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				- Patch Notes 22/10/2025										
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 Highlights
  
 Live Event: Daemon Moon Decaying
 
  
 
 Every year, as fog covers the land and the autumn nights herald the chill of winter, the Daemon Moon rises. For scholars, the Daemon Moon is a dangerous time of year when the threat of a daemonic incursion is greatest. For the common-folk it is a time of revelry and chaos. The scholars are right to fear what is to come, for during the time of the Daemon Moon, daemonic forces are unleashed upon the mortal realm to play with the lives of the living. This year scholars have noted a disturbing greenish-brown tinge on the Daemon Moon, an ill omen of Nurgle's power. Nurgle has indeed hefted his mighty girth to the forefront, shoving his thinner brothers aside. This year, the Daemon Moon does not rise, it decays.
 
 The common folk hide behind their masks and use this opportunity to play pranks on each other, unaware that lesser daemons often corrupt the mind behind the mask. Humans from the bustling streets of Altdorf in the Empire, to the twisted alleys of the Inevitable City in the Chaos Wastes, toy with powers they do not understand. If Nurgle is to be held at bay, you and your allies must work together to withstand the Daemon Moon Decaying.
 
 The Daemon Moon Decaying will start on October 24th and last until November 3rd.
 
 Rewards
 
 Basic reward: Leper's Bell, or Leper's Handbell - two new trophies to let everyone know that you are unclean. Preview here
 Advanced reward: Rusted Lamellar Cloak for Order; Plaguebearer-Flesh Wrap for Destruction - two new capes.
 Elite reward: Enslaved Manticore, or Decaying Manticore Disc mount (decay timers based on renown bracket)
 Completing the Event Quest 'Imp Games - The Riddle' - Heart of Decay - show the world you've given into the Plague Lord's embrace
 Daemon Moon Masks: There are a total of ten Daemon Moon masks, they can be acquired through a variety of ways (3 via quest, 1 via Public Quest, 2 via random 'box' roll, and 4 from player drops) Preview here Masks decay into permanent versions without their buffs.
 
 This year Daemon Moon Decaying offers the return of two exclusive Cloaks, awarded via the Event's Influence. In addition to the Nurgle-themed Trophies and Masks from the last rotation, a brand new Nurgle-skinned Manticore has been added as the Elite Reward.
 
 The Living Snot ORvR Public Quest
 
 The age-old foe of the mortal realms and mythical blokes, the Living Snot, has emerged from the Chaos Realm this Daemon Moon. Join your realm in battling the Living Snot in the Chaos Wastes, while you hold back the opposing realm. This will include a handful of rewards exclusive to the Public Quest.
 
 Daemon Moon Quests
 
 Three limited-time quests are available during the Daemon Moon Decaying live event. The first of these quests, "Imp Games", is a timed race to find hidden tricks across the cities, and is repeatable. A follow-up quest, "Imp Games - The Riddle" can be purchased from the merchant, started by buying the item 'Imp Curio'. Lastly is a short quest called "Ill Omens", which is broken up into four brackets based on your character level (1-10,11-20,21-30,31-40). Previous quests from Daemon Moon Rising are still available from the Coldheart Witch Hunter in Altdorf, or the Slaughterheart Magus in the Inevitable City.
 
 Pan de Monium
 
 This Estalian bread is specially baked during the Daemon Moon, with bakers leaving small gifts, or tricks, for their unwitting customers. Pan de Monium can be acquired either by completing the Imp Games quest, or purchasing it from the Suspicious Masked Peddler. Pan de Monium contains over thirty possible rewards, ranging from potions and talismans, to dyes and masks, a rare Companion Pet, or perhaps even a precious aegis for the lucky few.
 
 Dyes
 
 Players can obtain seven dyes per major Chaos god, for a total of twenty eight special dyes. As the Daemon Moon Decaying is Nurgle-themed, Nurgle themed dyes sell for gold, while dyes associated with other gods require a small additional sacrifice. These dyes are available only during this live event.
 
 Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor. These colors were drawn largely from Citadel Paints, with a handful custom colors drawn from Warhammer Online's assets.
 
 Live Event Shoppe
 
 A Suspicious Masked Peddler has set up shop in the Altdorf Slums, and secluded room near the Apex of the Inevitable City. This vendor will gladly accept your gold and daemon fingers while the Daemon Moon is up, but please be aware that once the Daemon Moon fully decays, he too will fade from your life. Here players can buy new unique dyes, the Imp Curio to start a quest, or a bit of Pan de Monium. Players can also exchange their faction's cape for the opposing faction's default version, for a price.
 
 2025 Changes
 
 - Tasks requiring Scenario participation have been removed and replaced with other tasks (Completing 10 quests of your choice, entering The Bilerot Burrow/Sigmar's Crypts, Capturing keeps while wearing a daemon mask, and completing the Imp Games quest)
 
 - Achievements have been implemented for the Live Event tasks, along with the title 'Denier of Decay' for completing all 10 tasks.
 
 - A new action counter has been added for opening Pan de Monium, allowing players to earn new titles.
 
 - The contents of Pan de Monium have been increased with some new rare rewards. Did someone want a rotting Jack O'Lantern vanity pet?
 
 - New Nurgle-themed manticore/rhinox have been added for this event. Mount previews are available here and magus disc previews here. We thank our artists for their continued contributions.
 
 - A new quest for Daemon Moon Decaying has been added for level 40 players rewarding a Captured Ragebeast for Order, or Rotbeast for Nurgle.
 
 -Pan de Monium stacks have increased to 999.
 
 
 
 Realm vs Realm
  
 
 Black Crag
 
 Two new Tunnels have been added to Black Crag, allowing both factions to now maneuver around the map much faster than before. Order's One-Way Tunnel south can be found east of their warcamp and just southeast of the Chapter 20 Craghelm's Hold Camp, and Destruction's tunnel can be found just Northwest of their Warcamp, out the wooden gates and on the left.
 
 These tunnels have been designed so that they roughly mirror the existing tunnels in Kadrin Valley. The run to the fort for Order using the tunnel should be approximately the same as Destro taking the tunnels in Kadrin Valley, and their portal allows access to a nearby BO and the north caves into the South Keep. Destro's tunnel likewise offers a quick jump up towards the Ironskin Skar keep, as well as the Rottenpike Ravine BO.
 
 Guards
 
 - Warcamp Guards, including those present at Fortress attacker forward camps, can no longer be killed. Push the enemy spawn at your own risk! (This should help address Fort defenders outnumbering attackers and rushing their spawn before a fort has ended.)
 
 - Fixed multiple guards not having Terminate.
 
 Keeps
 
 - The 10 minute timer for keeps to open after a zone unlocks has been reduced to 30 seconds.
 
 - Tank's "Deflect Oil" renown ability now reduces oil damage by 50% (up from 25%).
 
 
 
 Content
  
 
 Scenarios
 
 - The Khaine's Embrace scenario now has walls on the southern cliffs to prevent players from dropping down to ledges to afk away from their team.
 
 
 Dungeons
 
 - Lockouts for dungeons are now only counted on an individual level - having multiple players with lockouts in your group no longer prevents the entire group from receiving loot.
 
 - Lockouts now apply consistently to all rewards (quest progress, influence and loot). If you are locked out of a boss, you will not get any of these.
 
 - Dying in a boss fight no longer make you ineligible for influence after 5 minutes.
 
 - Entering a dungeon with active lockouts will show you a warning message.
 
 - To reduce resource usage, instances without completed boss kills will close 5 minutes after the last player leaves (killing a boss increases this to 1 hour).
 
 
 The Lost Vale
 A number of improvements and major bug fixes for Lost Vale bosses in this patch:
 
 - More Time: Fixed an issue that was causing the enrage timer to give slightly less than the 6 minutes it should have. All bosses should now be more doable for groups with lower overall DPS.
 
 - Final Boss: Fixed an issue that prevented this boss from shifting to their next phase when the granted interrupt ability was used. (This would trigger if a player was not targeting them when using it.)
 
 - Darkpromise Beast: Fixed an issue that was sometimes causing the Infectious Poison to apply more than once. (Special credit to those parties that killed it even when this bug appeared!)
 
 - Gorak the Ancient: Fixed an issue with Gorak's Lightning puddles sometimes hitting too rapidly and not activating unless he was near them. His Chain Lightning now properly casts once again after his knockback, and may do fair damage if he has any bonuses buffing him - be ready!
 
 - Sarthain: Sarthain now correctly turns if his target moves behind or around him. The true damage of one of his AOE abilities was also hitting a bit too hard, and has been reduced.
 
 
 Mount Gunbad
 
 As mentioned in the PvE Roadmap, Mount Gunbad is getting a re-work and new quality-of-life improvements, and we're rolling out these upgrades over two patches, starting today!
 
 One of our key goals was to add mechanics back in while still maintaining a similar overall run time for Gunbad, which we feel is in a pretty good spot. Today we're applying the first updates to both the Left and Right wings:
 
 Updated Mechanics: Every boss has had their mechanics restored, updated, or improved in some way. The difficulty remains entry-level, so these are fairly easy to manage.
 
 Wing Bosses: You can now fight Glomp and Masta Mixa directly, without needing to go through a Loading Screen and then re-buff or re-guard.
 
 Fewer Loading Screens: When clearing the final boss of both the Left and Right wings, players can now immediately teleport back to the Dungeon's start, without needing to exit the Dungeon first and then run back in through another loading screen.
 
 Speed Run Quest: Because of the reduction of loading screens, timer de-sync for players challenging the Speed Run quest should be significantly reduced. An extra minute or two may also be added to this quest once the middle wing is finished, if overall run time has gone up slightly.
 
 You can read more about the new mechanics here on the RoR Wiki.
 
 - All quests in Mount Gunbad have been revisited. Text formatting has been improved for an easier read, Quest particulars have been improved where needed to help clarify tasks and who to turn the quest into when done, and Quest maps have been added.
 
 - Quest rewards have been adjusted (previously they all rewarded gold, but since Mount Gunbad offers gold in other ways, we thought adding some consumables might make them more attractive.) Along with this, the repeatable quests for the Redeye Boots, Gloves, or dye, no longer offer a choice of 2 of 3, but rather 1 of 2, with the dyes being given and the armor being a choice. This brings Gunbad in line with other Dungeon quests which all offer a single armor piece.
 
 - Some quests have been reworked to flow better as you progress through the dungeon. Some disabled quests have been re-enabled, and new quests have been added to maintain a complete mirror of content between the two realms. Quest experience rewards have also been equalized between the realms.
 
 The second phase of this upgrade, which will touch up both the middle wing and add further QoL improvements throughout, will arrive soon. Once Gunbad is done, Bastion Stair is next on the list as we look to reduce the overall time for that Dungeon and adjust a number of mechanics.
 
 
 Tier 4 PvE Rework
 
 All Influence Rewards for Chapters 15-18 have been reworked, improved, and equalized across all races. Players can no longer earn 5-minute +20 stat potions or level 28 green gear in Tier 4 content. At a minimum, all rewards are Blue rarity, with Purple rarity on Elite rewards. Influence has been reset for these chapters based on past community requests.
 
 With the 'Tier 4-a' influence rework completed, we will begin reworking the quests for Chapters 15-18. Please note that Tier 4 has 3-4 Epic questlines per race and some of these cross into the chapters beyond Chapter 18, so not all of them may be reworked in this upcoming quest rework.
 
 All Tier 4 Hidden Quests have been disabled until they are ready to be re-implemented with the rework.
 
 
 Lair Rework: Phase 1
 
 - Beastlord: Adjusted the entrance location for "Khorgash Manbreaker" in Reikland. The entrance has now moved to the Heinrich Passage outside of the Heinrich Estate Public Quest, making the entrance slightly easier to access for both factions, and avoiding players having to run through Public Quests. The location of the boss has moved slightly in the cave, and the old entrance is no longer accessible. The Wiki page for the Boss can be found here.
 
 As part of the Tier 4 PvE rework, we have begun updates to lairs to add new mechanics to better pair them with new rewards in the future. All Tier 4 Lair bosses are now level 36, and have a respawn timer of 15 minutes.
 
 - All lair gear has had stat & armor values fixed to match the item level, which is intended to be level 36. Many pieces have had their stat values buffed, and some which had too many stat points have been reduced. The vendor sell price on almost all lair items has increased.
 
 - Dwarf & Greenskin lair gear now offers Defensive-spec armor.
 
 - Empire & Chaos Lair gear now offers Offensive-spec armor.
 
 - Elf Lair Gear now offers armor and weapons with unique bonuses, like Morale Regen, AP regen, and more.
 
 - Lady Grimgyre: Fully restored this boss with new correct models, transformation, and ability sets.
 
 - Grimshimmer: this lair's chest piece was very over-statted, and has been nerfed by about 31 stat points. The HP regen of the chest-plate has been kept, and its vendor sell price is increased.
 
 
 Items
 
 - Removed Tacky and Blast Potions
 
 - Made Bottomless Stein Trophies unique-equip to prevent texture bugs.
 
 
 Mounts
 
 - Starter mounts can now be used at level 1, and have been increased to +35% speed.
 
 
 World
 
 - Added Surnames to the new flight-masters to make them feel a little more lively.
 
 - Added a Rock Lobber in Black Crag near the Valley of Rangers Public Quest (7.1k, 42.5k) players can click for easy traversal for Greenskin Chapter 15.
 
 - Updated "Long Drong and the Slayer Cove" Public Quest in Barak Varr to be slayer pirate themed.
 
 
 Quests
 
 - Added a new hidden-quest for Tier 4, rewarding a pet for both Order and Destruction. Have fun!
 
 
 General
 
 - Quit or Logout is now immediate if done in a rested area (e.g. warcamps / chapter camps / city).
 
 
 
 Bug Fixes
  
 
 - The Exploration Unlock for Frostshard Prison has been added (though the lair is inactive) [9586]
 - High Elf Chapter 17 Influence Rewards fixed as part of the Tier 4 Influence Rework [10003] [23319]
 - Dwarf Chapter 19 Influence Rewards fixed as part of the Tier 4 Influence Rework [10126]
 - Set fixtures as area of High Elf Chapter 22 so you are not flagged for RvR above the RvR lake [10210]
 - Redid areas for HE Chapter 20 Public Quest Ulan Bel so you are not flagged for RvR doing it [10216]
 - West Praag Public Quests properly display the tracker (fixed back in August but noting now) [11218]
 - Fixed back in August but posting to note - Cult of the Drakk Public Quests mobs grant credit [22236]
 - Chaos Chapter 18 Public Quest Eastern Breach Public Quest tracker now displays properly [21827] [22949]
 - Cult of the Drakk Stg2 Prophets - changed item in hand from pickaxe to dagger so the npc doesn't t-pose [22457]
 - Fortress of Caledor gate object moved outside so it can be targeted from the outside [23086] [20992]
 - Mobs made hostile (Dwarf Chapter 17) [23215]
 - DW/GS Chapter18 Cult of the Drakk Public Quest prisoner cages now have cooldowns so you cannot spam-click one to get credit for all required [23220]
 - TM Areas fixed so you can unlock the whole map [24209]
 - Repainted the area for Chaos Chapter 17 so it is separate from Empire Chapter 19 [24258]
 - Barak Varr Public Quest areas fixed [24423]
 - Dyes added to Destro's Lost Vale repeatable quest for back pieces [24821]
 - Fixed /stuck command not functioning. [24261]
 - Fixed Rewards for "Heart Of Stone" and "Feathers In The Wind". [24263]
 - Git To Da Choppa can now pull from 25 ft (instead of 20). [24668]
 - Tooltip fixed on Energy of Vaul and Fury of Da Green. [24682]
 - Tooltip of Feed on the Weary updated to correct ability name (Dizzying Blow). [24740]
 - Fixed misspelling of "Melancholia" [24766]
 - Fixed set items not showing set bonuses correctly in non-English languages. [24767]
 - Fixed Elf Chapter 6 Flight Master. [24768]
 - Fixed Bar Dawazbak Public Quest. [24769]
 - Shadow of Disaster now has the correct value. [24772]
 - Fixed Public Quest "Valley Of The Rangers" in Black Crag. [24778]
 - VFX of Challenge on enemies (three exclamation marks) will now display again. [24780]
 - Hoeth's Tempest & Git Out Fer Gud now properly reduce the cooldown of affected abilities when not wielding a Great Weapon. [24785] [24809]
 - Fixed Black Vested Powder Monkey. [24791]
 - Fix proc rate on Emperor's Ward. [24800]
 - Balance Essence/I'll Take That! and Transfer Force/Bleed Fer' Me should no longer be able to heal siege weapons. [24808]
 - Tooltip of Squig Armor now properly mentions you gain parry strikethrough from dodge strikethrough of your items. [24811]
 - 'Ere we Go! will now trigger Burst O' Waaagh! when consuming 5 Gork's Waaagh! stacks. [24817]
 - Dyes added to Destro's Lost Vale repeatable quest for back pieces. [24821]
 - Chop fasta! requirement level updated to match placement in mastery tree. [24824]
 - Fixed contribution from a defended fort carrying over into the zone. [24832]
 - Adjusted price of Deathsword of the Smuggler. [24835]
 - Added clarification to the tooltip of Git Em! that this ability is usable while in Squig Armor.
 - Items belonging to sets now correctly show the full set info when viewed as quest or influence rewards.
 - Fixed various game objects not spawning with the correct faction flags, notably affecting some Public Quest objectives and the LOTD gates.
 - NPCs that are knocked down will no longer spin on the ground towards their target.
 - Fixed auction house expiration timer not functioning. As a result of this, many old auctions currently listed will immediately expire so please check your mail to reclaim your unsold items.
 - Fixed some vendor items not being properly translated.
 - Fixed some minor text issues in Bastion Stair center screen messages.
 - Fixed errant armor value present on 'Shield of Change'
 - Distracting Shot when using Distracting Rebounds was stacking with Guard. This has been fixed.
- Wed Oct 22, 2025 2:59 am View the latest post
 
- Patch Notes 22/10/2025										
- 
				- Daemon Moon: Twitch Drops Event!										Daemon Moon: Twitch Drops Event!
  
 
  
 
 Watch & Earn Twitch Drops!
 
 Celebrate the Daemon Moon: Decaying Live Event with its own Twitch Drops Event, running from October 24th at 10:00 AM UTC to November 3rd at 10:00 AM UTC!
 Twitch Drops will be active throughout the event, offering exclusive in-game rewards to viewers who watch authorized Return of Reckoning streamers.
 
  
 
 Twitch Drops Rewards
 
 Watch streams during the event to unlock the following items:
 
 - 30 Minutes: Small Gold Bag (20g)
 - 60 Minutes: Potion of Acclaim
 - 120 Minutes: Exotic Mount Token (7-Days)
 - 180 Minutes: 10 Pan De Moniums
 - 240 Minutes: RoR Aegis (30-Days)
 - 300 Minutes: Exotic Mount Token (30-Days)
 - 360 Minutes: 100 War Crests
 
 Event Duration: October 24th - November 3rd, 2025
 
  
 
 Want to Stream with Drops Enabled?
 
 Twitch Drops are not automatic—only authorized Return of Reckoning streamers can participate.
 
 If you're an authorized streamer, you’re already good to go! If not, request access by following the steps below:
 
 How to Sign Up as a Drops-Enabled Streamer:
 1. Click → Request Access
 2. Choose Sign in with Return of Reckoning
 3. Click Open a New Ticket
 4. Select Media and Content Creators / Request Access to Twitch Drops
 5. Enter your Twitch Username in the ticket
 6. Click Create Ticket and wait for approval
 
  
 
 Important Links
 
 - How to Claim Drops
 - Twitch Drops Info & FAQs
 - Link Your Twitch Account
 
  
 
 Don’t miss the Daemon Moon: Decaying Event!
 Stand against the corruption of Morrslieb, support your favorite RoR streamers, and claim your drops before the decay consumes all!
 
 For the most up-to-date list of approved streamers, visit: Daemon Moon Streamer Roster
- Wed Oct 22, 2025 2:38 am View the latest post
 
- Daemon Moon: Twitch Drops Event!										
- 
				- PvE and Dungeons Roadmap: October Update										Hi everyone!
 
 After many months of work, we hope you've all enjoyed the recent launch of the Lost Vale Dungeon!
 
 We shared our last PvE & Dungeons Roadmap with you at the start of this year, and now, eight months later, we'd like to give you another update to share what we've marked off the list, and what you can expect next as we head into the winter months of 2025.
 
 We also realize many of you are curious about things like Scenario Matchmaking, future RvR changes, and Class Balance. We’ve seen those team leads working hard, and as before, it’s up to each team to share their own roadmaps once they feel it’s right. In the meantime, on the PvE front, let’s jump in!
 
 This year's Progress:
 
 - Lost Vale launched! We've read your feedback and we're glad to see people are really enjoying the dungeon. We're continuing to make small adjustments and bug fixes to the Dungeon, and will keep tuning and polishing it through the end of the year.
 
 - We added support for Hard Mode achievements! We debuted these as a surprise in Lost Vale, and we were glad to see very positive feedback for them.
 
 - Our tools to add new Back Pieces, Helmets, and Shoulders have improved significantly. From 24 new Lost Vale backs to recent Pirate Hats, we’re making strides towards even more brand new Fashionhammer™ options in the future.
 
 - Hunter's Vale was updated and given a facelift back in March of this year. All bosses were shifted into new Lua coding, a new optional Secret Boss was added, two new liniments were also added.
 
 - Speed Run Quests for both Crypts and Bilerot Burrows were added as planned.
 
 - The T3 PvE Re-work was completed!
 
 
 Next, let’s dive into what's to come for the final part of this year:
 
   
 
 Gunbad Re-work
 
 Gunbad will be getting a facelift to restore a number of the Dungeon's mechanics. This means far fewer fights where you just stand behind a boss and kill it, and more fights where movement, mechanics, and interacting with specific objects are key to victory. We're happy with the current run time for Gunbad, so even with the new mechanics going in, the goal is to keep the total time very close to where it is now.
 
 There will also be some new Quality-of-life improvements added to Gunbad while we're at it, which we think almost everyone will appreciate.
 
 Testing on the new Left and Right wings of Gunbad is starting this weekend, and any 6-man group can submit their feedback to help us tune the new mechanics by signing up in the PTS channel on discord!
 
 Bastion Stair Re-work
 
 Bastion Stair has been a tough dungeon, especially in pug groups, for a long time. This was the first Dungeon we rebuilt at the start of last year, and back then, we were directed to make it mirror to how it was before.
 
 We’ve learned and improved on a lot since then, and now it’s time to return to Bastion Stair, gut half the mechanics that are boring or unfun, and rebuild the Dungeon to be a faster, more engaging, and more streamlined experience. Many fights will still be hard, but like Lost Vale, they'll now be mechanic-focused fights. Expect quite a few improvements when we get this Dungeon in for testing following the Gunbad re-launch.
 
 New T3 Dungeon
 
 We announced this one back in February, and we can confirm it's still on our list, likely arriving next year so our modelers have time to build new assets for it. This Dungeon will be for players around level 25, and will fill the gap in between Sewers / Sacellum and Gunbad. Stay tuned for more news on testing and the launch window for this Dungeon in the future.
 
 T4 PQ & Quest Re-work
 
 With the T3 re-work now finished, our team has started work on the final, and largest tier of chapter influence and quests to update, and that's Tier 4. These updates and improvements have already started with the Chapters 15-18 PQ rework, and with updated and improved influence rewards arriving in next week’s patch. We hope to update the quests for these chapters by the end of this year, but it is a monumental amount of work, so we appreciate everyone’s flexibility on the timeline.
 
 Continued Quality-of-life improvements
 
 Beyond Gunbad and Bastion Stair, we’re also working on additional quality-of-life improvements across all PvE content. We recently added in a new mercy quest for Chapter 22, allowing players guaranteed gear even if their bag rolls end up short more often than not.
 
 You’ll also be hearing soon about updates and improvements to the lair bosses as part of the Tier 4 rework. We’ll have more information about this in the future.
 
 Land of the Dead and TOVL
 
 As mentioned earlier this year, we’ve not forgotten the Land of the Dead or Tomb of the Vulture Lord! Our coders have made early progress upgrading our PQ system so we can properly rebuild these LOTD PQs, and we’ll have status updates to share on LOTD, all its Public Quests, its Four Tombs (Lairs), and TOVL in our next roadmap, as we tackle rebuilding this massive project from the Live server back into RoR.
 
 Upcoming Live Events
 
 You can see a sneak peek at the upcoming Live Events in the image above, and please note that some will be arriving at a much faster pace than the Dungeons listed above them.
 
 Daemon Moon Decaying arrives for all you Nurgle enjoyers starting next weekend, followed by the return of the Grudge-building Saga event in November. Keg End will return to round out the year in December, and next January will see the return of the Cosmetic Cape event Hexensnacht, which also features the return of some nice weapon skin cosmetics.
 
 New Achievements: As many of you probably noticed with Seas of Slaughter and the Great Feast, we’re now adding Achievements in for all the Live Events, granting new titles, items, cosmetics, and sometimes pets for players to earn. Your progress towards these achievements is permanent per event and carries over year to year, so you can keep building towards the big achievements bit by bit.
 
 Thanks for reading!
 
 And that’s all for now! It’s been a busy year for us, and we’d like to take a moment to thank all of our testers in the community who gave up their weekends to help, alongside all the staff, artists, voice actors, and more who made this year’s new content possible.
 
 Thank you for your messages of support and feedback as we continue to improve the Dungeon, PvE, and Live Event experience for both our new players and veterans alike. One year down - here’s to the end of 2025 and even more new content in 2026!
 
 Thank you for reading!
- Fri Oct 17, 2025 10:20 pm View the latest post
 
- PvE and Dungeons Roadmap: October Update										
- 
				- Patch Notes 25/09/2025										Live Event
  
 
 
 Click here to watch on YouTube
 
 Live Event: Seas of Slaughter
 
  
 
 The air is heavy with the smell of plunder. Autumn harvests fill up port warehouses. Exotic goods sail into Old World ports before the winter storms come. The seas are full of vessels laden with goods, fortunes waiting to be claimed. So many opportunities for the Pirates of Sartosa to honor Jack o’ the Seas. Hoist the colors high!
 
 South of Tilea, the isle of Sartosa serves as a nest of piracy. The isle is ruled by pirate lords, first among which is the Pirate Princess of Sartosa. The isle's location allows it to ruthlessly plunder trade routes across the Southern Sea, from the coast of Araby and Nehekara in the south to the Tilean Sea in the north, from the Black Gulf in the east to the shores of Estalia at the western end of the Old World. The dwarfs of Barak Varr do what they can to battle against the pirates of Sartosa, but they have greener problems on their horizon. Therefore, unchecked, the pirates of Sartosa cling to the shores of the known world, looting and pillaging throughout Autumn. Rum flows as freely as blood in the Seas of Slaughter.
 
 The end of Autumn marks the high season for piracy, as merchants race to reach safe harbors before the winter storms. The Seas of Slaughter marks the time of year when the Pirates of Sartosa reap their own bloody harvest. Alas, you too are caught up in the winds of piracy. Join the fray as the battle for the high seas rages.
 
 The Seas of Slaughter will start on September 26th and last until October 6th.
 
 
 Rewards
 
 Basic reward: [Cursed Clank], [Cursed Shimmy], [Cursed Karl], or [Cursed Guilder]- a pocket item looted during your pirate exploits. Though it bears a boon, it comes with a curse that will cost you.
 Advanced reward: The Raider's Grog, a live-event slot item with a pilfer proc, because that's the pirate's way!
 Elite reward: [x2 Potions of Acclaim], or a Sartosan Doubloon - a special currency item which you can use to trade in for a pirate-themed cosmetic hat! Cosmetic hat previews are available here. (This gallery will be updated as new cosmetic hats are added)
 
 All Live Event rewards are only available from the associated heralds: Sofia Mortebacio in the Altdorf Docks near the Blowhole Tavern, or Giulia Feroce in the Inevitable City Feast Hall.
 
 Please note that cosmetic appearances are not yet equally distributed among races/classes. Our art team is hard at work to introduce new art assets, but the window between our Lost Vale launch in August and this live event proved rather short. We are extremely grateful to them for all they managed to do in this time. The intention is for every class to have available to them this year a bandana that has no renown restriction, a RR60+ hat, a RR80+ hat, and RR 85+ hats. We still have a ways to go, but rest assured that we will not stop pushing for this goal. If you want more hats, don't hesitate to drop a loving word to our art team to keep them motivated!
 
 We thank our artists for their continued help. Thanks to their dedication we have been able to add new item icons, a new cloak, a new pet monkey, 7 new trophies, and 7 new pirate hats.
 
 Completing the Treasure Hunt Quests - One of the hidden quests contains a live event specific cloak. Cloak previews are available here.
 
 
 Treasure Hunt Quests
 
 Ah, the pirates life is one of booty and bounty. Fighting when the odds are in your favor, yes please! Fighting when the enemy bares their teeth? No thank you. Pirates flee from a fair fight, and as such work in great haste to bury their treasures around the world, and leave notes for themselves how to find those treasures. Located in all the ORvR lakes are dirtpiles which players can interact with to dig up a pirate's secret notes. Clicking on the dirtpile and not getting anything? That means someone beat you to the stash! Come back to it in a few minutes and try your luck... or look further!
 
 Players who successfully unearth a box from a dirtpile will be able to open it and get a scroll tube to start a treasure hunt quest. Scroll tubes are tradeable, so be sure to read the description to see if you've already done the quest, as each quest can only be done once per character! Open your scroll tube and read the scroll to start your journey! There are a total of 32 Treasure Hunt Quests (ranging in difficulty) for you to enjoy... we hope!
 
 
 Dyes
 
 Twenty rare dyes are available only during this live event, for those who wish to expand their colorful horizons. Six dyes are specular dyes which will dye the specular area of armor pieces that have specular areas. Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors.
 
 
 2025 Changes
 
 - Removed mandatory scenario participation/completion tasks and replaced them with quests of your choosing
 
 - Added Tome Unlocks & Achievements for the Seas of Slaughter live event
 
 - New Achievements made for Killing Players with a Cursed Coin equipped (earning you titles, a coin to buy a trophy, a new cloak, a new color variant of the pet monkey, and a Doubloon for a cosmetic hat), and one for completing treasure hunt quests (rewarding titles and a trophy)
 
 - 8 New treasure hunt quests have been added
 
 - 7 new trophies have been added and can be previewed here.
 
 - 7 new pirate hats have been added this year : IB/SL RR 80+, Goblin RR 60+, WH RR 60+, Chosen/Mara RR 60+, Zealot/Magus RR 60+, SM/WL RR 85+, and WE/Sorc RR 85+ (the previous WE/DoK/Sorc RR 85+ item has been lowered to be RR 80+). Previews available here.
 
 
 
 Balance Changes
  
 
  
 
 Balance Changes
 
 - Chaotic Auras now have an individual 10 second cooldown, rather than a shared 4.5 second cooldown.
 
  
 
 Balance Changes
 
 - Git Out! now requires 35 Action Points.
 
 
  
 
 Balance Changes
 
 - Battle Commands now have an individual 10 second cooldown, rather than a shared 4.5 second cooldown.
 
  
 
 Balance Changes
 
 - Mighty Gale now requires 35 Action Points.
 
 
 
 Items
  
 
 RvR Potions
 
 The Following RvR AP Potions have received changes, to have a better aligned scale.
 
 - Recruits Warming Potion (Tier 1 Level 1 AP Potion) - Increased from 35 AP to 50
 
 - Scouts Quickening Potion (Tier 2 Level 11 AP Potion) - Increased from 62 AP to 83
 
 - Officers Phial of Adrenaline (Tier 4 Level 31 AP Potion) - Increased from 110 AP to 125
 
 - Officers Alacritous Elixir (Tier 4 Level 40 AP Potion) - Increased from 125 AP to 133.
 
 - Conquerors Alacritous Elixir (Tier 4 Renown 45 AP Potion) - Increased from 133 AP to 145
 
 
 PvE Potions
 
 The Following PvE AP Potions have received changes, to have a better aligned scale.
 
 - Potent Warming Draught (Level 1 Blue AP Potion) - Increased from 33 AP to 45
 
 - Refreshing Draught (Level 5 Green AP Potion) - Increased from 35 AP to 40
 
 - Potent Refreshing Draught (Level 5 Blue AP Potion) - Increased from 50 AP to 55
 
 - Exhilarating Draught (Level 15 Green AP Potion) - Increased from 50 AP to 60
 
 - Energizing Draught (Level 20 Green AP Potion) - Increased from 65 AP to 70
 
 - Quickening Draught (Level 30 Green AP Potion) - Increased from 80 AP to 95
 
 - Potent Quickening Draught (Level 30 Blue AP Potion) - Reduced from 133 AP to 130
 
 - Charging Draught (Level 32 Green AP Potion) - Increased from 95 AP to 105
 
 - Potent Charging Draught (Level 32 Blue AP Potion) - Increased from 125 AP to 145
 
 - Invigoration Draught (Level 35 Green AP Potion) - Increased from 110 AP to 115
 
 - Rejuvinating Draught (Level 38 Green AP Potion) - Increased from 110 AP to 120
 
 
 Weapons
 
 For many years, a number of items in the game have had incorrect stat values, in some cases giving them too many stats and other times too few. This became apparent while creating the new Lost Vale Weapons, where we realized that many of the weapons created in the past were more powerful than they should have been. With this patch, we're starting to finally re-balance the outliers and also buff the weapons that were too weak. This will mean a number of weapons are changing their total power to be properly balanced, but overall, it shouldn't result in any seismic shifts in power.
 
 Because there are many weapons to fix up, we're doing these in Tiers, starting with items level 1-46. Today we're also updating and re-balancing many mid-tier Weapons earned for War Crests, previously known as "Scenario Weapons" back before the currency change. We're updating the Level and Renown requirements for many of these to better sync their progression, so let's get to the details.
 
 *Note: If you've already purchased one of these weapons, they will retain their old character level/renown rank requirements. Going forward, all newly purchased weapons will use the new requirements.
 
 Weapons of Sanctity/Cruelty (Weapon Set buffed to level 28)
 
 - Stats increased on all Sanctity / Cruelty Weapons
 
 - Inherits the War Crest costs of the previous level 29 Weapons
 
 Weapons of Rigor/Ferocity (Weapon Set buffed to level 34)
 
 - Stats increased on all Rigor / Ferocity Weapons
 
 - Inherits the War Crest costs of the previous level 34 Weapons
 
 Weapons of Zeal/Barbarity (Weapon Set buffed to level 39)
 
 - Stats increased on all Zeal / Barbarity Weapons
 
 - Inherits the War Crest costs of the previous level 39 Weapons
 
 We'll be introducing a new set of Weapons around the level ~25 range in the upcoming new T3 Dungeon, planned for later this year, to further fill in the gap left by the current Sanctity / Cruelty weapons shifting up to 28. As we enter the next phase of this weapon balance pass, we'll also be re-balancing Weapons in Tier 5, which encompasses items level 51 and above.
 
 As these passes include changes to over a thousand weapons, we appreciate your patience and understanding as we balance them to ensure proper parity. For any bugs or issues, please let us know on the official RoR Bug Tracker. Thank you!
 
 
 Item Bug Fixes
 
 - Fixed item stats on "Witchstaff of Harsh Pacts", and "Slagrot's Witchstaff"
 
 - Fixed incorrect DPS value of Bloodlord Knife
 
 - Fixed incorrect speed value of Apostle's Blasta of Anathema
 
 
 
 Content
  
 
 Tier 4 PvE Rework
 
 All Chapter 15-18 public quests (PQs) have been balanced/fixed, along with all of their Tome Unlocks and the Tome text in the War Stories section.
 
 All PQs are more or less mirrored in difficulty across the chapters and races. All easy PQs end on champion-level mobs; all normal PQs end on a hero; and all hard PQs end on either a lone hero, or a hero with friends, or in a rare case - a lord.
 
 Every PQ now has enough mobs spawned in the first stage so that players do not have to wait for respawns. Overall the amount of trash mobs to be killed in the first stage of almost all of these PQs have been lowered (some from 100 to 60). In some rare cases the amount of mobs went up if the PQ difficulty was changed in cases where the PQ was too small to support having a lot of mobs spawned. For example the Chaos Chapter 18 PQ "Tomb of Deathsword" was a normal PQ that required you to kill 50 mobs (where only 18 were spawned, requiring you to wait for mobs to respawn twice). This PQ is now an easy PQ with only 30 mobs required - and more mobs were added to count for this PQ so you do not have to wait for them to respawn. However to accommodate this, the "Cinderash Enclave" PQ was changed to normal difficulty, and as a result the amount of mobs to kill there went up from 30 to 40.
 
 The Empire Chapter 18 PQ 'Gospodar Square' from live has been re-added, though do not fear - it was not added in its original location on live (in the middle of the RvR lake). This PQ is now west of the Chapter 18 hub.
 
 All areas related to these PQs have been fixed. This means that the influence bar and PQ trackers will show up correctly. Previously many of these PQs were flagged with the wrong chapter, or the wrong realm. For example, the Chaos Chapter 18 PQ "The Eastern Breach" was flagged as being in Empire Chapter 19, therefore Destruction players could never see the PQ tracker.
 
 Our next focus in the Tier 4 rework will be to update the influence rewards for these chapters, followed by the quest rework for these chapters. Due to the large scale of Tier 4, this content is being divided into two batches of Chapters 15-18, and then 19-22.
 
 
 World
 
 Faction specific flight masters have been added in Tiers 1-3 chapter hubs, replacing the old Gyrocopters/Wyverns. adding some spice to the world design. These new flight masters have special voice lines (originally from mythic) for speaking to and travelling.
 
 - Empire Chapter Hubs will have a Griffon flight master
 
 - High Elf Chapter Hubs will have a Pegasus flight master
 
 - Chaos Chapter Hubs will have a Manticore flight master
 
 - Dark Elf Chapter Hubs will have a Dark Pegasus flight master
 
 Added an extra guard to Empire Chapter 21
 
 Added an extra guard to High Elf Chapter 15
 
 
 Tier 4 Chapter Hub Flight masters
 
 With the Ongoing rework of Tier 4 PvE, we have added flight masters to the Tier 4 Chapter hubs, after a long time of feedback. Some camps have been excluded, Either because they are very close to the warcamp, or are very close to Battlefield Objectives in RvR zones. These chapter hubs will also have the faction specific flight masters to them.
 
 The following Tier 4 Chapter Hubs have been excluded from Flight Masters:
 
 - Chaos Chapter 21, Reikland
 
 - Empire Chapter 16, Reikland
 
 - Empire Chapter 19, Praag
 
 - Greenskin Chapter 18, Thunder Mountain
 
 - Dwarf Chapter 18, Thunder Mountain
 
 - Dwarf Chapter 20, Black Crag
 
 - Dark Elf Chapter 15, Caledor
 
 - Dark Elf Chapter 19, Dragonwake
 
 - Dark Elf Chapter 21, Eataine
 
 - Dark Elf Chapter 22, Eataine
 
 
 Abilities
 
 - Fixed Vampric Shroud on Vampire NPCs. Now has a 1 second cast-time and a 15 second cooldown, now vampires won't constantly screech at you.
 
 - Disabled Snare on Bone Giants.
 
 - Disabled Life Leaka DoT on Treekins
 
 
 Quests
 
 The fortress quests in Karaz-A-Karak and Karak-Eight-Peaks have been edited to now include of choice of either the Orcapult, 50 War crests or 5 genesis crests upon completion of the fortress capture. Like the fortress quests in Altdorf & IC, these have a reset time of every 3 days.
 
 For Order, this quest can be obtained in Karaz-A-Karak from King Belegar Ironhammer in the High King's Hold.
 
 For Destruction, this quest can be obtained in Karak-Eight-Peaks from Grumlok in the Bloody Sun Hall
 
 
 Chapter 22
 
 A new quality-of-life mercy quest has been added for all Chapter 22 PQs. Completing any Chapter 22 PQ four times will now give a player a guaranteed choice of any armor drop from that PQ, and offers some dye choices for players who don't need the gear. While most players won't need this mercy option, we've added it for any rare cases where players might get unlucky with their bag rolls.
 
 Credit for this quest is granted only to members of the primary Warband at the PQ (those who get bags), so players trying to leech solo will likely not get credit, and are instead recommended to join up and support the main warband. The new Quest can be found at the Rally Masters in each Chapter 22 camp.
 
 
 
 Bug Fixes
  
 
 - Fixed RvR Renown AP Potion Values. [11673]
 
 - Fixed Quest Text. [24638]
 
 - Disabled Siege Weapon in Phoenix Gate. [24701]
 
 - Fixed PQ area for Dark Elf Chapter 15. [12309]
 
 - Fixed ToK for Malyros's Rest. [12988]
 
 - A new Quest map for "Tricks of the Trade" in The Inevitable City has been added.
 
 - Despawned a random hostile mob in the middle of Dark Elf Chapter 20.
 
 - Fixed Jester Pets. [24731]
 
 - Fixed Quest Map for Spotting Trouble. [24716]
 
 - Fixed PQ Area for Fall of Firebrew in Barak Varr. [24657]
 
 - Fixed Quest map for "Conquest of Kadrin Valley!"
 
 - Quest "Hammering Sigmar" Is now completable again. [24691]
 
 - Restored Female Titles for Empire. (Baron > Baroness, Duke > Duchess, Count > Countess) [14633]
 
 - Fixed Area's for West Praag PQs. [24692]
 
 - Fixed quest drops on kills. [24717]
 
 - Fixed quest drops on kills. [24706]
 
 - Fixed questline "Stuck in the middle with you" in Gunbad. [24747]
 
 - Fixed "Bar Hoppin" Questline for Greenskin Chapter 8. [24747]
 
 - Fixed Quest "Shield of Squig" for Order, now has proper parity of rewards.
 
 - Fixed Questline "Ancient Horrors" For Dwarf Tier 3. [24276]
 
 - Fixed Greenskin Chapter 8's flight master. He is now properly mounted, and his position has shifted slightly.
 
 - Fixed PQ "Shrine of Tethlis" to now be completable. [23939]
 
 - Disabled Punts on Knights of Caledor in Fortress of Caledor PQ for Destruction. [23887]
 
 - Fixed PQ area for "The Vault of Dragon Princes" Caledor PQ for Destruction. [20888]
 
 - Siege weapon can no longer be Scavenged.
 
 - Tuffer 'n Nails - No longer grants double parry to yourself if you have yourself targeted.
 
 - Frozen Touch, Daemonic Chill, Flames of Rhuin and Flame Shield will now respect their range.
 
 - Withering Blow will now slow when the player has no Auras of Dread active. Tooltip now shows correct damage type.
 
 - Absorb shield of Bane Shield is now correctly set as Enchantment instead of Blessing.
 
 - Client will now properly display the cast time of Boon of Hysh with 5 Tranquility. [24727]
 
 - Git Out! cooldown when using Git Out Fer Gud will properly now display 10 seconds. [24722]
 
 - Consume Strength will now always properly reapply. [24720] [24737]
 
 - Fixed Tooltip on "Fell Sacrifice" [24750]
 
 - Fixed Typos on "Shining Blade", "Unbalanced attack" and "Relentless"
 
 - Fixed a bug where non-fort activities could contribute towards the fort. [24748]
 
 - Fixed conflict public quests awarding double bags on completion. [24028]
 
 - Fixed enemy realm players being able to gain contribution and win bags on your realm's PQs.
 
 - Leaving the fortress jail by booking out to the same pairing will properly remove the jail debuff.
 
 - The fortress jail lever is no longer usable by attackers to put it on cooldown.
 
 - Disconnecting while dead as an attacker in stage 3 of a fort to avoid jail is now treated the same as fleeing from the fort.
 
 - Fixed an issue on zone lock that caused "the battle continues in other areas" to show on SoR for the new zone.
- Thu Sep 25, 2025 6:11 am View the latest post
 
- Patch Notes 25/09/2025										
- 
				- Warhammer Onlines 17th Birthday: X2 Renown Weekend (September 18th - September 22nd)										 
 
 Marking its 17th Birthday, we here at Return of Reckoning celebrate Warhammer Online's original release of September 18th, 2008. With this special day, Double Renown will be active starting Thursday 18/09 07:00 Altdorf Time until Tuesday 23/09 12:00 Altdorf time.
 
 Thank you for 17 long years of WAAAGH!!
- Thu Sep 18, 2025 5:21 am View the latest post
 
- Warhammer Onlines 17th Birthday: X2 Renown Weekend (September 18th - September 22nd)										


 
						

