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  • Patch Notes 12/09/2025
    Highlights
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    Weekend Warfront: Thunder Valley Rampage

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    A battle's broken out down at Thunder Valley. Seems the greenskins have found the secret workshop where Dwarf Engineers are developin' new engines of war. Thunder Valley's importance to the war effort can't be overstated. Quick now, go join the fight. We need every warrior we can get down there!

    This weekend Thunder Valley Rampage will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Thunder Valley scenario, and extra rewards from completing the event tasks. Completing all tasks will grant the title: "Thunderous Veteran".



    Introduction
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    While the balance team is busy working on the Melee DPS changes, we are releasing this patch in preparation. It contains a rebalancing of buffs and debuffs, some cool new interactions for the Chosen and Knight of the Blazing Sun with their Auras and Battle Commands, and several quality of life features. The most significant change however, is the way damage reduction abilities interact with each other.



    Damage Reducing Abilities
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    When the ability system rework was implemented, all abilities and their functionalities were reset to live patch 1.4.8 and changes made in RoR were manually implemented. Since not all changes to RoR were documented, this in some cases resulted in discrepancies between the old and new ability system.

    One of these discrepancies is related to the way different forms of damage reduction abilities, such as Guard and Challenge, interact with each other. In the old ability system, Guard, Challenge and Distracting Bellow would all stack with each other. However, when we moved to the new ability system, both Challenge and Distracting Bellow had exceptions where they would not reduce the damage if the target was Guarded.

    This interaction directly affects the Time To Kill (TTK) and is the main reason why the current TTK is a lot shorter than it was before the ability system rework. We feel like the TTK can be too fast at times and thus we are changing Challenge and Distracting Bellow (and a couple other abilities) to once again stack with Guard and Detaunt.

    To not cause this change to swing the TTK too far in the other direction, we did reduce the uptime and/or effectiveness of Challenge and Distracting Bellow. The exact changes can be found in the list below. We hope to balance the TTK with these changes. It makes sense to do this before the DPS phase, so we know how to balance the overall damage DPS classes can bring.



    Buffs and Debuffs
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    AoE damage and healing abilities do less damage and less healing than their single target counterparts. We are applying the same principle to buffs and debuffs. Single target buffs and debuffs have been made slightly stronger and their AoE versions slightly weaker. In a future patch we will also address procs from gear, setting those values equal to the AoE versions.

    This rebalancing of buffs and debuffs affects classes in different ways. For all DPS classes, that will be taken into account in the future patches. For healers and tanks we feel that the most significant loser of the patch would have been the Chosen and Knight of the Blazing Sun, considering most of their buffs and debuffs are AoE.

    This is why we went to the drawing board to think of a way to compensate these two classes. In the past, we have considered changing the Auras mechanic completely, but the increased complexity that it would bring was met with disapproval. This is why instead of changing the auras themselves, we added interactions of other abilities with the auras.



    Archmage & Shaman
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    For the new mechanic of the Archmage and Shaman the feedback is that mechanic flows better for DPS specs than for Healer specs. The main reason for that is that healing Archmages and Shamans often feel stuck at 5 Tranquility / Gork’s Waaagh!. With this patch we made changes to promote using your 5 Tranquility / Gork’s Waaagh!, instead of sitting at 5 Tranquility / Gork’s Waaagh!, waiting for the need to burst heal.



    Tanks
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    In addition to the changes to the Knight of the Blazing Sun and Chosen, we added a quality of life feature where tank classes no longer need a tactic slot for their single target knockbacks to be valuable. These tactics still bring value by lowering the cooldowns of the knockbacks, but they no longer feel as mandatory.



    Combat and Careers
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    General Changes

    - The following damage reducing abilities will now stack with Guard and Detaunt: Challenge, Distracting Bellow, Radiant Gaze, Ya Missed Me and Dragon's Talon

    - Guard and Detaunt abilities now form their own stacking group (in addition to Ability, Tactic and Morale).

    - Close Combat will not stack with Detaunt or Guard, but can stack with other forms of damage reduction abilities.

    - Challenge - Duration reduced from 15 to 7 seconds. Effect will no longer fade after an opponent hits you.

    - Distracting Bellow - Damage reduction reduced from 50% to 40% and duration reduced from 10 to 7 seconds.

    - Siphon Power - Intelligence debuff reduced from 160 to 150.


    Bug Fixes

    - Juggernaut - Now gives immunity to roots instead of disarms

    - Damage reduction now stack multiplicatively instead of additively.


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    Balance Changes

    - Punishing Knock - Duration reduced from 20 to 15 seconds.

    - Stubborn as Stone - Corporeal Resistance buff reduced from 378 to 360.

    - Oathbound - Initiative buff increased from 120 to 150.

    - Ancestor's Fury - Strength buff increased from 120 to 150.

    - Inspiring Attack - Strength buff increased from 120 to 150. Willpower buff reduced from 480 to 450.

    - Vengeful Strike - Toughness buff increased from 120 to 150.

    - Oath of Vengeance - AoE Toughness buff from Vengeful Strike reduced from 120 to 100.

    - Watch An’ Learn - Weapon Skill buff increased from 120 to 150.


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    Balance Changes

    - Even The Odds - Toughness buff increased from 40 to 50 for each enemy nearby.

    - Pulverizing Strike - Toughness debuff increased from 40 to 50 per stack.

    - Fierceness - Weapon Skill buff and Initiative debuff reduced from 40 to 33.

    - Devastate - Wounds debuff reduced from 160 to 150.


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    Balance Changes

    - Rune of Fulmination - Cooldown reduced from 15 to 10 seconds.

    - Rune of Fate - Duration reduced from 24 to 15 seconds. Cooldown reduced from 15 to 10 seconds. AP cost increased from 30 to 35. Damage bonus scaling increased from 0.86 to 0.90.

    - Mountain Spirit - Resistances reduced from 504 to 480.

    - Concussive Runes - Armor debuff reduced from 990 to 660. Elemental Resistance debuff reduced from 378 to 240.

    - Earth's Shielding - Stat debuffs reduced from 120 to 100.

    - Oath Rune of Warding - Resistance buff reduced from 252 to 240.

    - Oath Rune of Power - Strength, Ballistic Skill and Intelligence buff increased from 80 to 100.

    - Oath Rune of Sanctuary - Toughness buff increased from 80 to 100.

    - Oath Rune of Iron - Willpower and Initiative buff increased from 80 to 100.

    - Protection of the Ancestors - Wounds buff reduced from 160 to 150.

    - Master Rune of Stability - Toughness buff increased from 240 to 250.

    - Rune of Fulmination - Elemental Resistance debuff reduced from 378 to 360.


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    Balance Changes

    - Cannon Smash - Armor debuff reduced from 1400 to 1320.

    - Acid Bomb - Corporeal Resistance debuff reduced from 378 to 240.


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    Balance Changes

    - Arm Breaka - Removed

    - Chop Fasta! - Moved to 5 pt in Path of Da’ Brawler. Auto Attack speed increase reduced from 50% to 25%.

    - You Wot!?!!! - Reintroduced as: Debuff. 20 AP. 65 ft range. Instant. 30s CD. - You heard someone say sumfin about the size of your weapon! You will teach em an’ lesson! For 15 seconds, you will deal 15% more damage to them and you receive 15% less damage from all other targets. Whenever the target dies, the cooldown of You Wot!?!!! is reset.

    - Git Out! - Now has a long knockback distance without Git Out Fer Gud. Will now knockback slightly further. No longer requires Da’ Best Plan! (No longer interacts with the stances).

    - Git Out Fer Gud - Reworked to: Reduces the cooldown of Git Out! and Fly Gits by 10 seconds. When wielding a Great Weapon, Git Out! will now also snare the target by 40% for 5 seconds.

    - Tuffer ‘n Nails - Will also affect yourself in addition to your friendly target.

    - Da Greenest - Resistances buff reduced from 378 to 240. (Armor reduced from 990 to 396).

    - WAAAAAAGH! - Corporeal Resistance debuff reduced from 378 to 240.

    - Da Biggest! - Buff and debuffs reduced from 120 to 100.


    -Big Swing - Strength debuff reduced from 120 to 100.

    - Walk it off! - Toughness buff reduced from 160 to 150.

    - Savin' Me Hide - Toughness buff increased from 120 to 150.

    - Dat Was Great! - Toughness debuff increased from 120 to 150.

    - No Choppin' Me - Weapon Skill buff reduced from 120 to 100.

    - Right in Da Jibblies - Weapon Skill debuff increased from 120 to 150.

    - Follow 'me Lead - Weapon Skill buff increased from 120 to 150.

    - Da Toughest! - Wounds buff increased from 48 to 50.


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    Balance Changes

    - Come and Git It! - Toughness buff increased from 40 to 50 for each enemy nearby.

    - Slasha - Toughness debuff increased from 40 to 50 per stack.

    - Bring Da Pain! - Weapon Skill buff and Initiative debuff reduced from 40 to 33.


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    Balance Changes

    - Gather Round - Healing from 5 Gork’s Waaagh changed from healing 3 * (125 + 0.5*HB) over 3 seconds to 3 * (175 + 0.75*HB) over 6 seconds.

    - Ere We Go! - Now builds Gork’s Waaagh. Mork’s Waaagh! increases its effectiveness. 1-4 Mork’s Waaagh!: Reduces active cooldowns by 2 seconds. This effect can only occur once every 5 seconds. 5 Mork’s Waaaagh!: Reduces active cooldowns by 5 seconds. This effect can only occur once every 5 seconds.

    - Bigger, Better An’ Greener - 5 Gork’s Waaagh bonus changed to: 50% cast time reduction. You enchant your ally with a Blessing of Mork. For the following 10 seconds, any time your target critically hits an enemy, they deal an additional 112 Elemental damage.

    - I’ll Take That - 5 Gork’s Waaagh healing bonus duration increased from 5 to 6 seconds.

    - Sticky Feetz - Elemental Resistance debuff reduced from 378 to 240.

    - Scuse Me! - Elemental Resistance debuff reduced from 378 to 240.

    - Get'n Smarter - Willpower and Intelligence buff and debuff increased from 120 to 150.

    - Mork's Buffer - Resistances buff reduced from 252 to 240.

    - Yer A Weaklin' - Strength, Intelligence and Ballistic Skill buff and debuff reduced from 120 to 100.

    - Do Sumfin Useful - Toughness buff increased from 240 to 250.

    - You'z Squishy - Toughness debuff reduced from 120 to 100.

    - Hurts, Don't It? - Toughness debuff increased from 240 to 250.


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    Balance Changes

    - Goop Shootin' - Corporeal Resistance debuff reduced from 378 to 240.

    - Not So Fast! - Initiative debuff increased from 120 to 150.

    - Tastes Like Chicken - Wounds buff reduced from 160 to 150.

    - Squig Armor: Strength, Toughness and Wounds gained reduced from 120 to 100.


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    Balance Changes

    - Burn Armor - Armor debuff reduced from 990 to 660.

    - Blessed Bullets of Purity - Initiative debuff reduced from 120 to 100.

    - Exit Wound - Toughness, Strength and Weapon Skill debuff increased from 240 to 250.


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    Balance Changes

    - Battle Commands - When having three active Battle Commands, activating a new(4th) Battle Command will now automatically deactivate the Battle Command which has been active the longest.

    - Shining Blade - New conditional effect added: If you are issuing a Battle Command of Conquest, your abilities will continue to deal an additional 75 elemental damage for 5 seconds.

    - Perseverance - New conditional effect added: If you are issuing a Battle Command of Vigilance all group members within 50ft will also have their wounds increased by 50 for 10s.

    - Shield of the Sun - New conditional effect added: If you are issuing a Battle Command of Glory all group members within 50ft will also gain a barrier, absorbing 937 damage over 10 seconds.

    - Myrmidia’s Fury - New conditional effect added: You will ignore 10% of the target's armor for each active Battle Command of Conquest.

    - Staggering Impact - New conditional effect added: The duration is increased by 4 seconds for each active Battle Command of Conquest.

    - Smashing Counter - New conditional effect added: Strikethrough is increased by 10% for each active Battle Command of Vigilance.

    - Vigilance - New conditional effect added: Cooldown is reduced by 3 seconds for each active Battle Command of Vigilance.

    - Heaven’s Fury - Baseline stagger duration reduced to 4 seconds, from 5 seconds. New conditional effect added: Duration is increased by 0.5s for each active Battle Command of Glory.

    - Unbalancing Attack - No longer excludes the Knight from the AP gained. New conditional effect added: You will provide an additional 10 action points for each active Battle Command of Glory.

    - Vicious Slash - New conditional effect added: If successfully interrupting an ability, the enemy will have its initiative reduced by 150 for 15s.

    - Repel Darkness - Now has a long knockback distance without Banish Darkness.

    - Banish Darkness - Reworked to: Repel Darkness will now cooldown 10 seconds faster. If wearing a Great Weapon, Banish Darkness will also snare the target by 40% for 5 seconds.

    - Gather Your Resolve! - Resistances buff reduced from 378 to 240, debuff reduced from 240 to 120.

    - Press The Attack! - Strength buff/debuff reduced from 120 to 100.

    - Stand Strong! - Toughness buff/debuff reduced from 120 to 100.

    - Emperor’s Champion - Strength, Toughness and Wounds buff increased from 240 to 250.

    - Arcing Swing - Wounds debuff reduced from 120 to 100.


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    Balance Changes

    - Ignition - Corporeal Resistance debuff reduced from 378 to 360.

    - Boiling Blood - Willpower debuff increased from 120 to 150.

    - Fuel To The Fire - Willpower debuff reduced from 360 to 350.


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    Balance Changes

    - Beacon of Courage - Now increases damage of Bludgeon by 15% instead of increasing only the base damage by 25%.

    - Sigmar’s Will - Now heals all allies within 20 feet of your friendly target instead of healing group members within 100 feet.

    - Sigmar’s Radiance - Base heal increased from (120 + 0.8*DB) to (150 + 0.8*DB)

    - Divine Strike - Base heal increased from (210 + 1.2*DB) to (250 + 1.2*DB)

    - Gift of Life - Resistances reduced from 504 to 480.

    - Divine Aegis - Resistances reduced from 504 to 480.

    - Castigation - Initiative debuff increased from 120 to 150.

    - Sigmar’s Fist - Strength buff increased from 120 to 150.

    - Greave of Sigmar - Strength debuff and Toughness buff and debuff increased from 120 to 150.

    - Avatar of Sigmar - All stats increased from 80 to 100.

    - Sigmar’s Grace - Wounds buff decreased from 80 to 50.


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    Balance Changes

    - Chaotic Auras - When having three active Auras, activating a new(4th) Aura will now automatically deactivate the Aura which has been active the longest.

    - Dizzying Blow - Swapped functionality with Withering Blow: Damaging. 35 AP. 5ft range. Instant. 10s CD. - A blow to the head which inflicts (112+1.5DB+1.5WDPS) damage to the enemy and removes 30 AP.

    - Withering Blow - Swapped functionality with Dizzying Blow and conditional effect added: Curse. 30 AP. 5ft range. Instant. 5s CD.

    - You release chaotic energies through your blade, withering your opponent's limbs causing (112+1.5*DB+1.5*WDPS) damage and snares your target, reducing their movement speed by 40% for 10 seconds. If you are empowered by a Chaotic Aura of Dread you will deal an additional 2*(75+1.0*DB+1.5*WDPS) damage over 10 seconds.

    - Bane Shield - New conditional effect added: If you are empowered by a Chaotic Aura of Corruption, all group members within 50ft will also gain a barrier, absorbing 937 damage over 10 seconds.

    - Blast Wave - Damage changed to DoT. Conditional check now looks at the Chosen’s active auras rather than the target, to work in the same way as other similar effects: Curse. 50 AP. Self. Instant. 15s CD. - A great burst of corrupted winds tears at all targets within 20 feet, inflicting 5*(75+0.6DB) spiritual damage over 15s. If you are empowered by a Chaotic Aura of Discord, all enemies within range will have their wounds lowered by 100 for 20 seconds.

    - Relentless - New conditional effect added: The damage of the final strike is increased by 25% for each active Chaotic Aura of Dread.

    - Rending Blade - New conditional effect added: Cooldown is reduced by 1 second for each active Chaotic Aura of Dread.

    - Downfall - New conditional effect added: Strikethrough is increased by 10% for each active Chaotic Aura Corruption.

    - Oppression - New conditional effect added: Durations increased by 2 seconds for each active Chaotic Aura of Corruption.

    - Quake - Baseline stagger duration reduced to 4 seconds, from 5 seconds. New conditional effect added: Duration is increased by 0.5s for each active Chaotic Aura of Discord.

    - Tzeentch’s Reflection - New conditional effect added: When the barrier fades, the target will be healed by 337 for each active Chaotic Aura of Discord.

    - Feed on the Weary - Moved to baseline, unlocked at level 15.

    - Chaotic Advantage - Moved to Path of Dread, 3 points into the tree.

    - Repel - Now has a long knockback distance without Hastened Dismissal.

    - Hastened Dismissal - Reworked to: Repel has its cooldown shortened by 10 seconds. If using a Great Weapon, Repel will now also snare the target by 40% for 5 seconds.

    - Sprout Carapace - Resistances buff reduced from 504 to 480.

    - Discordant Instability - Resistances buff reduced from 378 to 240, debuff reduced from 240 to 120.

    - Dreadful Fear - Strength buff/debuff reduced from 120 to 100.

    - Corrupting Wrath - Toughness buff/debuff reduced from 120 to 100.

    - Blast Wave - Wounds debuff reduced from 120 to 100.


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    Balance Changes

    - Ferocious Assault - Strength and Toughness buff increased from 200 to 250.

    - Corruption - Toughness debuff increased from 120 to 150.

    - Wave of Mutilation - Initiative and Weapon Skill debuff reduced from 120 to 100.

    - Thunderous Blow - Wounds debuff increased from 120 to 150.


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    Balance Changes

    - Scourged Warping - The proc now either buffs your next Scourge or Tzeentch’s Cry to ignore the enemy’s resistances.

    - Eye of Sheerian - Resistance buff reduced from 504 to 480.

    - Sweeping Disgorgement - Armor debuff reduced from 990 to 660. Corporeal Resistance debuff reduced from 378 to 240.

    - Tzeentch's Talon - Resistance debuff reduced from 504 to 480.

    - Mark of the Vortex - Resistance buff reduced from 252 to 240.

    - Mark of Daemonic Fury - Strength, Ballistic Skill and Intelligence buff increased from 80 to 100.

    - Mark of Remaking - Toughness buff increased from 80 to 100.

    - Mark of the Spell Destroyer - Willpower and Initiative buff increased from 80 to 100.

    - Daemonic Fortitude - Wounds buff reduced from 160 to 150.


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    Balance Changes

    - Daemonic Fire - Elemental Resistance debuff reduced from 378 to 360.

    - Glean Magic - Spirit Resistance debuff reduced from 378 to 240.

    - Aegis of Orange Fire - Wounds buff increased from 240 to 250.


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    Balance Changes

    - Mighty Gale - Now has a long knockback distance without Hoeth’s Tempest. No longer requires Perfect Balance (No longer interacts with the stances).

    - Hoeth’s Tempest - Reworked to: Reduces the cooldown of Mighty gale and Gusting Winds by 10 seconds. When wielding a Great Weapon, Mighty Gale will now also snare the target by 40% for 5 seconds.

    - Nature’s Blade - Buffs and debuffs reduced from 120 to 100.

    - Heaven’s Blade - Resistance debuff reduced from 252 to 240.

    - Wrath of Hoeth - Resistance debuff reduced from 378 to 240.

    - Phantom’s Blade - Wounds buff increased from 48 to 50.


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    Balance Changes

    - Scout Stance - Ballistic Skill and Initiative buff increased from 80 to 100.

    - Eye Shot - Initiative debuff increased from 120 to 150.

    - Assault Stance - Strength and Weapon Skill buff reduced from 120 to 100.

    - Skirmish Stance - Toughness buff increased from 80 to 100.

    - Wrist Slash - Weapon Skill and Initiative buff and debuff increased from 120 to 150.


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    Balance Changes

    - Shattering Blow - Strength debuff increased from 120 to 150.

    - Trained To Kill - Toughness buff increased from 80 to 100.


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    Balance Changes

    - Blessing of Isha - Healing from 5 Tranquility changed from healing 3 * (125 + 0.5*HB) over 3 seconds to 3 * (175 + 0.75*HB) over 6 seconds.

    - Boon of Hysh - 5 Tranquility bonus changed to: 50% cast time reduction. You enchant your ally with a Blessing of Hysh. For the following 10 seconds, any time your target critically hits an enemy, they deal an additional 112 Spiritual damage.

    - Balance Essence - 5 Tranquility healing bonus duration increased from 5 to 6 seconds.

    - Mistress of The Marsh - Initiative debuff reduced from 120 to 100.

    - Prismatic Shield - Resistances reduced from 252 to 240.

    - Storm of Cronos - Spirit Resistance debuff reduced from 378 to 240.

    - Rain Lord - Strength, Intelligence and Ballistic Skill buff and debuff reduced from 120 to 100.

    - Law Age - Toughness debuff reduced from 120 to 100.


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    Balance Changes

    - Soul Killer - Now additionally reduces duration of Mind Killer by 5 seconds.

    - Mind Killer - Intelligence and Willpower debuff increased from 120 to 150.

    - Brutal Smash - Strength buff increases from 120 to 150. Willpower buff reduced from 480 to 450.

    - Feeding On Weakness - Toughness buff increased from 120 to 150.

    - Pitiless Strike - Toughness debuff increased from 120 to 150.

    - Hastened Doom - Wounds debuff reduced from 120 to 100.

    - Exile - Cooldown reduced from 20 to 10 seconds, irrespective of weapon.


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    Balance Changes

    - Kiss of Agony - Initiative debuff reduced from 120 to 100.

    - Wracking Pains - Weapons Skill and Toughness debuff increased from 120 to 150.

    - Pierce Armor - Weapon Skill buff increased from 120 to 150.

    - Heart Render Toxin - Wounds debuff increased from 94 to 150 (on 5 stacks).


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    Balance Changes

    - Khaine’s Force - Now heals all allies within 20 feet of your friendly target instead of healing group members within 100 feet.

    - Transfer Essence - Base heal increased from (120 + 0.8*DB) to (150 + 0.8*DB)

    - Consume Essence - Base heal increased from (210 + 1.2*DB) to (250 + 1.2*DB)

    - Thousand and One Dark Blessings - Resistances buff reduced from 504 to 480.

    - Consume Strength - Strength buff and debuff increased from 80 to 100. If the target is Cursed, buff and debuff value is increased to 150.

    - Lacerate - Toughness increased from 120 to 150.


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    Balance Changes

    - Black Horror - Initiative debuff reduced from 120 to 100.

    - Shroud of Darkness - Resistances buff reduced from 378 to 360.

    - Shadow of Disaster - Spirit Resistance debuff reduced from 378 to 360.

    - Grasping Darkness - Strength, Intelligence and Ballistic Skill debuff increased from 120 to 150.

    - Word of Pain - Willpower debuff increased from 120 to 150.

    - Vision of Domination - Willpower debuff reduced from 360 to 350.



    Content
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    Dragonback Pass

    - The hidden Troll bosses now only drop gear usable by members of your party.


    Lost Vale

    For those of you who thought you've found everything LV had to hide, your search resumes.

    - Bestiary unlocks have been added in the Lost Vale, obtainable by killing certain mobs, or clicking specific game objects. These are for the Doombull, Daemonvine, Dark Pegasus, Yhetee, Gorger, Ogre Butcher, Dragon Ogre, Treekin, Treeman, Imp, Flayerkin, Giant Leech, Fiend of Slaanesh, Pleasurebeast, Keeper of Secrets, and Daemonette. *Some of these were active earlier but just getting mentioned in the patch notes now.

    - A set of 5 Exploration unlocks have been added in the Lost Vale.

    Additionally, a few small balance tweaks for the extra Lost Vale bosses:

    - Rhudain's Damage has been very slightly reduced.

    - Seraxes Damage has been reduced.

    - Syndestra's Total HP has been further reduced.


    Hunter's Vale

    - Three bestiary unlocks have been added in the Hunter's Vale for the Imp, Great Stag, and Great Eagle

    - A new section has been added to the bestiary under Animals > Creatures for Great Stags, which includes both deer and stag kills.



    Bug Fixes
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    - Fixed an issue where items that expired into other items could be lost if there was no room in your inventory.

    - Fixed a bug where creatures that don't fight back could have their corpse position desync when killed.

    - Fixed an issue that would sometimes cause you to get disconnected immediately after loading into the game.

    - Reduced the radius at which the unclean disconnect message is shown to match visibility range.

    - Fixed an issue where RvR lakes with multiple flagged areas (such as Beastlord lairs) would sometimes associate influence / war report to the wrong area.

    - Reduced the maximum number of results from the Auction House search to 70 as the client has issues displaying larger amounts.

    - Fixed keep doors healing for more than intended when all BOs are locked (now maxes at 12%).

    - Fixed various issues with keep door health when door upgrades / downgrades and repairs occur.

    - Keep guards will no longer respawn if an upgrade finishes while the lord is under attack.

    - Further optimizations to server performance.

    - Stormriver's End PQ Eye of Shyish game object now killable [24649]

    - The High Elf Ch18 PQ Rescue of Aenares has been fixed and can now be completed

    - The Chaos Ch18 PQ Eastern Breach is now listed in the correct zone area and shows up in the chapter influence tracker

    - Fixed zone areas for West Praag so chapter influence and PQ trackers show up.

    - The braziers in the Assault on Coal Ridge Depot (Dwarf Ch 6) can no longer be killed.

    - The area of Vault of the Dragon Princes (DE Ch15) will now cover the entirety of the underground area, thus allowing the PQ tracker to be visible

    - Imrik can now be killed in the Fortress of Caledor (DE Ch16)
    Fri Sep 12, 2025 6:28 am View the latest post
  • Live Event: Goldtooth's Great Feast
    Live Event: Goldtooth's Great Feast

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    Feastmasters, sharpen your blades for the fattened calves. The Overtyrant demands to celebrate the end of the raiding season with a massive feast. The Great Maw consumes all, and this Great Feast the ogres and their allies will strip the land bare! We shall eat our fill until our bellies burst. The bigger the belly, the warmer the winter!

    Greasus Goldtooth, the Overtyrant of all the ogre kingdoms, has declared his annual Great Feast to mark the end of the raiding season in autumn. Any tribe with a resident halfling is sure to feast well! Assist the halflings in making stews to warm the bellies of the ogres, and if a pot lands in your bag, surely the ogres won’t notice...

    Halfling chefs are a prized commodity in the ogre tribes, and many a halfling has quickly learned to become a chef if it meant saving their own skin when captured by an ogre tribe. The ogres of the Mountains of Mourn are known to consume massive quantities of meat, but few know how partial they are to halfling stews. They say you can throw anything into a pot and an ogre will consume it with great joy, but only the best recipes truly satisfy the Great Maw. The halfling chefs combine their own knowledge of Old World recipes with those they learned during their travels with mercenary ogre bands across the lands, and this Great Feast, they're ready to cook up their most famous stews.

    Goldtooth's Great Feast will start on August 22nd and last until September 1st.

    Rewards

    +Basic reward: Fowl Drumstick - a new trophy to munch on when Goldtooth's Great Feast is over. Preview here OR five Halfling Rucksacks - live event items containing ingredients to cook stews.
    +Advanced reward: Mawseeker's Cloak Preview here OR a Potion of Acclaim
    +Elite reward: Rhinox of Mourn, or Corrupted Gut Plate Disc mount (decay timers based on renown bracket) Mount previews available here. Disc previews available here.
    -Completing the Event Quest 'A Bone to Pick' - Lucky Wishbone, an event slot item.

    All Live Event Rewards are claimable at the Live Event Masters: the butchers Mogrub Bleedingfist for Order and Bolron Skinscrapper for Destruction. The live event areas are located in the Flight Deck of Karaz-a-Karak, and the Hall of Da Bestest in Karak Eight Peaks.

    Goldtooth's Great Feast Stews, Halfling Rucksacks, and Marks of the Maw
    It wouldn't be a proper ogre event if it wasn't about eating until your belly was about to burst! Who better to assist the ogres in this task than their loyal(?) halfling chefs! During Goldtooth's Great Feast these chefs have decided to be so kind as to help those who with lesser culinary skills to cook amazing stews (i.e. 1-hour liniments).

    All you need to do is gather the ingredients, found in Halfling Rucksacks that drop from players. Each Halfling Rucksack drops 3 ingredients from a pool of 15 ingredients. Get the right combination of 3 ingredients, based on the halfling chefs' requirements, and head to their temporary camps at the Flight Deck of Karaz-a-Karak, or in The Hall of Da Bestest in Karak Eight Peaks to toss your ingredients into a cauldron. Buying a cauldron will start the cooking process, because cooking a quality stew takes time, which will say 'decaying in 10 minutes' because we cannot change the text at this time. After 10 minutes your stew will be ready for consumption!

    However, you can get more for your products if you buy some barley (x2), potatoes (x3), or horse meat (x5) to thicken your stew! These items can be purchased from the associated halfling chef for Marks of the Maw, which drop from players. Please note, the vendor interface at the time of creating this event can only display 3 ingredients maximum, so if you want to buy the stacks of 2, 3, or 5 stews, you must have the multiplier purchased! We hope to fix this in the future, but for now we appreciate your understanding, and that you read underlined text.

    Dyes
    It wouldn't be a new live event without some new themed dyes. 20 dyes themed around the Ogre Kingdoms of the Mountains of Mourn are available for your dyeing desires. Please be aware that these dyes are only available for purchase during this Live Event.

    Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come.

    Live Event Shoppe
    The ogres have been invited, we think... maybe they forced their hosts' hospitality, to Karaz-a-Karak and Karak Eight Peaks. Four vendors sell stews for ingredients; one sells at a ratio of 3 ingredients to 1 stew, while the other three sell the same stews but with output multipliers so a single trio of ingredients combined with a multiplier can yield 2, 3, or 5 stews. Please check all four chefs and check what you want to spend your event resources on.

    Two vendors convert food items to Scraps 'n Bits, which can make Gruels for players below level 40. Other vendors sell dyes, or allow you to trade in a Thankful Egg for a stack of ingredients. Where do you get a Thankful Egg from? Why from a Thankful Fowl of course.

    Goldtooth's Great Feast Quests
    A couple quests are exclusive to Goldtooth's Great Feast. The "A Bone to Pick" quest will reward you with a live-event slot item focused on defensive stats, such as dodge, disrupt, parry, or block. The "What's on the Menu" timed quest is divided by player level (1-15, 16-29, 30-39, and 40) and race - theoretically a level 15 player can do all four quests if they get to level 40 before the event ends.

    2025 Changes
    - Liniments in the form of 'Gruels' have been added for players below level 40. Players can convert their food items into 'Scraps 'n Bits', which can then be made into Gruels. These liniments should also count for live event credit.
    - The Thankful Fowl running wild in Karaz-a-Karak and Karak Eight Peaks has been given a low chance to drop a Thankful Egg
    - The Thankful Fowl running wild in Reikland has a chance to randomly drop an eggstra Thankful Egg.
    - Achievements have been added for cooking stews (triggered by buying the cauldron from the vendor), rewarding titles and cosmetics. These function as action counters, so don't worry if you don't max it out this year, for there are always other years. Cosmetic rewards can be claimed at the Cosmetic Vendor in any of the cities (Altdorf War Quarters, IC Slaanesh Chambers, KaK/K8P Merchant Halls)
    - Achievements have been added for live event tasks, including a title for completing all tasks.

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    Specialization Trainers

    - Specialization Trainers have been added to each spawn. Respeccing is limited to the Mastery Build Switch option.
    Fri Aug 22, 2025 4:13 pm View the latest post
  • Patch Notes 07/08/25
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    The Lost Vale


    Click here to watch on YouTube

    The Lost Vale Dungeon has arrived! The Return of Reckoning team is proud to unveil of one of our favorite Dungeons from the Live server, now restored, enhanced, and improved with new features and content never before seen in the original game.

    This Dungeon is meant to be played after Bastion Stair, and will likely be the largest Dungeon we ever release. Filled with new bosses, new gear, and untold secrets, can your party or guild rise to the challenge and recover the Everqueen?

    For a full list of Dungeon details, check out the Wiki page here. We're also highlighting many of the new updates below:

    New and Updated Bosses

    We've restored many of Mythic's original mechanics for these bosses, and added new mechanics to many fights to make them more fun. Our thanks to the many testing groups who supported this release over the last few months to help us balance and fine tune these!

    New Story & Voice Acting

    We've added a new storyline into the Dungeon based on our learnings from last year's Dragonback Pass. With over 250+ new audio lines added to the Dungeon, this is our most story-rich and voice acted piece of content in the game! Special thanks to all the talented voiceover artists who lent their gifts to make this possible.

    New Darkpromise Armor

    Players can earn the new Darkpromise Armor sets within the Lost Vale Dungeon. There are three sets per class to choose from, featuring a Main Spec, Off Spec, and a third "Hybird" spec that usually applies a unique group focused buff.

    There are two ways to earn these sets: First, you can select a piece via repeatable quests after clearing specific bosses 4 times. Second, you can acquire a piece of "Broken" Darkpromise gear via bosses. Trade this into the proper vendor (one vendor per set) to instantly get the piece you want.

    To see a full list of Darkpromise Set bonuses for all classes, check out the Darkpromise Set Wiki page here.

    New Weapons

    New Weapons have also arrived with the Dungeon, and can be earned by completing three full runs of the Dungeon and beginning the short quest given as an Influence Reward.

    After you complete this quest, you can take a new repeatable quest that will allow you to pick up additional weapons if you continue to run the Dungeon.

    Weapon appearance previews available here

    New Original Backpieces

    Get your fashionhammer needs ready, because 24 new original backpieces, seen in the trailer for the first time ever, have been added to the game! You can check out images of the new backpieces here.

    Our special thanks to the many concept artists and modelers who made these a reality - they look wonderful, and we're excited for players to get them!

    New Rings

    New Rings, inspired by the Twilight's Tide Annulus rings, can now be earned within the Dungeon, giving players a permanent option to get rings that are just slightly below the power of an Annulus ring all year long.

    These rings can be forged in Gold, Silver, and Copper, and like Twilight's Tide, you can select the combination of Ring and Gemstone you'd like to get a bonus that benefits your build. Specific bosses within the Dungeon will always drop materials for these rings, and every boss has a small chance of dropping a bonus ring material when defeated.

    New Liniments

    Ten new Liniments have been added to the game, and can be uniquely earned in the Lost Vale. Cultivators can find Blue Seed drops at about a 10% rate per boss, with a higher drop rate from Treekin or Dryad type enemies. There are five Liniments that can be grown from seeds.

    Butchers can earn the other five Liniments by Butchering specific bosses once defeated. While this gives less Liniments than a grown Seed, the rate on these results is 100% and is guaranteed when defeating and butchering key bosses. Some Dungeon mobs also have a rare chance to drop these Liniments when butchered.

    New Hard Mode Achievements

    Another brand new feature we're unveiling with Lost Vale is the arrival of Hard Mode Achievements. These achievements are meant to push even the most skilled of teams, and there's a new Hard Mode Achievement for almost every boss in the Dungeon.

    Achievements are earned as a group, so if your party completes one, all members present will earn a Champion's Mark and any other bonuses granted, like Titles, Bestial Tokens, or more.

    You can find a full list of the Achievements and how to earn them here on the Lost Vale Wiki page.

    New Dyes

    12 new dyes have also been added and can be earned within the Dungeon. To preview them for all your cosmetic needs, you can find images here, or you can preview them in-game with the most updated Pocket Palette add-on.

    Our Biggest Dungeon To-date

    From start to finish, Lost Vale took the Dungeon team about 7 months to rebuild, and it arrives today as the largest, most in-depth, and most content rich Dungeon ever launched on the server.

    We'd like to take a moment to once more say THANK YOU to all of our testers, artists, voice actors, coders, designers, and everyone who poured their time into this project. This ambitious release would not have been possible without you, and we sincerely appreciate it.

    Good Luck!

    And that's all to cover for now - Lost Vale is a challenging Dungeon, and we expect some fights may take players a bit of time to learn and overcome, but we hope you'll rise to the challenge and even have some fun doing it!

    To enter the Dungeon, form a group and head to Avelorn! Order players can find the Ship that sails them over just north of their Avelorn Warcamp, and Destruction players can find their ship waiting just west of Dark Elf Chapter 12 - check out the new portal in Destruction's Avelorn Warcamp to jump there even faster.

    Happy hunting, and may you find the Everqueen - the Vale awaits!
    Thu Aug 07, 2025 8:54 am View the latest post
  • Patch Notes 03/08/2025
    A small patch today with a number of bug fixes as we prepare the Lost Vale Dungeon for impending release.


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    A 1-hand Fortress Sword with Melee Crit has been added for the Swordmaster to match all other tanks


    Realm vs Realm
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    Keep Lords
    Keep Lords which had high autoattack range have had this reduced. This should fix cases where Lords would sometimes get stuck outside a Lord Room and continue attacking players inside.

    Morale generation from keep guards / lords / siege weapons was removed.


    Bug Fixes
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    - [Gunbad] Fixed code errors in Gunbad's Ard Ta Feed fight.
    - [Gunbad] Spikespore Brew - Fixed to be in line with other armor potions. Now grants 270 armor.
    - Off-hand weapons for Marauder no longer show as unequipable. [23777]
    - Fixed an issue that caused influence vendor rewards to appear empty if you had not yet entered the associated area.
    - Fixed an issue where items would sometimes show in vendors / rewards screens with a 1-2 second decay timer.
    - Fixed Witch Elf "Rejection" ability having no range set (now 5 ft).
    - Daemonic Armor and Flak Jacket no longer stack with other armor buffs. [24504]
    - Greenskin gatehouses have had their alpha channels fixed and the torch textures fixed. Immersion is important.
    - Greenskin savage orc corpses have had their specular maps fixed and no longer reflect light back as bright pink.
    - You can no longer receive a BO buff for defending if you don't control the BO after the 3 minutes.
    - Fixed Rout the Weak not applying when defenders first repaired the keep door.
    Sun Aug 03, 2025 10:18 am View the latest post
  • Twilight's Tide: Twitch Drops Event!
    Twilight's Tide: Twitch Drops Event!
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    Watch & Earn Twitch Drops!

    Celebrate the Twilight's Tide Live Event with its own Twitch Drops Event, running from July 25th at 10:00 AM UTC to August 4th at 10:00 AM UTC!
    Twitch Drops will be active throughout the event, offering exclusive in-game rewards to viewers who watch authorized Return of Reckoning streamers.

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    Twitch Drops Rewards

    Watch streams during the event to unlock the following items:

    - 30 Minutes: Small Gold Bag (20g)
    - 60 Minutes: Potion of Acclaim
    - 120 Minutes: Fleeting Renown Potion
    - 180 Minutes: Twilight Beholder (Title)
    - 240 Minutes: RoR Aegis (30-Day)
    - 300 Minutes: Exotic Mount Token
    - 360 Minutes: 100 War Crests

    Event Duration: July 25th - August 4th, 2025

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    Want to Stream with Drops Enabled?

    Twitch Drops are not automatic—only authorized Return of Reckoning streamers can participate.

    If you're an authorized streamer, you’re already good to go! If not, request access by following the steps below:

    How to Sign Up as a Drops-Enabled Streamer:
    1. Click → Request Access
    2. Choose Sign in with Return of Reckoning
    3. Click Open a New Ticket
    4. Select Media and Content Creators / Request Access to Twitch Drops
    5. Enter your Twitch Username in the ticket
    6. Click Create Ticket and wait for approval

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    Important Links

    - How to Claim Drops
    - Twitch Drops Info & FAQs
    - Link Your Twitch Account

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    Don’t miss the Twilight's Tide Event!
    Join the hunt for ore, support your favorite RoR streamers, and claim your drops while you watch!

    For the most up-to-date list of approved streamers, visit: Twilight's Tide Streamer Roster
    Tue Jul 22, 2025 2:28 am View the latest post