr: This Battlefield Objective has moved ~110 feet further away from the Order Warcamp, so that Destruction players can hold it and better defend it without needing to push up into Order's camp.

    Shadowlands Updates: Destruction's Warcamp buff has been moved into their actual Warcamp now, and will no longer impact Order players on the Shadow Spire BO. Destruction's Guards have been pulled back up the ramp, and can still kill punted players, but should offer some a chance to escape and rejoin the fight. Destruction's Keep Flight Master has also moved closer to their Warcamp. Order's Warcamp Buff has been similarly pulled back closer to their Warcamp.

    Kadrin Valley Updates: Destruction's Warcamp buff has been moved into their actual warcamp instead of being centered out front near the keep. This will prevent Destruction players from benefiting from the warcamp buff while within the South Keep of KV. Destruction's Guards have been moved back behind / on top of the wall, giving Order slightly more room to prevent enemies from getting into the South keep's range. Additionally, the South Keep's postern nearest to the Destruction Warcamp has been removed, as it was too close to the Destruction warcamp. Order's Warcamp buff has similarly been pulled back and centered inside their camp, offering Destruction players a wider path to access Stonewatch.

    Badlands Update: A postern has been added on the eastern side of Thickmuck Pit's outer wall so Destruction players have better access to this keep.

    As a follow-up to the logic for the postern removal in KV and addition in Badlands, we are following a rule of keeps with full encirclement by walls having 3 posterns, and with non-full encirclement having 2 posterns. These two keeps did not match this norm and have been adjusted. For the purpose of this analysis, the Garrison of Skulls is considered fully-encircled by outer walls.

    This is just the start of planned improvements on this front, so let us know in the replies if there are areas you think could also be improved like the above!


    General RvR Changes

    - Keep lords will now immediately reset if they leave the inner keep.

    - Claiming a keep now also grants the effects of a guild involve. You can no longer guild involve if you have a claimed keep.

    - The keep claim buff now grants a % increase of renown starting at 1% and stacking up to 10% at 1 hour of holding the keep.

    - Adjusted the chance for supplies to drop off dead players to be a one in 20 (down from 1 in 10) on a RR 100 player.


    Combat and Careers
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    General Changes and Fixes


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    Balance Changes

    - Divine Impact - Now undefendable.

    - Soulfire - Now increases your chance to critically hit the enemy with Smite by 10%.

    - Grace of Sigmar - No longer increases the lifetap healing of Divine Assault. Instead, it now makes Divine Assault heal for an additional (160 + 0.75*DB) healing on each hit.

    - Benediction - Heal changed to absorb 1387 damage over 10 seconds. Righteous Fury gain increased from 20 to 35.


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    Balance Changes

    - Fell Sacrifice - Now increases your chance to critically hit the enemy with Essence Lash by 10%.

    - Wracking Agongy - Now requires no Soul Essence when Drowning Blood.

    - Empowered Transfer - No longer increases the lifetap healing of Rend Soul. Instead, it now makes Rend Soul heal for an additional (160 + 0.75*DB) healing on each hit.

    - Khaine’s Encouragement - Heal changed to absorb 1387 damage over 10 seconds. Soul Essence gain increased from 20 to 35.


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    Balance Changes

    - Energy of Vaul - Cast Time reduced from 2.0s to 1.5s.

    - Dissipating Energies - Empowered Tranquility effect changed from 50% radius increase to 2 second duration increase.


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    Balance Changes

    - Fury of Da Green - Cast Time reduced from 2.0s to 1.5s.

    - Look At Dem! - Now applies the damage over time effect and duration reduction on You'z Squishy instead of Yer A Weaklin'.



    Changes related to Lifesteal abilities:
    The following abilities now heal the target you have at the end of the cast, rather than at the start of the cast. The lifesteal part of DoT abilities will heal your current target:

    - Boon of Tzeentch

    - Rune of Fortune

    - I'll Take That

    - Balance Essence

    - Mirror of Madness

    - Rune of Fate

    - Bleed Fer' Me

    - Transfer Force



    Bug Fixes
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    [12145] - Sigmar's Call and Viper's Return can now be slotted to hotbars. Please note that if you have this item currently they will not slot to your hotbars due to having the old version of the item. New clears of the quests will have the proper item which will slot to your hotbars. 
    [24219] - Fixed this item to have proper stats in Tier 1 Influence.
    [24241] - Fixed the game object allowing the quest to be completed
    [24175] - Despawned the Overextension near the Inevitable City Winds of Chaos easter egg.
    [24253] - Fixed NPC's so they could be attackable.
    [24213] - Fixed Quest Completion Rate for Lector Twins in Crypts. It'll take 4 runs for completion on the chest.
    [24115] - Fixed NPC's so they could be attackable.
    [20558] - Restored Mechanic of Kyeria Sek Cultists Casting a "Terminate" on themselves.
    [24267] - Fixed Dragonback Chalice
    [24252] - Unterbaum Cemetery PQ is now fixed.
    [24246] -Diseased Gotlanders will now attack back properly
    [24208] -Inevitable City Quest "Tricks of the Trade" Is now completable again
    [24211] - Companion Quest "Feathers and Blood" now has a quest map.
    [24242] - Public Quest "Moonfang Remnant" is now fixed.
    [24280] - Fixed Eastern Wyvern Eggs still appearing in Chrace
    [24288] - Fixed Hexveil of Demon's not having an Icon.
    [24082] - Tor Elyr Must Fall can be completed again.
    [24276] - Dwarf t3 Epic Quest can now be completed again.
    [15230] - Fixed ToK typo in "Pegasi"
    [24270] - Get'n Smarter no longer stacks with other sources of intelligence / willpower at 5 stacks.
    [24243] - Rend Winds tooltip has been corrected to show the proper damage value.
    [24221] - A script error sometimes appearing in chat during the Blixit fight in Dragonback Pass has been fixed.
    [24268] - Changer's Echo is no longer undefendable and has a more thematic tooltip.
    [24314] - Upgrading Oil Control to rank 2 while not being in an alliance will no longer prevent anyone from deploying oil.
    [23879] - Phantom stacks of War Crests should no longer randomly appear in your currency bag.
    [24305] [24325] - Burnrock Tower PQ broken/missing stage 2 fixed
    [24620][24261] - Multiple Zealots / Runepriests can now cast their Rituals / Master Runes without blocking each other.
    [24251] - Chaotic Agitation now only has its damage increased if enemies stand next to your Ritual Nexus. Tooltip of Chaotic Agitation updated.
    [24273] - Wrath of Hoeth now shows correct range (self).
    [24274] - Whispering Wind now shows correct range (self).
    [24292] - Geddoff! should now knockback all targets within range with 5 Gork's Waaagh!.
    [24295] - Runic Blessings and Keep It Comin' should now properly ress the Slayer/Choppa with 25% health.
    [24272] - Shield of Valor duration increased from to 15 seconds to match mirrored ability on Black Orc.
    [24289] - Avenging The Debt now properly cleanses slows and roots from your Oath Friend.
    [24143] - Energy of Vaul tooltip fix.
    [24236] - Isha's Encouragement and Green Cleanin' should no longer be able to heal rams.
    [23698] - Loudmouth now has maximum range of 150 ft.
    [23786] - Protector Gear has been added to the ward system
    [22896] - Quest reworked to use game objects instead of quest item
    [23288] - Quest reworked
    [22876] - The Quest conditions to get the Hunter's (T1) set no longer require the kills to be in T1 zones/SCs.
    [21750] - Carnage Gloves added to all T1 PvE vendors in chapter hubs
    [23401] - Price lowered/matched for PvE Instructor's Boon in T2 vendors
    [23401] - Used narrower portal models in the Sacellum
    [23558] - Clarified Quest Text
    [23607] - Rock by Sarathanan Vale BO in Caledor moved so players wouldn't get stuck
    [23015] - Sentinel Veteran's Medallions Vendors removed as this gear is now acquirable via the dungeon, and this will prevent people from clicking the vendors and crashing. 
    [23521] - Against the Wicked : Quest item you need to use on the NPC has been added to the quest (if you already have the quest you have to abandon it and retake it in Altdorf)
    [24225] - Same as above
    [24114] - Magda Darkweaver's Faction has been changed to match surrounding npcs so they do not kill her (Empire Ch3 Quest 'Promise of Battle')
    [22273] - Mailbox moved in Empire Ch2 so players wouldn't get stuck
    [24254] - Added the possibility (for next year) for Olive Green Specked Wyvern Egg to be traded in for Eastern Wyvern Specked Egg (the magus variant) so the magus can benefit from eggs being traded to them. 
    [24265] - Repainted the Norsca zone map so the waters around Suderholm are not RvR flagged
    [24112] - Script fixed so the Chaos Ch1 Quest 'To Conquer' Ancestral Hero doesn't despawn
    [24127] - Same as above
    [24008] - T2 Easter Egg quests for the Explorer's set should be reset
    [23240] - Added rocks in the gaps of Fell Landing posterns so players wouldn't get stuck. Is it pretty? No. But neither are dark elves.

    Unticketed bugs / other changes:
    - Fixed a bug that could cause pets to get one autoattack off on stealthed players that they cannot see.
    - Fixed fortress lords not properly scaling to attacker population.
    - Fixed Destruction mailboxes showing as "Mailfing" outside of Greenskin zones.
    - Carried items like supplies should now appear on the ground if dropped mid-air.
    - Fixed an issue where potentially supplies dropped off dead players would not happen.
    - Fixed an issue where the defence reward could trigger before all doors where repaired (when a lord has not been killed).
    - Added the Stalker Helm to the ward system
    - Tier 2 RvR Vendors now properly have AP potions in their vendor list.
    - The Lairs of Lady Grimgyre, The Bleakwing Matriarch, Malachia, and Fallen Slayer have been moved from the 'Live Event Lairs' section of the Tome to their respective racial pairings.
    - Spikes floating in the air in High Pass have been lowered to the ground
    - Fixed the respawn location for Grundadrakk's Weald in Barak Varr to be Greenskin Chapter 9, instead of Chapter 8
    - Some doors that didn't work before have been implemented for... secret reasons.
    - KV Keep areas have been fixed, meaning players can spawn siege equipment outside the keeps.
    - Game no longer thinks you had a Ritual Nexus or Runic Conduit when you were in range of an allied one.
    - Added to the tooltip that you can only cast one Ritual / Master Rune at a time.
    - Optimizations have been made to ability processing on the server. This should have no functional impact but may help reduce lag in large fights.
    - Live event items designed to expire at the end of the event can no longer be claimed from the live event herald after the event has ended.
    - Various potion and live event renown buffs now properly stack with other sources of +renown.
    - Server crashes should no longer cause large amounts of RP / XP loss if you were online for an extended period.
    Thu May 22, 2025 6:14 am View the latest post